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  3. DD #41 Window Configuration and More Content in Ardham.

DD #41 Window Configuration and More Content in Ardham.

Hi, everyone. Welcome to another week's developer's diary.

First, I shall declare our total victory in the stock market.
Perfect World has reached my target price of 19, thanks to the metaverse concept.
Thus, I think it's a good time to sell it out with about 30% profit from this journey lasted about 3 months.
I was just defending this industry in a country that hates games at the beginning.
Not many believed in the success when the price was 14.
https://store.steampowered.com/news/app/1519140/view/2969550118717450488
Now, it's time to harvest. It's time to reap what I sow in a good manner.
When another tragedy happens, I shall once again go back there to save the day.
But, when everyone is happy in the market like it is right now, you can rarely find me.

As a result, the financial situation of this game's development is pretty good right now.
I have the luxury to work on this project without the need to worry about money, to make it a true indie project.
The game is never about money or profit as I can easily make a lot more elsewhere. (After all, I just showed everyone how to do that. :P)
It's about those old memories. Thus, even the engine is from a past many have forgotten.

Even though, the engine may be flawed and outdated.
I still think I can make it work better.
Thus, in this week's update. We now have a window that contains the necessary settings to better control window size and a switch to turn the full-screen dark background on and off.
A tutorial that comes with a full voice-over that will also guide any new players to this window that few other old RPG Maker games had before.

Here is the result from a 1920x1080 monitor.



Meanwhile, the content development in Ardham and Site Demeter continues.
The 4th anomaly that can cause an instant game over now can be found in the research sector.
Its document is missing. It does not look like an anomaly at all. It's not in a containment cell.
However, whoever "triggers" it may face severe consequences.
The Foundation uses it as part of Site Demeter's security mechanism to dispose of any uninformed intruders and inflitrators. A counterespionage method in a paranoid paranormal world.
With such paranoia, it leads to the death of an agent whose body can be found on the second floor of this hotel.

In addition to those new stories, "programming" is now a generic prefix that may appear on different items to improve the user's programming levels. Someone told me to add a programming baseball bat, claiming they can use it to hack any computers by...literally hacking them. I think this idea is kinda legit.

That's for this week.
The game will soon be released into early access next month. Unfortunately, the developer's diary on Nov.19 may be delayed as I need to fly to another city to participate in a lawsuit to bring more justice to this country with my foolish self-righteousness.

Today's changelog:
English
#########Content#####################
There is actually a 4th anomaly in the research sector of Site Demeter. It's part of the site's defense mechanism
Its document is missing. It may lead to a bad ending. But, with the autosave feature of the game, I don't think it's going to be a big problem.
Adjusted the layout of the research sector of Site Demeter a bit.
Added a secret passage and its switch in the research sector of Site Demeter.
Added an alarm decoration in the research sector of Site Demeter.
New cheat code "We need cleaners." (Remove all non-boss hostiles on the map.)
Updated the cheat document to include this change.
#########System#####################
Added a control switch to enable/disable hotkeys
Disabled hotkeys and the hotkey bar when editing a map to avoid system conflicts. (For example, change your pocket dimension)