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UI Improvements (and a question on the font)

Hi all,

The UI has come a long way since the "horrible first drafts" I was working with for such a long time!

Today's demo update adds a very significant improvement, and a few smaller ones:
  • You can now click on the building and Meep models themselves to open up the specific UI elements.
  • For an alternative UI experience, try out the "reduced clicks" mode (the toggle can be found below the minimap), which opens and closes some UI elements without requiring a click. For example, keep the cursor relatively still for a fraction of a second over a building model and that building's UI panel will appear. Simply move the cursor far enough away from the UI panel and it closes automatically.
  • The UI should play much smoother, since I streamlined how it reacts / zooms in and out.
  • The default volume levels the game starts with have been adjusted. Saving and loading of settings is on on the way...


Next, some questions I'd appreciate your feedback on:
  • The "reduced clicks" mode: Does the fact that the UI panels pop up / close down when the cursor is relatively still / moves away from the UI bother you, or does this improve the experience since you don't have to click as much?
  • The game's font: The font is maybe a bit too "bulky". A simpler, streamlined font would probably improve the ease at which information is processed on the various UI panels. Any thoughts/recommendations on this?


Thanks!
Gideon

🐢World Turtles 🐢- De Chelonian Mobile!

Join me for a World Turtles playthrough and be a part of the journey!

Your Name in World Turtles! [Next Fest]

The solo developer will be showcasing the latest content, while discussing the game's mechanics and future plans.

Be a part of the Journey!

Your Name in World Turtles!

The solo developer will be showcasing the latest content, while discussing the game's mechanics and future plans.

Be a part of the Journey!

Play the Demo from 9 June to get Your Name in the Game

Hi All!

TL/DR: Please play the (updated Steam Next Fest) demo, which will be available from 9 June, for at least 20 minutes (the longer the better). This will supply you with a code that allows you to have your name in the game as a Meep. It also gives World Turtles a better chance to appear on some features Steam lists during the festival, which can be a huge deal, and will hopefully build the Discord community too.

I'd like to give current and future fans a way to have some interaction with the game, and also make people more excited to try out the demo, especially just before and during Steam Next Fest, which runs from 13 June for a week.

So, I thought I'd allow people a way to get their names into World Turtles as part of the list that Meeps use to pick their names randomly. Here is how it will work:

1) The Discord server (https://discord.gg/y8pC3HzXQc) will host the information about Your Name In The Game, with a link to a Google Form (on 9 June), which needs a valid key.
2) Anybody who plays the new demo for at least 20 minutes between 9 June and 26 June will obtain a randomly generated key in the demo, which they'll be able to enter (straight from the demo) into the Google Form along with their Discord profile name, and the name and gender they'd like to be in the game.
3) These completed forms will be combined into a report by Google Forms and I'll have all the entries at the end, which I'll use to create the name list.
4) Please be civil and reasonable with the chosen names.

I'm wary of just "throwing it open to anyone" without any kind of checks, so I think I'm going to make it an achievement in the demo which can only be unlocked once. For anyone who really wants to bypass that check, oh well, you can't be totally fool proof, I guess.

There will eventually be Crafter and Artisan levels for names as well, but these first ones will be Apprentices.

The Google Forms link will follow on 9 June and the demo will take you there automatically, as well as complete your code automatically.

Cheers, and thanks for your time and support!
Gideon