Playtest of February 2023
Hello dear mortals!
We are thrilled to announce that a new playtest of Dice Of Olympus is available !
From February 21, 2023 to February 27, 2023 come to discover or rediscover Dice Of Olympus, before passing to the changes, at the time of our tests in-house it sometimes happened to us to be blocked with the launching of a part with the message:
"Loading save files..."
If it is the case, go to :
C:\Users\[USERNAME]\AppData\LocalLow\Bathyphere Studio\DiceOfOlympus
and delete the saves (save_0.es3, save_1.es3, save_2.es3), that should correct the problem !
here is the list of the big changes in the game :
[h2]Tutorials revamp[/h2]
We understood that the tutorial was too long, that it presented too many things at once and did not help the player to enter the game universe, so we reworked it from top to bottom. From now on you will have not 1 or 2 but 3 tutorials at your disposal:
- A tutorial for the basics of the game
- A tutorial for the velocity
- A tutorial for the advanced mechanics (Crystals and Favor)
We hope that this division in 3 will facilitate the learning of the game!
[h2]Dice and combat animation[/h2]
We also realized that rolling a dice or attacking with a dice was not that satisfying. Which, for a dice-based game, is problematic. So we created new animations for rolling and attacking with dice. I'll let you discover them in the game. Don't hesitate to tell us on the Discord or in comments what you think about it!
[h2]Gameplay modification[/h2]
[h3]Coins[/h3]
The coin mechanics in Dice Of Olympus seemed to add more confusion than anything else. So we decided to remove the coins and the economic aspect to offer you a simpler solution to facilitate the learning of the game while keeping the interest of the choice brought by the economy.
From now on, every 3 rounds you will have the choice between 2 bonuses:
- Unlock an extra dice
- Gain a mana point
We believe that this system brings the same benefits as the coins without the complexity.
[The favor[/h3]
When you cast a spell, the velocity score was added to your favor points to "passively" increase the favor
We removed this system in favor of a passive favor increase of +5 points each turn, starting on turn 2.
This system seems simpler and more coherent to us, as velocity was a very complex mechanic that overlapped with favor spells and played an unwanted double role.
With this passive increase your favor will increase as the game goes on. You can always improve your favor score via dedicated spells.
Another thing, a favor spell is now cast once, no need to go back and forth with your favor score to hope to cast an overly powerful spell over and over.
[h2]Conclusion[/h2]
This playtest allows you to try the 3 new tutorials as well as 3 single player battles only, another multiplayer playtest will take place later this year. We hope you will enjoy these new changes, don't forget to fill the feedback form and join the Dice Of Olympus discord to participate with the community and have a more direct exchange with you.
Enjoy the game!
Algost
We are thrilled to announce that a new playtest of Dice Of Olympus is available !
From February 21, 2023 to February 27, 2023 come to discover or rediscover Dice Of Olympus, before passing to the changes, at the time of our tests in-house it sometimes happened to us to be blocked with the launching of a part with the message:
"Loading save files..."
If it is the case, go to :
C:\Users\[USERNAME]\AppData\LocalLow\Bathyphere Studio\DiceOfOlympus
and delete the saves (save_0.es3, save_1.es3, save_2.es3), that should correct the problem !
here is the list of the big changes in the game :
[h2]Tutorials revamp[/h2]
We understood that the tutorial was too long, that it presented too many things at once and did not help the player to enter the game universe, so we reworked it from top to bottom. From now on you will have not 1 or 2 but 3 tutorials at your disposal:
- A tutorial for the basics of the game
- A tutorial for the velocity
- A tutorial for the advanced mechanics (Crystals and Favor)
We hope that this division in 3 will facilitate the learning of the game!
[h2]Dice and combat animation[/h2]
We also realized that rolling a dice or attacking with a dice was not that satisfying. Which, for a dice-based game, is problematic. So we created new animations for rolling and attacking with dice. I'll let you discover them in the game. Don't hesitate to tell us on the Discord or in comments what you think about it!
[h2]Gameplay modification[/h2]
[h3]Coins[/h3]
The coin mechanics in Dice Of Olympus seemed to add more confusion than anything else. So we decided to remove the coins and the economic aspect to offer you a simpler solution to facilitate the learning of the game while keeping the interest of the choice brought by the economy.
From now on, every 3 rounds you will have the choice between 2 bonuses:
- Unlock an extra dice
- Gain a mana point
We believe that this system brings the same benefits as the coins without the complexity.
[The favor[/h3]
When you cast a spell, the velocity score was added to your favor points to "passively" increase the favor
We removed this system in favor of a passive favor increase of +5 points each turn, starting on turn 2.
This system seems simpler and more coherent to us, as velocity was a very complex mechanic that overlapped with favor spells and played an unwanted double role.
With this passive increase your favor will increase as the game goes on. You can always improve your favor score via dedicated spells.
Another thing, a favor spell is now cast once, no need to go back and forth with your favor score to hope to cast an overly powerful spell over and over.
[h2]Conclusion[/h2]
This playtest allows you to try the 3 new tutorials as well as 3 single player battles only, another multiplayer playtest will take place later this year. We hope you will enjoy these new changes, don't forget to fill the feedback form and join the Dice Of Olympus discord to participate with the community and have a more direct exchange with you.
Enjoy the game!
Algost