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DD#34 Happy Moon Festival!

Hi everyone. Welcome to another developer's diary.
The Moon Festival is upon us! It's just a few days away. It's an important festival across many countries in Asia. People reunite with families, eat mooncakes, enjoy the beautiful round moon in the sky, write poems, do some rituals to summon eldritch entitles, make good wishes. Oh, wait... I may just mix in something weird, something you are not supposed to know. :P

Fun fact: Many people in China are complaining there is only a 1-day holiday while People in Korea can have a 3-days holiday. Thus, it seems Korean people certainly pay more respect to such tradition more than us. I think that's good. People and nations may have conflicts and arguments. But, this is a day of our common cultural heritage, a day people can put away some differences and celebrate together. (Just like the Dragon faction in the game.)

Anyway, here are some mooncakes for everyone:

I am using procedural generation and prefixes to bake mooncakes. Thus, it can come with some randomized flavor just like people can celebrate this day differently in their own traditions. Because, why not?

In addition to that, here are some highlights of this week's update:
1, We also have procedurally generated traditional Chinese medicines in the game now. (Everything can be procedurally generated.) I don't know much about those mystery medicines even if I am Chinese. I have no idea how they work. But, it seems sometimes they work. Thus, they appear just like that in the game. They can cure different negative state effects. But, only very few people know how exactly they work in the game. You can find one of such rare people in the Museum of Weird History.

2, The concept of "Dungeon" is now official. The basement of the 3D printing store and the Nameless Captain's memory about the Perfect World is now defined as "Dungeons" in the game. In those dungeon areas, you will face stronger enemies while also have a higher chance to get loots.

3, Procedurally mission generation system also got some improvement.
3.1 A new mission board is up in the Queensmouth Police Station. Survivors all across the town may send in distress calls to ask for medical supplies as they may be injured by zombies or even got shot by their fellow survivors who mistaken them as zombies. There is not much reward. But, it can improve your relationship with the survivors of Queensmouth. (Yes, the game is tracking this, and your Karma.)
3.2 The research materials asked by people in the Bazaar may have a big variation range, and the people who request those materials will no longer spawn too far away from the center area of the Bazaar. Thus, you will no longer need to search them all over the Bazaar.

4, More modern medicines are also got added to the game in order to balance the appearance of traditional Chinese medicines. For example, you can now get painkillers and stim-shots from hospitals. Their effects are more constant and reliable than those mystery Chinese medicines. Thus, it will ultimately be up to you to pick the best medicines to best suit your tactical choice in this war against supernatural and not-so-supernatural evils...or the good guys if you are the evil.

5, More prefixes and procedurally generated weapons have been added. Some of them are just based on life experience. For example, you drink a bottle of Vodka, get an empty Vodka bottle, and then, break it. Now you get a procedurally generated broken vodka bottle with sharp edges which may even have some good prefixes. Have fun!
It's just like a British gentleman once said "We’ll fight them with the butt ends of broken beer bottles because that's bloody well all we've got!" He certainly didn't mean using a vodka bottle. But, anyway, In desperate times or the finest hour, we can have some desperate weapons. It will be a glorious victory when the heroes get old and tell the tale about they defeat Cthulhu with the butt ends of broken beer bottles. They will be likely admired by... all the doctors and nurses in the asylum.
(Meanwhile, my Paradox friends are having Hearts of Iron 4 on sale at the moment I write this diary. They have Churchill's speech in one of their DLCs.)

So, yes, this week's content covers a very wide and wild range.
Anyway, that's for this week. Enjoy the Moon Festival and have fun! :D

Today's changelog:
#########Content#####################
New item: Mooncake (Procedurally generated. It has prefixes. But, that's just for flavor. Sold in the Dragon's Treasure.)
New prefixes for Mooncakes: Red Bean Paste, Pork, Five-Nuts, Chocolate, Coconut
The Pork Mooncake also got a different icon. (Because I live in Shanghai. :P)
New item: Painkiller (Give a temporary damage resistance buff and restore a small amount of HP. Sold in hospitals.)
New item: Stim-Shot (Temporarily reduce MaxHP while increasing atk, str, spd, eva. Sold in hospitals.)
A mission board is added to the Queensmouth Police Station.
New procedurally generated quest in Queensmouth Police Station: Medical Supplies Needed
It does not provide much quest reward. But, it improves your relationship with local survivors.
The NPCs from the procedurally generated mission "Research Material Needed" will now spawn closer to the player so that there will be no need to search them across the entire Bazaar.
More types of crafting materials may be asked in the procedurally generated mission "Research Material Needed."
#########System#####################
When you use hotkey "N" to turn on/off NPC names, there will now be a sound and a popup to display the current status.
After taking all the missions on a mission board, now it will not immediately refill new missions. It will wait at least 1 minute to do so to avoid a certain exploit.
Added functional support to make certain procedurally generated mission NPCs to be spawn in a fixed location instead of randomly spawn on the map.
##########DEBUG######################
Fixed a crash that happens when a player is moving on certain edges of the map. It's caused by literally an edge case of the even coordinate cache.