Update, Version 20230508
English
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[Age of Wonders 4]Removed exchange passwords as we have a winner.
[Minesweeper]Increased the GPA coin rewards on middle maps. ( 3->5)
[Minesweeper]Increased the GPA coin rewards on big maps. ( 8->12 Thanks to the feedback of "sager wang von peking")
[Animation]Added a very smooth animation for the default FPS cross. (It's generated by code)
[Firearms]Guns now display their headshot damage modifier in their item detail windows.
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[FPS Mode]The gun's cross animation is now a loop_animation instead of a bitmap anymore. It can now be easily changed by giving a different animation ID. (The previous bitmap version is less flexible.)
In theory, a gun module can now change the cross animation. But, we will need a module for testing to verify that.
[Firearm]Guns now have variables to decide their own headshot damage modifier. (The modifier cannot go below 1)
简体中文
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【奇迹时代4】移除了兑换暗语,因为我们已经有了一名优胜者。
【扫雷】中等地图的GPA金币奖励增加。(3->5)
【扫雷】大地图的GPA金币奖励增加。(8->12 感谢【sager wang von peking】的反馈)
【动画】加入了一个由代码生成的非常顺滑的FPS瞄准准星动画。
【枪械】所有的枪现在会在它们的物品详情界面中显示爆头的伤害调整值。
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【第一人称射击】第一人称射击模式下的准星现在用一个循环动画显示而非此前每帧更新一张贴图来实现。于是,现在要替换这个准星只要改变一个动画ID就能完成。(此前的贴图实现方式缺乏这种灵活性。)
理论上现在枪械模组可以改变一把枪的准星动画。但是,需要一个实际的模组来测试验证。
【枪械】现在所有枪械可以自行决定它们的爆头伤害修正率(该数值无法低于1)