DD#132 The Day We Count Three
Hi, everyone, welcome to another week's developer's diary.
As planned, the main story quest "Lost in the Sand" is completed. After you talk to Captain Nameless, he will give you a quick rundown of your previous choices and their immediate impact. Based on those choices, you may get various rewards such as attribution points and exp. You can also get Harold as a permanent teammate to join your future adventure. That concludes chapter two of the main story.
As mentioned before, the game's price on Steam shall increase after the completion of each main story chapter so that all existing players can find not just gain more and more game content but also increase our Steam account value. Just like the last time, the price increases will take place at least one month after this developer's dairy. Before that, there will be one more sale just like we did last year when the first chapter of the game was completed.
A bit more details on certain regions:
The regional price of Ukraine will not increase and will stay as low as possible because the war is still going on.
The regional price of Argentina and Turkey may have a significant increase because Steam seems increased the "suggested price" in those regions.
Any feedback on the price change is welcome as the action will only take place one month later and I intend to make this as transparent as possible.
Now, it's time to count three for the new chapter. It starts with the new main story mission "The Anomalous Nation," taking place in the Nise Federation, an archipelago nation that suddenly appeared in this world's reality in 2004. If you have played SAPC++, you may already have some clues about what happened. However, that is not required. During the story, you will find out the truth behind this event. This is also the third time we return to the "Stone Age." Well, it's just not that Stone Age anymore. Thousands of years have passed. Or, is this actually thousands of years before that will happen? Anyway, it's the story of another time and space. It may be the end. It may be the ouroboros. Only one thing is certain, that is we are still moving forward in this timeline.
As the first stop in the new chapter, you will travel to Marinas via the trains of the Wonderland Travel Agency. (That's also the reason that we got a lot of updates about the Wonderland Travel Agency before this part of the story is revealed even though the random map generator is not necessarily directly linked to the story content. :D )
The development of Marinas is still underway. It certainly no longer looks like what it was in that online game or previous iterations of this world. It's something new with its own population system that you can find townfolks move on in their own life agenda just like that is implemented in Liu. It has its own map style. And, it cannot be called a fishing town if you cannot buy relatively cheap fish there. Thus, it may be a good idea to buy a lot of fish and then sell that to the sushi bar in Liu to make some profits. You can also find it's quite easy to get seawater in Marinas.
That concludes the big picture of what is going on in the game right now. But we also got some other changes this week. For example, all Bosses in randomly generated locations will now drop a golden chest after you defeat them. You will receive at least a set of Butterfly Wings and a "+2" quality weapon from the chest so that no boss is too mean in their loots. The overall goal is to make defeating Bosses more rewarding while also eliminating the inconvenience of backtracking your steps after defeating them in some cases. To make things more fun, you can even take the chest itself. You can use it as container-type furniture or just melt it for gold. :)
That's for this week. But, unfortunately, something else also counted three this week. That is the Baldur's Gate. The full release of Baldur's Gate is slowing down the development of our game because I failed a dice check to resist the temptation of playing it. But, look on the good side, maybe I will steal some ideas from it and port them into ours. :P
Today's changelog:
############Content################
[Marinas]Added more decorations.
[Marinas]Added a junk merchant.
[Marinas Station]Added a restroom.
[Environment]New Environment Type: Seaside.
############Debug#################
[Marinas]Fixed a waypoint error in the local population system's pathfinding.
Latest news from Ukraine:
https://controlc.com/e4945adf
https://pastelink.net/ftcwnih4
As planned, the main story quest "Lost in the Sand" is completed. After you talk to Captain Nameless, he will give you a quick rundown of your previous choices and their immediate impact. Based on those choices, you may get various rewards such as attribution points and exp. You can also get Harold as a permanent teammate to join your future adventure. That concludes chapter two of the main story.
As mentioned before, the game's price on Steam shall increase after the completion of each main story chapter so that all existing players can find not just gain more and more game content but also increase our Steam account value. Just like the last time, the price increases will take place at least one month after this developer's dairy. Before that, there will be one more sale just like we did last year when the first chapter of the game was completed.
A bit more details on certain regions:
The regional price of Ukraine will not increase and will stay as low as possible because the war is still going on.
The regional price of Argentina and Turkey may have a significant increase because Steam seems increased the "suggested price" in those regions.
Any feedback on the price change is welcome as the action will only take place one month later and I intend to make this as transparent as possible.
Now, it's time to count three for the new chapter. It starts with the new main story mission "The Anomalous Nation," taking place in the Nise Federation, an archipelago nation that suddenly appeared in this world's reality in 2004. If you have played SAPC++, you may already have some clues about what happened. However, that is not required. During the story, you will find out the truth behind this event. This is also the third time we return to the "Stone Age." Well, it's just not that Stone Age anymore. Thousands of years have passed. Or, is this actually thousands of years before that will happen? Anyway, it's the story of another time and space. It may be the end. It may be the ouroboros. Only one thing is certain, that is we are still moving forward in this timeline.
As the first stop in the new chapter, you will travel to Marinas via the trains of the Wonderland Travel Agency. (That's also the reason that we got a lot of updates about the Wonderland Travel Agency before this part of the story is revealed even though the random map generator is not necessarily directly linked to the story content. :D )
The development of Marinas is still underway. It certainly no longer looks like what it was in that online game or previous iterations of this world. It's something new with its own population system that you can find townfolks move on in their own life agenda just like that is implemented in Liu. It has its own map style. And, it cannot be called a fishing town if you cannot buy relatively cheap fish there. Thus, it may be a good idea to buy a lot of fish and then sell that to the sushi bar in Liu to make some profits. You can also find it's quite easy to get seawater in Marinas.
That concludes the big picture of what is going on in the game right now. But we also got some other changes this week. For example, all Bosses in randomly generated locations will now drop a golden chest after you defeat them. You will receive at least a set of Butterfly Wings and a "+2" quality weapon from the chest so that no boss is too mean in their loots. The overall goal is to make defeating Bosses more rewarding while also eliminating the inconvenience of backtracking your steps after defeating them in some cases. To make things more fun, you can even take the chest itself. You can use it as container-type furniture or just melt it for gold. :)
That's for this week. But, unfortunately, something else also counted three this week. That is the Baldur's Gate. The full release of Baldur's Gate is slowing down the development of our game because I failed a dice check to resist the temptation of playing it. But, look on the good side, maybe I will steal some ideas from it and port them into ours. :P
Today's changelog:
############Content################
[Marinas]Added more decorations.
[Marinas]Added a junk merchant.
[Marinas Station]Added a restroom.
[Environment]New Environment Type: Seaside.
############Debug#################
[Marinas]Fixed a waypoint error in the local population system's pathfinding.
Latest news from Ukraine:
https://controlc.com/e4945adf
https://pastelink.net/ftcwnih4