DD#44 Ghost Sheet and Dynamic Enemy Groups
Hi, everyone. Welcome to another week's developer's diary.
It's quite unfortunate that I have to fly to the southwest corner of China to solve a lawsuit as someone's defendant lawyer this week. Thus, the development is hindered.

It's a place near Ruili, the infamous COVID-19 quarantine town. The good news is, I didn't need to go in there. Otherwise, they will likely not allow me to get back so soon.
Anyway, let's go back to see what we have this week.
First, a dynamic enemy group system has been developed so that most enemies will have their battle group matches exactly what they display on the map. For example, if you were surrounded by three zombies on the map when the battle begins, you will see exactly three zombies you will fight in the battle with their types also matches what they are on the map.
Thus, it may provide some tactical options to decide how many enemies you want to bring into one fight. Planning AOE skills and magic items accordingly, you may systemically clear an area match more effectively or strategically divide and conquer the obstacles you are facing by luring some of them away and taking them out one by one.
However, it's not always necessary to fight all the enemies.
Thus, here comes the second part. The ghost sheet.
It's a clothing item that can disguise you into a ghost-looking character so that any hostile ghost-type enemies in the area may be confused and will not attack you. It's pretty much just like the zombie disguise clothes we have before. The ghost sheet is its counterpart for safely going through any areas that are infested by hostile ghosts. The clothes may also have different prefixes to make each of them somewhat unique.
Of course, not all ghosts are hostile. A new type of ghost has been added to the game. They are just lost, wandering around without purpose with no intention to unleash their wraith against the living. As they are relatively friendly, they can be turned into allies with little effort. You may also just hunt them down to get some additional loots. Just beware, their hostile versions may join the battle as well if they have detected you.
Other relatively small changes include new story content of a certain NPC if he survived the event of the Unfinished Building; System improvements and optimizations; Life of quality improvements of using cheat codes; new item drop list for ghost enemies.
That's for this week.
The development is delayed. But, the early access date will not change. It's an important day for someone. I may go down to more details about the release plan in next week's diary.
Today's changelog:
#########Content#################
Added a new type of non-hostile ghost. They are weaker, but much easier to turn into pets.
They have the same drop list as the vengeful sprites.
Other hostile ghosts that have detected you may join the battle if you attack non-hostile ghosts.
Slime enemies have been updated to using the new dynamic enemy group mechanism.
The vendor on the 2nd floor of Ardham Hotel now also sells Ghost Sheets at a very high price.
#########System#####################
Added more precious control over dynamic shop item price. It now also check item types instead of just item id.
It's quite unfortunate that I have to fly to the southwest corner of China to solve a lawsuit as someone's defendant lawyer this week. Thus, the development is hindered.

It's a place near Ruili, the infamous COVID-19 quarantine town. The good news is, I didn't need to go in there. Otherwise, they will likely not allow me to get back so soon.
Anyway, let's go back to see what we have this week.
First, a dynamic enemy group system has been developed so that most enemies will have their battle group matches exactly what they display on the map. For example, if you were surrounded by three zombies on the map when the battle begins, you will see exactly three zombies you will fight in the battle with their types also matches what they are on the map.
Thus, it may provide some tactical options to decide how many enemies you want to bring into one fight. Planning AOE skills and magic items accordingly, you may systemically clear an area match more effectively or strategically divide and conquer the obstacles you are facing by luring some of them away and taking them out one by one.
However, it's not always necessary to fight all the enemies.
Thus, here comes the second part. The ghost sheet.
It's a clothing item that can disguise you into a ghost-looking character so that any hostile ghost-type enemies in the area may be confused and will not attack you. It's pretty much just like the zombie disguise clothes we have before. The ghost sheet is its counterpart for safely going through any areas that are infested by hostile ghosts. The clothes may also have different prefixes to make each of them somewhat unique.
Of course, not all ghosts are hostile. A new type of ghost has been added to the game. They are just lost, wandering around without purpose with no intention to unleash their wraith against the living. As they are relatively friendly, they can be turned into allies with little effort. You may also just hunt them down to get some additional loots. Just beware, their hostile versions may join the battle as well if they have detected you.
Other relatively small changes include new story content of a certain NPC if he survived the event of the Unfinished Building; System improvements and optimizations; Life of quality improvements of using cheat codes; new item drop list for ghost enemies.
That's for this week.
The development is delayed. But, the early access date will not change. It's an important day for someone. I may go down to more details about the release plan in next week's diary.
Today's changelog:
#########Content#################
Added a new type of non-hostile ghost. They are weaker, but much easier to turn into pets.
They have the same drop list as the vengeful sprites.
Other hostile ghosts that have detected you may join the battle if you attack non-hostile ghosts.
Slime enemies have been updated to using the new dynamic enemy group mechanism.
The vendor on the 2nd floor of Ardham Hotel now also sells Ghost Sheets at a very high price.
#########System#####################
Added more precious control over dynamic shop item price. It now also check item types instead of just item id.