DD #32 Unusual Items of Normal People
Hello! Welcome to another week's developer's diary!
It's an unusual week in the game industry of China.
On Monday, a government regulation banned all people under 18 years old from playing games except from 8 pm to 9 pm on the weekend. That effectively killed every companies stock price. However, some good companies immediately took action to save the market. For example, Perfect World announced another round of stock repurchase that worked miracles the next day! I will also not comply with such ridiculous regulations. I consider it lacks basic humanism. It's only fair to let NEOLITHIC can be played by anyone at any time no matter their age or nationality. (Still, a mature content warning applies. But, I will leave the choice to you instead of conceding it to a big government.)
Maybe we are all normal people who live in this world, carrying on to mind our own business. However, all normal people have their own stories. As I am working on the loot systems, I consider it may be a good idea to reflect that part even in the loots you get from the enemies.
With the prefixes system in place, there are some fancy loots with great attributions you can acquire from defeating lots of different enemies. However, a random zombie you put into peace may have their family and loved ones before the tragedy happens to the Queenmouth; an office worker you decide to rob in Liu may need that money to pay his family's bills; there are also rumors that whenever a life ceases to exist, a clock will stop permanently on the exact time. I wonder if that can make them a bit more like living or once-lived people in the game.
In addition to those that may be viewed as "junk items" by some, they shall now also have the possibility to possess items with special attributions. Some "normal" items held by "normal" people may not be just so "normal" after all. One example from real life is, you may find an amulet saving someone from a gunshot. That may happen in the game now as well.
The logic in a supernatural world is that people live on, no matter how humble they are, their life stories will make those "normal" items meaningful, Which transcended into special attributions. There are many people generated in the game every minute in the streets of Liu. Some you may never see again. There may be no chance to tell their life stories for each one of them. However, at least, let what they remain as evidence of their short-lived life.
From the technical point of view, by this week, the most common enemies (some may just be your victims if you decide to be evil.) have their drop list updated to the new prefix and procedurally item generation systems.
Other updates of this week include the open of the 2nd floor of Queensmouth fire department with interesting loots; Item detail window improvements; some quality of life improvements and bug fixes regarding the prefix and item generation system.
That's for this week.
Today's changelog:
#########Content#####################
New item: Pants (Procedurally generated version. It can have prefixes)
New item: Photo of Loved One. (Procedurally generated item with randomness in its value. It's a test for Bazaar to take procedurally generated items. It can also be melted into paper.)
New item: Dunning Letter. (Procedurally generated junk item. Can be melted into paper.)
New item: Briefcase (Procedurally generated offhand equipment. It can have prefixes.)
New item: Costume Jewelry (Procedurally generated. It can have prefixes.)
Updated the firefighter zombie's drop list to include the "Photo of Loved One."
Added a new drop list for random office workers in Liu. It includes: "Photo of Loved One","Briefcase ", " Dunning Letter", "Rou Baozi", "Magic Pen", "Stopped Clock", "Business Suit", and random shirts/pants/boots.
Added a new drop list for random young girls in Liu. It includes: "Photo of Loved One", " Dunning Letter", "Stopped Clock", "Tea", "Bobby Pin", "Costume Jewelry", and random shirts/pants/boots.
Added a new drop list for all zombies that currently do not have a drop list, the list contains: "Photo of Loved One", " Dunning Letter", "Stopped Clock","Bone","Life Potion", "Bobby Pin", "Costume Jewelry","Empty Can", "Scrap", and random shirts/pants/boots.
##########DEBUG######################
Fixed a bug that equipment's attack value was not displayed in item detail windows.
It's an unusual week in the game industry of China.
On Monday, a government regulation banned all people under 18 years old from playing games except from 8 pm to 9 pm on the weekend. That effectively killed every companies stock price. However, some good companies immediately took action to save the market. For example, Perfect World announced another round of stock repurchase that worked miracles the next day! I will also not comply with such ridiculous regulations. I consider it lacks basic humanism. It's only fair to let NEOLITHIC can be played by anyone at any time no matter their age or nationality. (Still, a mature content warning applies. But, I will leave the choice to you instead of conceding it to a big government.)
Maybe we are all normal people who live in this world, carrying on to mind our own business. However, all normal people have their own stories. As I am working on the loot systems, I consider it may be a good idea to reflect that part even in the loots you get from the enemies.
With the prefixes system in place, there are some fancy loots with great attributions you can acquire from defeating lots of different enemies. However, a random zombie you put into peace may have their family and loved ones before the tragedy happens to the Queenmouth; an office worker you decide to rob in Liu may need that money to pay his family's bills; there are also rumors that whenever a life ceases to exist, a clock will stop permanently on the exact time. I wonder if that can make them a bit more like living or once-lived people in the game.
In addition to those that may be viewed as "junk items" by some, they shall now also have the possibility to possess items with special attributions. Some "normal" items held by "normal" people may not be just so "normal" after all. One example from real life is, you may find an amulet saving someone from a gunshot. That may happen in the game now as well.
The logic in a supernatural world is that people live on, no matter how humble they are, their life stories will make those "normal" items meaningful, Which transcended into special attributions. There are many people generated in the game every minute in the streets of Liu. Some you may never see again. There may be no chance to tell their life stories for each one of them. However, at least, let what they remain as evidence of their short-lived life.
From the technical point of view, by this week, the most common enemies (some may just be your victims if you decide to be evil.) have their drop list updated to the new prefix and procedurally item generation systems.
Other updates of this week include the open of the 2nd floor of Queensmouth fire department with interesting loots; Item detail window improvements; some quality of life improvements and bug fixes regarding the prefix and item generation system.
That's for this week.
Today's changelog:
#########Content#####################
New item: Pants (Procedurally generated version. It can have prefixes)
New item: Photo of Loved One. (Procedurally generated item with randomness in its value. It's a test for Bazaar to take procedurally generated items. It can also be melted into paper.)
New item: Dunning Letter. (Procedurally generated junk item. Can be melted into paper.)
New item: Briefcase (Procedurally generated offhand equipment. It can have prefixes.)
New item: Costume Jewelry (Procedurally generated. It can have prefixes.)
Updated the firefighter zombie's drop list to include the "Photo of Loved One."
Added a new drop list for random office workers in Liu. It includes: "Photo of Loved One","Briefcase ", " Dunning Letter", "Rou Baozi", "Magic Pen", "Stopped Clock", "Business Suit", and random shirts/pants/boots.
Added a new drop list for random young girls in Liu. It includes: "Photo of Loved One", " Dunning Letter", "Stopped Clock", "Tea", "Bobby Pin", "Costume Jewelry", and random shirts/pants/boots.
Added a new drop list for all zombies that currently do not have a drop list, the list contains: "Photo of Loved One", " Dunning Letter", "Stopped Clock","Bone","Life Potion", "Bobby Pin", "Costume Jewelry","Empty Can", "Scrap", and random shirts/pants/boots.
##########DEBUG######################
Fixed a bug that equipment's attack value was not displayed in item detail windows.