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FURTIVE v0.2.1 - Call To Arms Update Fixes

Hello everyone, we've just deployed a patch that fixes a range of issues found in the Call To Arms Part I update. There's more patches to come as we learn about these issues, please let us know if you experience any we might not have heard about yet.

Fixes
  • Buffed the HV-1 winch strength and increased it's maximum length.
  • Optimised health code to minimise game freezing on death.
  • Fixed a bug where the third person's gun model parts and muzzle flashes would be rendered in the first person camera after exiting a vehicle.
  • Fixed a bug where the mission to steal a HV-1 was not completable and caused the game to stop working correctly.
  • Fixed the road collisions near the outpost that leads to the main facility bridge.
  • Fixed NavMesh around the fortresses so soldiers and animals are no longer able to spawn or walk inside the walls.
  • Fixed a bug where the HV-1 was still drive-able after it had run out of fuel.
  • Adjusted helicopter spawnrate to be slightly less frequent.
  • Helicopter will now flee if it is unsuccessful in finding players after a while.
  • Adjusted textures on Chris Roberts and Aaron Roberts default and survivor outfits, as well as all Corocotta disguises to prevent them clipping in the camera.
  • The fortress floors now give the correct footstep sound effects.


Thanks everyone!