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FURTIVE News

Dev Update - June 12th

Hey everyone, Dev Update!

Just a little update about the next update. Since releasing Call To Arms Part I, we've had to scale back our efforts to take a small break for ourselves and we've had time to reconsider how we will be approaching our future plans. First, we're going to be pushing back the content we were planning to release this month to a later point for now, but we're doing this to ensure we're delivering a satisfying content update that comes with as little issues as possible, and so that we have time to improve other areas that need attention as well. So you can expect the features we had planned and more for the next content update.

Before then, we want to prioritise controller support and localisation so we can broaden our player base and bring more players into our community in time for the next content update. We believe bringing full controller support can come with many opportunities such as putting our game on the Steam Deck and even porting to consoles one day.

This means there will be a shift in all future plans we originally had but we'll touch more on that at a later point in time. Thanks for all the support everyone, we'll share our progress soon!

FURTIVE v0.2.1 - Call To Arms Update Fixes

Hello everyone, we've just deployed a patch that fixes a range of issues found in the Call To Arms Part I update. There's more patches to come as we learn about these issues, please let us know if you experience any we might not have heard about yet.

Fixes
  • Buffed the HV-1 winch strength and increased it's maximum length.
  • Optimised health code to minimise game freezing on death.
  • Fixed a bug where the third person's gun model parts and muzzle flashes would be rendered in the first person camera after exiting a vehicle.
  • Fixed a bug where the mission to steal a HV-1 was not completable and caused the game to stop working correctly.
  • Fixed the road collisions near the outpost that leads to the main facility bridge.
  • Fixed NavMesh around the fortresses so soldiers and animals are no longer able to spawn or walk inside the walls.
  • Fixed a bug where the HV-1 was still drive-able after it had run out of fuel.
  • Adjusted helicopter spawnrate to be slightly less frequent.
  • Helicopter will now flee if it is unsuccessful in finding players after a while.
  • Adjusted textures on Chris Roberts and Aaron Roberts default and survivor outfits, as well as all Corocotta disguises to prevent them clipping in the camera.
  • The fortress floors now give the correct footstep sound effects.


Thanks everyone!

CALL TO ARMS PART I - FURTIVE v0.2.0


Welcome to the Call To Arms update! Part 1 of 2 of the new content and features coming to FURTIVE. The second part will be releasing some time in June.

Please note we strongly recommend starting a new save file for this update.

New Content Additions
  • Weapon Attachments: Added attachments for all guns (excluding Rocket Launcher), including Silencer, Red Dot Sight, Reflex Sight, Halo Sight, and ACOG Scope.
  • HV-1 Winch: Introduced a new winch feature for the HV-1 vehicle to help it get unstuck.
  • Steam Achievements: Implemented 60 new achievements.
  • Building Items: Added new items including Table, Standing Torch, and Sleeping Bag.
  • Map Points of Interest: Added 2 new Fuel Depots and 2 new Corocotta Fortresses.
  • Weapon Crates: New weapon crates can be found in Outposts, Fortresses, and Supply Boats. These crates may contain weapons like Rapidhawk SMG, Hunting Rifle, Galil, IS-1911, as well as attachments and ammunition.
  • Cosmetic Outfits: Introduced a new set of 'Survivor' outfits for all 4 characters.


Changes and Improvements
  • Workbench V2: Updated the workbench with a new UI, allowing players to craft items, change firearm attachments, and repair melee weapons/tools.
  • Item Degradation: Melee weapons and tools now degrade with use and can be repaired at the workbench.
  • Weapon Info UI: Reworked the bottom right UI to display ammunition type for firearms and a health bar for melee weapons.
  • Rucksack Model: Added a visible rucksack model to the player character's back when their inventory contains items.
  • Inventory Rucksacks: Redesigned the death drop rucksacks to spawn on the server, interactable by all players as normal storage containers, with an improved UI for item management. These rucksacks now also save and load correctly.
  • Weapon Icon Artwork: Updated all weapon icons to match the style of other items.
  • Metal Axe Model: Upgraded the model for the Metal Axe.
  • Aiming Adjustments: Lowered the camera field of view when aiming down sights to improve aiming accuracy. Additionally, weapon walk animations now do not play when aiming down sights.
  • Supply Crates: Removed the ability to add items back into supply crates.
  • Tree Generation Option: Added an option to generate fewer trees when creating a new save to enhance performance.


Bug Fixes
  • HV-1 Mission Crash: Fixed a crash that occurred when completing missions while inside the HV-1.
  • HV-1 Crouch Bug: Fixed a bug where entering the HV-1 while crouching caused it to flip when exiting.
  • Galil Model: Optimized the Galil weapon model.
  • Fire Particles: Fixed transparency issues of fire particles against fog.
  • Map Errors: Corrected errors in certain map locations.


Work In-Progress Fixes
  • Framerate Optimisation: We're still working on ways to improve framerate. The Part II update will feature further optimisations of in-game assets around the new points of interest.
  • Furnace Items: Addressing inconsistencies when adding to or removing items from the furnace.
  • Dialogue Voice Volume: Slightly adjusted dialogue voice volume, but we're continuing to work on achieving a better balance.
  • Wood Footstep Sounds: Fixing the issue where wood footstep sounds are incorrectly applied when walking on terrain around wood pillars.
  • Client Control of the HV-1: Ongoing work to resolve issues with client control of the HV-1.


Our discord server now features a new bot with commands to report bugs and suggest features that will give users a prompt to fill out. These reports will go straight to our development dashboard so we can work fast to address it and provide updates as we go along. Join the discord!

Thank you! We look forward to hearing about your experience with the new update.

CALL TO ARMS PART I - MAY 28th



CALL TO ARMS PART I. Kicking off on May 28th in Steam's Open World Survival Craft Fest.

We've had to split May's update in half due to the scope of update creeping higher than we initially intended, the second half will be coming around 3 weeks or so after the first part releases.

Part I Features: Weapon Attachments, HV-1 Winch, Melee Weapon/Tool Degradation and Repairing, Workbench V2, New Map Points of Interest, 60 Steam Achievements, New Unlockable Character Outfits.

Part II Features (Coming Soon): New Village NPC that provides Raid Missions quests, HV-1 Refueling, Weather System, Map Locations Markers and Craftable Waypoint Markers.

Both parts will also feature some bug fixes and improvements.

See you all soon!

Weapon Attachments & New Locations

Another look into our upcoming 'CALL TO ARMS' content update. Here's your first look at weapon attachments, through the new Workbench you will be able to equip different sights, silencers and more to your firearms for certain tactical advantages.

Another improvement also being made to firearms is we've taken out the walking animation while aiming down sights to keep the weapon steady, we're also lowering the FOV while aiming which will significantly improve the ADS experience when using the firearms.



In case you missed our last couple of posts, the new workbench as seen above will be replacing the current workbench. It will replace the crafting UI with a new one that is more similar to the inventory's crafting UI. It will also feature 2 other pages in the UI for setting weapon attachments and repairing damaged tools.

We're adding more improvements and locations to the map. The new update will see some small little additions to the world that will give the island some more life, as well as new point of interest locations. These locations include 2 new fuel depots which will tie into the new raid missions, and also be a place to steal fuel from for your HV-1's.



More to share soon! Cheers.