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Droplet: States of Matter News

The Final Devlog

[p][/p][previewyoutube][/previewyoutube][p]Hey guys, Krayfishkarl here and welcome to a special announcement. Version 1.0 of Droplet: States of Matter is now available. This update brings the game out of early access and into its full release. Additionally, the official soundtrack has been made available for separate purchase on Steam. There are seventy six songs spread across nearly three hours of music.[/p][p]After seven years, the game is finally finished. I achieved one of my biggest life goals: to make my very own commerically released video game. My younger self would be proud, not just from having made the game, but also from having made something that he would have really enjoyed while growing up. So...now what?[/p][p]Well, immediately following, I'll be monitoring social media for feedback. If possible, I may address some of it in the form of smaller patches. In the meantime, one of the best ways you can support the game is to leave a review on Steam of your experience. The more reviews that the game gets, the better it does in the algorithm. Additionally, I always welcome any videos or streams about the game. Be sure to spread the word to anyone who you might think will enjoy colorful, cartoony 3D platformers.[/p][p]And naturally, I've already begun planning several different game ideas for my next commercial release although I have yet to decide on which one will go into production. After all, how on earth do I top my childhood dream game? I'll have to figure out an answer for that one later. But for now, I'll be working on some smaller one-off projects. Plus, I would like to further flesh out the Krayfish Entertainment website. Not only do I plan to expand on the various worldbuilding and stories there but also to port more of my older, unreleased Clickteam Fusion games to HTML5.[/p][p]That being said, this will be the final devlog for the game and the closing of a chapter of my life. It's been quite the ride. So for one last time, I will be saying this to all of you: Thank you for the following the development of Droplet: States of Matter.[/p][h2]A Message from Krayfish Entertainment[/h2][p][/p]

Version 1.0 out now!

[p][/p][previewyoutube][/previewyoutube][p]It's here! Droplet: States of Matter leaves early access today, transitioning into its full 1.0 release! To celebrate, for the next two weeks, the game will be receiving a 15% launch discount.[/p][p][/p][p]And that's not all! You can also purchase the Droplet: States of Matter Soundtrack! Nearly three hours of colorful tunes! And yes, it also has a launch discount.[/p][p][/p][p]Later today, I will be posting the final devlog for the game with more information about my future plans. For now, go check out the game![/p][p][/p][h2]GAME[/h2][h2][dynamiclink][/dynamiclink]SOUNDTRACK
[dynamiclink][/dynamiclink][/h2]

Patch EA1.55.3

[p]Hey guys! Krayfishkarl here! This patch addresses a few more issues found during release candidate testing.[/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Geometry adjustments in a few levels to prevent clipping.[/p]
  • [p]Slightly shortened the electrocution animation in Radon Industries.[/p]
  • [p]Fixed a few misplaced objects throughout the game.[/p]
  • [p]Fixed a bug where you could take damage while in the middle of warping to another level.[/p]
  • [p]Factory debris no longer damages you when shredded.[/p]
  • [p]Fixed an edge case where you would not respawn from death correctly.[/p]
[h3]Graphics[/h3]
  • [p]Fixed a graphical issue with the boss portal information panels.[/p]
  • [p]Fixed some z-fighting in Radon Industries.[/p]
  • [p]Updated scaling on the giant burger in Macro Kitchen.[/p]
  • [p]Added some supports to the conveyor belts in Industrial Junkyard.[/p]
  • [p]Moved a platform in Radon Industries.[/p]
[h3]Audio[/h3]
  • [p]Improved audio mixing in a few cutscenes.[/p]
[h3]Text[/h3]
  • [p]Fixed a few grammar issues throughout the game.[/p]

Patch EA1.55.2

[p]Hey guys! Krayfishkarl here with another patch update. This just fixes some more bugs. I'll be doing at least one more 100% runthrough before release to try to catch anything else. September 30 draws close![/p][p][/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Adjusted some platforms in Waterworks and Arctic Rig.[/p]
  • [p]Changed the contents of some small crates in Industrial Junkyard and Frozen Fortress.[/p]
  • [p]Fixed some out of bounds clips.[/p]
  • [p]Fixed some inconsistent spawning issues with factory debris.[/p]
  • [p]Fixed some issues with the speed at which the player is moved by wind.[/p]
  • [p]Fixed a bug where you could get stuck crouching.[/p]
  • [p]Logic updates with levers in Sill E. Con arena.[/p]
[h3]Graphics[/h3]
  • [p]Various animation adjustments.[/p]
  • [p]Toned down the screen shake effect.[/p]
  • [p]Animation for being blown around by wind added.[/p]

Patch EA1.55.1

[p]Hey guys! Krayfishkarl here! Just a small patch to fix a few minor bugs.[/p][h2]Gameplay[/h2]
  • [p]You now always revert to third person after respawning at a checkpoint.[/p]
  • [p]Respawning from checkpoints now consistently orients the player the correct way.[/p]
  • [p]Removed some unneeded collision from levers and switches.[/p]
  • [p]Moved some dark clouds in Windswept Ruins.[/p]
[h2]Graphics[/h2]
  • [p]Fixed various player animation issues.[/p]
  • [p]Fixes some transparency issues throughout the game.[/p]
[h2]Audio[/h2]
  • [p]Sound effect added for death of shark in Salty Peter arena.[/p]
[h2]Text[/h2]
  • [p]Fixes issue where unlock notification would be delayed under certain circumstances.[/p]