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DD#120 Kung-Fu and Gun-Fu Part 2

Hi, everyone. Welcome to another week's developer's diary!

Before we start, I shall send out some congratulations.

First, I shall once again congrats the winner of the Age of Wonders 4 Give-Away.
More details can be found here: https://store.steampowered.com/news/app/1519140/view/3681173395655085909
The 5 passwords are:
#1 Evil invades Earth once again.
#2 Atrocities committed, people die.
#3 Yet, on the darkest night, stars still shine.
#4 Heroes take arms and counter-offense starts.
#5 The tyrant will fall, and the justice will be restored.
You know what this little story is about. :)
I consider this giveaway quite a successful one as I gathered meaningful feedback with information including the playtime that reaches the end of our current main story (which is about 20 hours.) and confirmation on there are no game-breaking bugs that stop a player from reaching there.
As I respect everyone's privacy, I will never put any tracking system in the game to gather data from you. Even if such data tracking methods usually can help a game developer a lot. Even if I personally worked on the data tracking system in many most profitable Gameloft mobile games back then. NEOLITHIC must be a clean game. All data are yours and stored locally. You shall never worry about anyone else who can suddenly find you doing even the most messed up things in the game unless you are willing to tell others. Thus, the feedback from this giveaway is very precious to me. Once again, thank you for participating. :)

Second, I shall congrats the Heroes of Ukraine.
I heard great news from Bakhmut. Such great news inspires me tremendously as at this very moment my little operation to spread the truth in China is facing increasing difficulty. Some of my accounts got crackdown again. But, that does not matter. The game itself still contains a copy of the latest news from Ukraine. And from this day on, I will also add a link to a 3rd party website outside of the range of censorship while still accessible in most Chinese networks. Here is an example: https://controlc.com/d0688f56
I know the "get paid to paste" on this website sounds quite fishy. But, that's currently the only website I can find that does not censor information while still can be accessed in China. Even Pastebin censors.
Meanwhile, I will be totally honest with you:

One of my major income sources is the stock market, and I think I am somewhat good at it. It can be considered as one of the major reasons that I can put in almost infinite development funds over almost 19 years into the development of this game.
I don't need to rely on this game or any content I created to live.
Instead, I have donated more money than 10 times what I can get from this game.
Slava Ukraini! As Winston Churchill said, "The destiny of man is not measured by material computations." I don't think how much money I have matters afterward. To ensure the victory of Ukraine, to save people, to bring back justice is what matters.
Ever since the invasion begins, I have met many like-minded great people. It's easy to support Ukraine when you are in a democratic nation. But, even in China, in Russia, in Belarus, I know we have stars shining even on the darkest nights. I have no doubts the dawn will soon come.

Now, let's go down to the content update we get this week.
First, about Kung-Fu, the Beggar King is now included in the gift system and you can learn skills from him. He is always drunk. So, he developed a nice Drunk-Fu stance you can learn from him if your relationship with him is good enough. The skill turns all the disadvantages of being drunk into advantages. For example, normally being drunk will reduce your evasion. But, in case you also have the Drunk-Fu Stance, you get increased evasion instead. Although, some of the most famous Beggar Gang's Kung-Fu skills based on classical Chinese Wuxia novels are still missing at this moment. We now have a system in place to expand in the future.
Meanwhile, Harold got additional material arts skills to teach such as the "Calm Heart Extinguishes Fire."

Second, about Gun-Fu. The system now covers all the guns available in the game and the modules become more powerful and can change a lot more attributions of a gun. All special attributions a weapon can have can now be modified by a module. A gun's crosshair and headshot damage rate can now also be changed. New mechanics have been added to guns, namely the Penetration Rate. It allows your guns to bypass enemy ballistic resistance without the need to increase the raw power of your guns. Many different modules have been added to test all those changes. The cat that carries a gun in the Dragon's Treasure now also becomes a gunsmith that can help you modify guns.

Third, time to back to our story development. New game features and systems are cool. But the show must go on. Thus, we are back to the outside areas of the Black Pyramid. The sacrifice circle can now be interacted with. If you have a teammate that can pass the dark elemental skill check, you can get some nice rewards. If that does not work out, some vengeful spirits may spawn.

That's for this week. Have a nice weekend. I am looking forwards to hearing more good news from the frontline. I shall pray for the success of those heroes even if I am not usually a religious person.

Today's change:
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[Item Window]When you select an item to use to solve a story encounter, none of those items will be grayed out anymore even when you cannot use them in normal circumstances.
[Item Window]Weapon modules are no longer grayed out when checking them under the item module category.
[Gun Modification]When you select a module to attach to a gun, the available modules will no longer be grayed out.
[Outside the Black Pyramid]You can now interact with the sacrifice circle. You can try to harvest its power by selecting a character in your group to do a dark element proficiency check. If success, you gain the loot. If fail, three vengeful spirits will spawn.
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[Item Window]Added additional control parameter to tell the item window not to gray out items even if those items cannot be used.
[Character Selection Window]Added new functions to show everyone's elemental proficiency during selection.

Update, Version 20230511


English
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[Effect]New Status Effect: Drunk-Fu Stance (If you are drunk, your drunk effect increases your speed/evasion instead of decreasing them. Alcoholic drinks recover more HP/MP.)
[Skill]New Skill: Drunk-Fu Stance (Apply Drunk-Fu Stance effects for 8 turns.)
[The Beggar King]The Beggar King now teaches Drunk-Fu Stance if your relationship with him is more than 15
[Shop Menu]If a shop does not allow buying or selling items, the respective will be grayed out accordingly.
[Dragon's Treasure]Alicia's little interaction with the cat now only happens once.
[Harold Yin]If you have at least 20 relationships with Harold, he now teaches "Calm Heart Extinguishes Fire."
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[Character]Added a new logical layer between basic attributions and state effect rates so that I can put in some modifiers.
简体中文
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【状态】新状态效果:醉拳姿态(如果你处于酒醉状态下,你的酒醉状态提供速度和回避的加值而非减值。酒精饮料对你有更大的恢复效果。)
【技能】新技能:醉拳姿态(进入醉拳姿态8回合)
【乞丐王】当你和乞丐王关系度超过15以后,他会教你醉拳姿态。
【商店界面】当一个商店不允许购买或出售物品时,相应的按键现在会变成灰色。
【龍之宝库】艾丽西亚和猫猫的交互现在只会发生一次。
【哈罗德·殷】如果你现在和哈罗德有至少20点的关系度,他会教你【心静自然凉】
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【角色】在角色的基础属性和状态修正值之间加入了一个逻辑层。于是,我能在里面加入一些调整。

Update, Version 20230510


English
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[The Beggar King]The Beggar King now uses the gift system.
[The Beggar King]Beer now improves more relationships with the Beggar King.
[The Beggar King]Added a gift preference list to the Beggar King.
[The Beggar King]If you have at least 5 relationship points with the Beggar King, you can now learn skills from him. (The higher the relationship, the more skills will appear, and the lower the learning cost will become. More details on which skills can appear have been updated in the game's wiki)
[Wiki]Added a wiki page about the Beggar King: https://neolithia.fandom.com/wiki/The_Beggar_King
简体中文
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【乞丐王】乞丐王现在使用通用礼物系统。
【乞丐王】啤酒现在可以提高更多乞丐王的关系度。
【乞丐王】加入了乞丐王的礼物喜好列表。
【乞丐王】如果你和乞丐王有至少5点的关系度,你就能从他那里学习技能。(关系越高出现的技能越多,学习价格越低。会出现的技能列表已经更新到了游戏的维基上。)
【维基】加入了乞丐王的维基页面:https://neolithia.fandom.com/wiki/The_Beggar_King

Update, Version 20230509


English
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[Menu]Added new item category "modules" when selecting items.
[Gun]Reduced newly generated gun's base headshot damage rate to 150% from 250%. The change does not affect guns previously modified.
[Gun]Added new gun attribution: Penetration Rate
[Gun]AWP now has a base Penetration Rate of 25%
[Gun]All guns with a Penetration Rate of more than 0% now display this number in their item detail windows.
[Gun Modification]New Module: Rifle Reflex Sight (+Headshot Damage Rate, Change Crosshair)
All three current gunsmiths in the game now sell "Rifle Reflex Sight"
[Gun Modification]New Module: Pistol Penetration Mag (+Penetration Rate, -Ammo Capacity)
A Pistol Penetration Mag can be found in the Queensmouth Junkyard.
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[Gun Modification]Modules can now change a gun's headshot damage modifier and the shape of the crosshair. That information will display in their item detail windows.
简体中文
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【菜单】在选择物品时加入了新的分类【部件】
【枪械】新生成的枪械的基础爆头伤害修正现在改为了150%(此前是250%)这个改动不影响此前已经改造过的枪械。
【枪械】加入了枪械的新属性:穿甲率
【枪械】AWP现在自带一个25%的穿甲率
【枪械】所有穿甲率大于0的枪械会在物品详细信息界面显示这个数值。
【枪械改造】新部件:步枪反射瞄准镜(+爆头伤害率,改变准星形状)
所有三个目前游戏中的枪械师现在出售【步枪反射瞄准镜】
【枪械改造】新部件:手枪穿甲弹夹(+穿甲率,-弹夹容量)
王后镇垃圾场里面现在可以找到一个手枪穿甲弹夹
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【枪械改造】枪械部件现在可以修改枪械的爆头伤害倍率和准星形状。这些信息会显示在它们的物品详情窗口内。

Update, Version 20230508


English
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[Age of Wonders 4]Removed exchange passwords as we have a winner.
[Minesweeper]Increased the GPA coin rewards on middle maps. ( 3->5)
[Minesweeper]Increased the GPA coin rewards on big maps. ( 8->12 Thanks to the feedback of "sager wang von peking")
[Animation]Added a very smooth animation for the default FPS cross. (It's generated by code)
[Firearms]Guns now display their headshot damage modifier in their item detail windows.
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[FPS Mode]The gun's cross animation is now a loop_animation instead of a bitmap anymore. It can now be easily changed by giving a different animation ID. (The previous bitmap version is less flexible.)
In theory, a gun module can now change the cross animation. But, we will need a module for testing to verify that.
[Firearm]Guns now have variables to decide their own headshot damage modifier. (The modifier cannot go below 1)
简体中文
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【奇迹时代4】移除了兑换暗语,因为我们已经有了一名优胜者。
【扫雷】中等地图的GPA金币奖励增加。(3->5)
【扫雷】大地图的GPA金币奖励增加。(8->12 感谢【sager wang von peking】的反馈)
【动画】加入了一个由代码生成的非常顺滑的FPS瞄准准星动画。
【枪械】所有的枪现在会在它们的物品详情界面中显示爆头的伤害调整值。
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【第一人称射击】第一人称射击模式下的准星现在用一个循环动画显示而非此前每帧更新一张贴图来实现。于是,现在要替换这个准星只要改变一个动画ID就能完成。(此前的贴图实现方式缺乏这种灵活性。)
理论上现在枪械模组可以改变一把枪的准星动画。但是,需要一个实际的模组来测试验证。
【枪械】现在所有枪械可以自行决定它们的爆头伤害修正率(该数值无法低于1)