1. Droplet: States of Matter
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Droplet: States of Matter News

Patch EA1.55

[p]Hey guys! Krayfishkarl here! Just a small update this time around.[/p][h2]Gameplay[/h2]
  • [p]Removed a redundant healing crystal in Neon Badlands.[/p]
  • [p]Charged shots get cleared when going into sun launchers.[/p]
  • [p]Removed unnecessary collision checks on polarize pulses.[/p]
  • [p]Fixed a spot where you could get stuck in Radon Industries.[/p]
[h2]Graphics[/h2]
  • [p]Small adjustments to Molly-QL’s dance animation.[/p]
  • [p]Fixed some animation issues with the Pistol Shrimp.[/p]
[h2]Audio[/h2]
  • [p]New pause theme.[/p]
[h2]Misc[/h2]
  • [p]Higher resolution desktop icon.[/p]

Original Soundtrack Coming Soon!

[p][/p][previewyoutube][/previewyoutube][p]Hey guys! Krayfishkarl here with an announcement. The soundtrack of Droplet: States of Matter will be getting its own standalone release on Steam on the same day it leaves early access: September 30, 2025! There are a total of 76 songs spread across nearly three hours![/p][p][/p][p]If you want a variety of bouncy, nostalgic tunes to add to your playlist, then check it out! Additionally, the game's title screen sequence has been uploaded to YouTube, serving as an official music video for the game's main theme "Through the Water Cycle!"[/p][p][/p][h2]Wishlist the Soundtrack:[dynamiclink][/dynamiclink][/h2]

Droplet: States of Matter releasing September 30!

[p][/p][previewyoutube][/previewyoutube][p]Save the date! Droplet: States of Matter will finally be exiting early access on September 30, 2025![/p][p][/p][p]In addition, the store page has received a glow up with new key art and screenshots! The game's splash screen has been updated too! [/p]

Patch EA1.54.2

[p]Hey guys! Krayfishkarl here! I have another set of small fixes. Enjoy![/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]You now shoot slightly higher when crouched.[/p]
  • [p]Pistol shrimps now have more telegraphing before they attack.[/p]
  • [p]Fixed an issue where time trial times may get recorded incorrectly.[/p]
[h3]Graphics[/h3]
  • [p]Updated state of matter symbol graphics.[/p]
  • [p]Fixed some enemy animations.[/p]
  • [p]Fixed some material issues on the player’s eyes.[/p]
[h3]Audio[/h3]
  • [p]Fixed bug where momentum break sound wasn’t affected by changing the audio settings.[/p]
[h3]Text[/h3]
  • [p]Shop item notifications now correctly appear.[/p]

Patch EA1.54.1

[p]Hey guys! Krayfishkarl here! This update contains a variety of bug fixes to help iron out the experience. Enjoy![/p][p][/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Bug fix where the surveillance activated turrets would get stuck shooting for far longer than intended.[/p]
  • [p]Projectiles no longer interact with enemies that are in the process of dying.[/p]
  • [p]Fixed some movement issues when crouching.[/p]
  • [p]Bigger collision capsule for rose enemies.[/p]
  • [p]Purple plants and rose enemies no longer deflect projectiles when retracted. Projectiles will instead pass through them.[/p]
  • [p]Fixes issue where player might turn invisible upon returning from a warp portal.[/p]
  • [p]Small terrain adjustments to Borealis Vista.[/p]
[h3]Graphics[/h3]
  • [p]Fixed some incorrect texturing in Misty Canopies.[/p]
  • [p]Fixed an issue with the player being incorrectly set to invisible when skipping certain cutscenes.[/p]
  • [p]Fixed some player animation issues.[/p]
[h3]Audio[/h3]
  • [p]Scorpion walk sound no longer plays if it happens to be swimming.[/p]
[h3]Text[/h3]
  • [p]Crystal notification no longer shows up when picking up crystals you have already collected.[/p]
  • [p]Fixed a bug where the wrong crystal count would show up under certain circumstances.[/p]
  • [p]Fixed a typo in one of the superluminal scanner hints.[/p]
  • [p]Fixed an edge case where the superluminal scanner hints would not refresh correctly.[/p]
  • [p]Fixed an issue where the message that explains how to control the Mendeleev wasn’t appearing correctly.[/p]
  • [p]Fixed edge case where the number of lives wouldn’t accurately reflect your actual life count.[/p]
[h3]Menus[/h3]
  • [p]Fixed issue where game over screen dialogue could play twice.[/p]
  • [p]Default camera sensitivity adjusted.[/p]