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DD #43 The Veil and the Freedom to Edit All Maps

Hi everyone, welcome to another week's developer's diary.

There is a big gap between content updates during this week. That's because I decided to work on some time-consuming story content that involves making quite a few art assets. It's about a new character and the veil.

Actually, I'm not so sure about how to put it in the diary without spoiling it.
But, the story of the veil involves a long history of humanity with a diverse point between the world we live in and the world in the game. From the 19th century to World Wars. From the Cold War to the collapse of the Soviet Union. Eventually, it shall explain why the world looks like just it is right now.
A world with anime 2D people walking on the street in an anime-like environment while their more realistic version appears in battle. It's now officially part of the story.

Would any people born in such a world feel strange and inconsistent?
No, they would never have any chance to learn anything differently.
How the world really looks like is now a distant memory to the few of us who still remember.
It's the new "normal" resulting from an ambitious project involving multiple secret organizations.
Some consider it as salvation, others view it as a tool of enslavement.
Malicious entities are watching, they may even try to silence this dairy itself.
Thus, it has to be encoded from their eyes, for the text screaming for
"Jht Yeeqt Uaeemaad bf Shxfn."
It has to be encrypted in this way to avoid unwanted attention as they are out there watching everything. Her name is the key to revealing this chapter of this story.

A wise man once said,
those who would give up essential Liberty,
to purchase a little temporary Safety,
deserve neither Liberty nor Safety.

Would it be too late now?

In addition to the mysterious story content mentioned above, we now also have the ability to edit any maps that exist in the game. Even though the consequence may be unknown and unstable. I still think everyone shall have the freedom to shape a world of their own.
[previewyoutube][/previewyoutube]

That's for this week.
During the next two weeks, I will be in a lot of traveling to solve multiple lawsuits all over China.
Thus, the development may slow down. However, I think I will still come back in time to talk about the release plan of this game into the Early Access and something I planned ahead of us.

Today's changelog:
#########Content#################
Added a new story in the safehouse with a small cutscene. It has a higher priority trigger than the distress signal from Siberia. Thus, new players will get this story first.
After that, you can find a new NPC outside the safehouse with more story content.
A document about the veil has been added.
She can also teach magic skills. (The price is different from other instructors.)
Ice Seal is now available for players to learn.
The fireball learning price in "This Is a Bar" is increased.
Map modification happened in the area outside the safehouse.
#########System#####################
Added function to allow dynamically controlled localization key in message windows. (It will likely make the code much shorter and more manageable)
Added function support to dynamically change skill learning price.