1. Droplet: States of Matter
  2. News
  3. Patch EA1.53.3

Patch EA1.53.3

[p]Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Patch EA1.53.3 is now available! This update contains a ton of general fixes plus some readjustments to the time trial times to reflect recent physics changes.[/p][p]I'm planning to do a bit more testing on different types of hardware to ensure it's as smooth as I can get it. Stay tuned a little while longer![/p][p]That's all for now and thank for following the development of Droplet: States of Matter![/p][p][/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Made the switches at the end of Particle Accelerator bigger so that they’re easier to see on smaller screens.[/p]
  • [p]Adjusted default settings when playing on Steam Deck. Camera is more sensitive and framerate is capped at 60 FPS. (Dev note: If you ever launched the game on Steam Deck prior to this update, it is recommended to reset the options to the defaults.)[/p]
  • [p]Fixed some camera issues that might occur when entering the Brimstone Temple portal.[/p]
  • [p]Minor object repositionings in various levels.[/p]
  • [p]Updated collision on crystals.[/p]
  • [p]Player position is now reset at the start of the Salty Peter boss fight.[/p]
  • [p]Added some extra checks to make sure you don’t get damaged while mercy invincibility is active.[/p]
  • [p]Updated some enemy collision throughout the game.[/p]
  • [p]Added a visual cue for one of the more obscure puzzles in Krypton Estate.[/p]
  • [p]Readjusted all Kray times to account for recent physics changes.[/p]
[h3]Graphics[/h3]
  • [p]Updates despawning animation of a few projectiles.[/p]
  • [p]Lowered the time for the health satiated animation to play.[/p]
  • [p]Death animation is now shown even while in first person mode.[/p]
  • [p]New animations for warping to and from the galaxy map.[/p]
  • [p]Fixed some geometry issues on a few models.[/p]
  • [p]Updated animations for portal information panels.[/p]
  • [p]Special effect added for getting electrocuted.[/p]
  • [p]New animations for trolls.[/p]
[h3]Audio[/h3]
  • [p]New spaceship braking sound effect.[/p]
  • [p]Sound for audience cheering during Galactic Science Festival is now global.[/p]
  • [p]Made some enemy audio into spatial sounds.[/p]
[h3]Text[/h3]
  • [p]Realigned various text boxes to avoid overlapping other UI elements.[/p]
  • [p]Notification for insufficient fuel now has a background for better visibility.[/p]
  • [p]The notification for discovering an uncharted area has been relocated.[/p]
[h3]UI[/h3]
  • [p]Updated logic for determining when to show the HUD.[/p]