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DD# 164 Intermission

Hi, everyone. Welcome to another week's developer's diary.

This week's work is mostly around polishing existing content and laying the foundations for future story and feature developments, thus the title.

Here are a few main updates of this week:

1, Guns!
As the "All Fear Comes from the Lack of Firepower" DLC announced last week, I am working on adding more firearms and related features to the game.
Thus, we now get the Israeli Negev as a new type of machine gun.

It may be more cost-efficient than M249. It also comes with a higher ammo capacity.
To make different types of guns have their more unique feature. A new game mechanics has also been added. That's the accuracy of a gun. The accuracy governs how likely the projectile from a firearm will accurately hit where your mouse clicks. A sniper rifle usually can have 100% accuracy while a machine gun usually has far less their bullets may spread from the center of the crosshair widely and wildly. As a result, you may find using machine guns to snipe enemies and secure headshots critical damages become much harder. But, that's compensation for their superior firepower when against a large group of enemies. You may also use various gun modules to make adjustments and find what can suit your needs in battles best.

2, More Cooking Variations.
The cooking system also received a tech-concept upgrade this week. Previously, each combination of ingredients could only make a single type of food mapped to them. However, that makes things less flexible and not very realistic. Thus, a change on system level has taken place to address this. The same sets of ingredients may now be used to cook different types of food if matched recipes exist.
For example:

When you use apples and flour to cook something, you may now choose to get an American Apple Pie or a French Tarte Tatin.
It may not be a big change that will bring you many benefits when you are fighting unspeakable horror to save the world or build your underground supervillain empire. But, I think we shall all enjoy some normal game in an RPG sometimes.

3, The Abandoned Village.
Here comes more content to make those Z-ombies of Putin mad. We now have a loot list on those meat cubes. Not many valuable things are on that list. But, if you are playing a necromancer, those blood, bones, and strange meat may have some use to you.
In addition to those meat cubes, the village now has some orc soldiers as mentioned previously.

They also have a loot list. You can even get some AK-47s from them.
However, those AK-47s are ill-maintained. Thus, they have terrible performances during battles.
Technically, that's achieved by adding a highly customizable prefix on normal AK-47s. The prefix itself can have a parameter list to decide how to modify an item. Thus, it's possible to make more unique items in the future. Both better ones and worse ones.

4, Another Dark Elf

He will appear in the Sealed Palace soon. But, let's keep his identity a secret for now.
Meanwhile, you can use his appearance on your main character or customized teammates if you like.

That shall cover most parts of this week's update. There are still more small changes that can be found on the full update log. Next week, we will have one more developer's diary before the release of the new DLC. It's likely I will add more guns and actually start to work on the content of the DLC and hook everything up. :)


The full update log of this week:
20240316
English
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[Recycling]All firearms now have their recycle data attached to them so that their modified versions can inherit that. (It does not affect previously modified guns in old game versions.)
[Sanctuary Cave]Added a simple campfire device for cooking.
[Sanctuary Cave]Added an altar.
[Cooking]New Recipe: American Apple Pie.
[Cooking]You may now decide which food to cook if multiple recipes match your ingredients.
[The Grand Library]Added an Alter of Book, allowing you to fuse spells while no longer needing to go all the way to the Mage Guild.
[Loot]Fire Imps may now drop elemental proficiency books.
[Butterfly]After you met with the Begar King, you can now teleport to the Beggar Gang's Camp from anywhere in the Sewer.
简体中文
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【回收】所有枪械的回收数据现在绑定在枪械本身身上,于是它们的改造版本可以自动继承这些数据。(不影响旧的游戏版本中已经改造了的枪械。)
【庇护洞穴】加入了一个简易野炊工具用于料理。
【庇护洞穴】加入了一个祭坛。
【料理】新食谱:美式苹果派
【料理】当你的食材符合多种料理食谱的时候,你现在可以选择进行何种料理。
【大图书馆】加入了一个书之祭坛用于融合法术。从而不再需要去法师公会了。
【掉落物】火焰小鬼现在可能掉落元素熟练度书籍。
【蝴蝶之翼】在你遇到乞丐王之后,你现在可以从下水道的任何地方传送到丐帮营地。

20240317
English
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[Character Customization]Added a new playable male character variation. (He will appear in the game soon.)
[Loot]Added an additional item drop list on meat cubes.
[Pet]You can now pet meat cubes. (Well, it's your choice.)
简体中文
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【角色自定义】追加了一个新的可用男性角色外观。(他很快会出现在游戏中。)
【掉落物】在肉块上追加了一个额外的物品掉落表格
【宠物】你现在可以爱抚肉块。(好吧,这是你自己选择这么做的。)

20240318
English
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[Guns]New Gun: Negev
[Bazaar]The Weapon Merchant now sells Negevs.
[Guns]Adjusted the base powers of various guns. (They are still quite overpowered for low-level characters. The adjustment also does not affect any modified guns.)
简体中文
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【枪械】新枪械:内格夫
【巴扎】枪械商人现在会贩卖内格夫。
【枪械】调整了部分枪械的基础威力。(它们依然对于低等级的角色而言威力巨大。调整不影响改造过的枪械。)

20240319
English
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[Guns]Guns now have an accuracy value. It defines how likely a projectile will hit your mouse location. Guns with low accuracy (such as machine guns) tend to have their projectile spread away from your mouse location in the screen space.
[Guns]Added the accuracy values to all existing guns. (It does not affect previously modified guns.)
[UI]Item detail windows now display the accuracy value of guns.
简体中文
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【枪械】枪械现在有了一个弹道精度的数值。会定义枪械射出的飞行物是否会准确命中你的鼠标位置。低弹道精度的枪械(比如机枪)可能会使射出的飞行物偏离你的鼠标在屏幕上的位置。
【枪械】为所有现有枪械加入了弹道精度的数值。(一般不影响此前版本中已经改造过的枪械)
【用户界面】物品详细信息窗口现在会显示枪械的弹道精度数值。

20240320
English
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[The Unfinished Building]If you kill any one of the three people in a mini-game on the 4th floor when you also have the "Killer Monk" tenet in your customized faith, you can now gain some devotion.
[Blood Is Red, Bones Are White]Added the Commerical Street and the Commodity Market as possible quest locations. Removed the Book Store as a possible quest location.
[Loot]Mercenary enemies may now drop SMG Ammo Boxes. (Previously, they only drop Rifle Ammo Boxes) They may also have a small chance to drop MP5s. If they are shaded, they may even drop a shaded version of MP5.
简体中文
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【未完之建筑】当你在未完之建筑4楼的某个小游戏中直接用杀人的方式通过的时候,如果你的自定义信仰里顺便有【杀人僧】的信条,那么你现在会额外获得一些虔诚值。
【血是红色,骨是白色】加入了商业街和小商品市场作为潜在的任务目标地点。移除了书店作为潜在的目标地点。
【掉落物】雇佣兵类的敌人现在也有概率会掉落SMG弹药箱。(此前,他们只掉落突击步枪弹药箱) 他们还有小概率会掉落MP5。如果他们被暗影侵蚀,他们甚至会掉落暗影版本的MP5。

20240321
English
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[Enemy]New Enemy: Russian Orc Soldier
[Abandoned Village]Russian Orc Soldiers may now appear in this location. They will attack with meat cubes.
[Abandoned Village]Adjusted some tiles. You can now behind certain houses.
简体中文
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【敌人】新敌人:罗刹兽人兵
【被遗弃的村庄】罗刹兽人兵现在可能会出现在这个区域。它们会和肉块一起攻击。
【被遗弃的村庄】调整了一些图块设置。你现在可以移动到一些建筑的后面。

20240322
English
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[Prefix]New Prefix: Ill-maintained (Does not appear randomly on random loots. Highly customizable negative effects.)
[Loot]Added an item drop list on Russian Orc Soldiers. (They will drop AK-47. But, only ill-maintained versions with reduced gun power, accuracy, penetration, and price.)
[The Abandoned Village]Added a new BGM.
[The Abandoned Village]Added a campfire cooking device outside the village.
简体中文
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【词缀】新词缀:保养不佳的(不会出现在随机的物品上。效果可以在代码中高度自定义,一般是负面效果。)
【掉落物】给罗刹兽人兵加入了一个物品掉落列表。(它们会掉落AK-47。但是,是保养不佳的版本,导致枪械威力、弹道精度、穿透力、价格降低。)
【被遗弃的村庄】加入了一个新的BGM。
【被遗弃的村庄】在村庄外加入了一个野营料理工具。



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