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FURTIVE News

FURTIVE v0.1.5 Patch Release

Release Notes
  • Major performance stuttering has been fixed. Our next steps will be to achieve a higher FPS.
  • Added buoyancy to items in lakes, which should rectify the issue of not being able to pick up items under water. Items can be picked up once they have surfaced.
  • Added a new skill tree for upgrading inventory capacity up to 100, mastery level lets players keep their toolbar items after death.
  • Added repair functionality to the building hammer, allowing the player to repair damaged structures using 1 wood log per third of maximum health of the building object.
  • Changed Toolbar UI placement in the inventory item window to be more prominent, with an added header.
  • Adjusted spawnrates of soldiers, wildlife, helicopter patrols, and boats. Let us know if these rates need further tweaking.
  • Soldier's attack priority between players and buildings has been adjusted to prioritise the player more. Let us know if they still tend to target buildings more.
  • Removed forced opening prologue for first time players. You will now only be prompted once when clicking play in the menu, asking if you wish to play the prologue or not.
  • Trees now fall in the direction the player is facing when chopping them.
  • Fixed missing stump texture underneath cut trees.
  • Menu screen buttons now hightlight when hovering the mouse over and clicking.
  • Fixed a bug where The Trader NPC would spontaneously attack the player.
  • Added a check to prevent removing items from furnaces/campfires if the player's inventory is full.
  • Soldiers/Wildlife will no longer take damage from vehicles that have no players inside, and the minimum impact damage has been increased so they don't die too easily when touching vehicles.


Ongoing Improvements
  • Performance drop while wielding building hammer.
  • UI Markers clipping out after 1000m.
  • HV-1 Interaction for client players.
  • Still looking for any further multiplayer bug reports so that we may address them promptly.

FURTIVE v0.1.4 Patch Release

Release Notes
  • Fixed Save Loading not loading save files properly, saves should no longer load without trees in the world. The cause was rooted to a wildlife loading issue which broke the load cycle, all has now been resolved.
  • Fixed game breaking bug where dying in a HV-1 would get the player stuck and potentially fall through the map, the game will now kick the player from the HV-1 right before death to prevent this.
  • Fixed more UI Icons being corrupted.
  • Crosshair is now turned off while inside the HV-1


Missed In Last Hotfix Notes
  • HV-1 has the ability to turn on/off the headlights. The button is bound to the attack button, left mouse click by default.
  • HV-1 has had further handling improvements, and improved braking.


Ongoing Improvements
  • Investigating ways to improve performance stuttering.
  • HV-1 Interaction for client players.
  • Still looking for any further multiplayer bug reports so that we may address them promptly.


Please continue to alert us of any further issues, thank you for the continued support!

Hotfix for v0.1.3

A small hotfix to address corrupted UI sprites found in the latest build.

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FURTIVE v0.1.3 Patch Release

A big patch today fixing a range of issues and adding some quality of life improvements. Final missions are now fixed and re-enabled!

Release Notes
  • Upgraded project to Unity 2022.3.22f1 LTS from 2021.2.5f1
  • Final missions issues have been resolved and re-enabled.
  • HV-1 no longer collide with plant objects.
  • HV-1 SFX has been improved to include acceleration audio.
  • HV-1 handling has been tweaked, please provide feedback on how it feels to drive now.
  • Bears and Tigers have added SFX.
  • Inventory count is now present in the crafting page.
  • Added a reload state to all Soldiers wielding guns, they will have a limited amount of shots before needing to reload for a few seconds. This should allow players to time their strikes, especially when using melee weapons.
  • Added the ability to drink water from ponds/lakes, it will provide a small amount of hydration whilst damaging the player a little bit as the water is dirty.
  • Fixed an issue where player could not gather water with empty buckets from ponds/lakes
  • GPS can now also be found in supply crates.
  • Strength skill tree mastery level now applies instant takedown on melee weapons properly.
  • Inventory related sound effects (eating, drinking, etc) will no longer layer up. They will only play one sound at a time.
  • Wooden storage crates will now drop all items inside when salvaged with the building hammer.
  • Cut the first wave out of helicopter raids to improve the pacing of the raid event.
  • Fixed pistol weilding soldiers/captains aiming pose, they now aim directly at the player correctly.
  • Fixed collisions in facilities.
  • Improvements have been made to certain areas on the map.
  • Selected characters in multiplayer will now be more apparent that they are already taken.


Still Investigating
  • Pressing Alt + Tab during game saving has been reported to cause issues saving.
  • HV-1 Interaction for client players.
  • Multiplayer bugs - we need more information on any issues that arise during multiplayer.
  • Tracking markers disappearing after 1000m range


As usual, a huge thank you for all the feedback coming our way. Please continue to bring on the feedback. We will now be getting started on the upcoming content update in May, fixes will still rollout in the meantime.