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[Neolithic]To the End News

Update, Version 20230425


English
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[Tombstone]New card: Holy Hand Grenade (Deal 4 damage to all enemy undead or demon minions.)
[Tombstone]AI learned to not use Holy Hand Grenade if their opponents do not have undead or demon minions on the board.
[Tombstone]AI is encouraged to use Holy Hand Grenade if their opponents have a lot of undead or demon minions on the board.
[Tombstone]AI is now discouraged from summoning dogs if they don't already have another minion on their side of the board. (Because, in that case, the Battlecry effects of dogs cannot trigger.)
[Tombstone]It is now possible to change a minion's species during the gameplay.
[Tombstone]When you mouse over a minion on the board, the minion detail window now displays the information about this minion you point at instead of the information of this minion card from the database.
[Tombstone]Each player now only has 30 cards in their deck so "fatigue" effects may be more common. (Still need a better UI display for this.)
[Tombstone]A spell card or an item card now displays their card type.
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[Tombstone]Changed the minion card render class's additional parameter from an array to a hash table.
[Tombstone]Minion card render class can now take a parameter of a minion object to overwrite some database card information.
[Tombstone]Added a utility module.
[Tombstone]Values about an item or a spell's power in the description of a card can now be changed during the gameplay based on the situation.
[Tombstone]Added functions in the player class that can modify an item or a spell's power.
[Tombstone]Added a step in the HP Potion's code to apply the modifier.
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[Tombstone]Fixed a bug that Aten Cultists can let their own draw a card when receiving 0 damage.
简体中文
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【墓石牌】新卡牌:神圣手榴弹 (对敌方全体不死或恶魔仆从造成4点伤害。)
【墓石牌】AI学会了在对手场上没有恶魔或不死仆从的时候不去使用神圣手榴弹。
【墓石牌】AI被鼓励在对方场上有很多恶魔或不死仆从的时候去使用神圣手榴弹。
【墓石牌】AI现在不被鼓励在己方场上没有仆从的情况下召唤狗狗。(因为在那种情况下狗狗的战吼效果无法发动。)
【墓石牌】现在可能在游戏过程中改变一个仆从的种族信息。
【墓石牌】现在当你用鼠标指向一个场上的仆从时,仆从细节窗口会显示关于这个仆从的信息,而非它对应的卡牌在数据库中的信息。
【墓石牌】每个玩家现在总共只有30张卡牌,所以疲劳效果可能更容易出现。(依然需要更好的界面表现。)
【墓石牌】物品卡和法术卡现在会在牌面上显示其种类。
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【墓石牌】改变了仆从卡牌渲染类接受的额外参数列表的类型,此前是数组,现在是哈希表。
【墓石牌】仆从卡牌渲染类现在可以接收一个仆从实例作为参数,用于覆盖来自数据库中的一些信息。
【墓石牌】加入了一个工具模组
【墓石牌】卡片上关于物品效果和法术效果的数值现在可以根据当前状况实时改变。
【墓石牌】在玩家类中加入了可以改变物品和法术效果的函数。
【墓石牌】在生命药水的执行代码中加入了一步来计算各种修改。
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【墓石牌】修复了阿腾教徒可以在受到0点伤害的时候也让他们的主人抽一张卡的Bug。

Update, Version 20230424


English
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[Outside the Black Pyramid]Added some stone decorations.
[Tombstone]Minions' species will now be displayed on their cards. (They do not use the same species types as the main game. Instead, they use a simplified version.)
[Tombstone]Localized all species information for this mini-game.
[Tombstone]When you use your mouse to hover over a card in your hand, the card will now be moved a bit higher to display the species information.
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[Tombstone]Added a failsafe in code, if a minion's species information is not localized, it will not display.
简体中文
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【黑暗金字塔外】加入了一些石头装饰物。
【墓石牌】仆从的种族信息现在会显示在卡牌上。(他们和主游戏使用不同的种族分类,是一个更简化的版本。)
【墓石牌】对所有仆从的种族信息进行了本地化。
【墓石牌】现在当你用鼠标指向手中的仆从牌时,卡牌的坐标会略微向上一点,从而完整地显示仆从的种族信息。
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【墓石牌】加入了一个程序自动纠错措施,如果一个仆从的种族信息未被本地化,则不会显示。

Update, Version 20230423


English
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[Tombstone]AI learned not to use "Fire Imp" when their HP is lower than 4.
[Tombstone]AI learned not to use "HP Potion" when their HP is full.
[Tombstone]AI learned they shall not use "HP Potion" if they have better cards to play when the potion cannot take full effects.
[Tombstone]AI learned they shall take priority to use "HP Potion" if their HP is below 33% of their MaxHP.
[Tombstone]AI learned not to use the "Year of Rabbit" spell card when they have filled their side of the board with minions.
[Tombstone]AI is discouraged from using the "Year of Rabbit" spell card when they almost filled their side of the board with minions.
[Tombstone]AI is encouraged to use the "Year of Rabbit" spell card when their side of the board is almost empty.
[Tombstone]The AI player's mana window is now a bit wider.
[Prologue]The options window of taking an oath is now much wider to fit in the background-special option that points out the Latin is fake.
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[Tombstone]Added "ai_will_do" code block on cards to tell AI when they shall not use certain cards. (The code structure may seem a bit complex. But, I am making sure of the flexibility for future expansion.)
[Tombstone]"ai_will_do" can now also encourage or discourage AI to use certain cards in certain circumstances.
简体中文
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【墓石牌】AI现在知道了他们不应该在生命值在4以下的情况下召唤【火焰小鬼】
【墓石牌】AI现在知道了他们不应该在生命值已经满的情况下使用【生命药水】
【墓石牌】AI现在知道了如果【生命药水】不能完全发挥作用,并且手头有别的更好的卡可以用的时候,那么最好去用别的卡。
【墓石牌】AI现在知道他们应该尽量去使用【生命药水】如果当前生命值在最大生命值的33%以下。
【墓石牌】AI现在知道了他们不应该在己方场上仆从已满的情况下使用【兔年快乐】
【墓石牌】AI现在不被鼓励使用【兔年快乐】,如果己方场上的仆从基本上已经满了。
【墓石牌】AI现在被鼓励使用【兔年快乐】,如果己方场上基本是空的。
【墓石牌】AI的法力窗口略微变宽。
【序章】在进行宣誓时出现的选项框现在更宽了,从而可以让那个基于主角背景出现的特殊的指出誓言中的拉丁文是伪造的的选项可以正常显示。
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【墓石牌】在卡片上加入了"ai_will_do"的代码段,告知AI何时不应该使用某些卡片。(代码的结构可能有点复杂。但是,我在确保未来的灵活扩展性。)
【墓石牌】“ai_will_do”代码段还可以在特定情况下鼓励或不鼓励AI进行更优先使用某种卡片。

Update, Version 20230422


English
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[Cooking]Newly cooked cactus dishes will now be known as something about "cactus" instead of something about "cactus slice." (For example, we now have Fried Cactus Noodles instead of Fried Cactus Slice Noodles.)
[Outside the Black Pyramid]Added a very big Sphinx.
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If no target is available, FPS mode with a single-target weapon will no longer trigger. (Previously, it can happen in continuous battle when the current wave is cleared while the next wave of enemies has not yet arrived.)
Added a system to transfer an item's localized name into some more suitable in certain situations.
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Fixed a bug that causes ammo to sometimes get consumed even without FPS mode.
简体中文
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【料理】新制成的仙人掌料理现在会有一个关于【仙人掌】的名字,而不是关于【仙人掌切片】的名字。(比如,我们现在会获得【仙人掌炒面】而不是【仙人掌切片炒面】)
【黑暗金字塔外】加入了一个巨大的狮身人面像。
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如果当前没有合适的目标,单体武器现在不会进入FPS模式。(此前,某些情况下,比如在持续的战斗中,当前一波敌人已被消灭而下一波敌人还未出现时可能会发生。)
加入了一个系统让物品的本地化名称在某些情况可以转化为更符合这些情况的表述方式。
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修复了一个某些情况下没有触发FPS模式也会消耗弹药的Bug。

DD#117 The Siege of the Black Pyramid

Hi, everyone. Welcome to another week's developer's diary.

This week, the content updates are mostly two parts.
The first one is something we left from the last week. You can now turn Cactus People into your pets. You can now grow your own cactus plants. We also got a new recipe for cooking fried vegetable noodles.

The second part is something more exciting. As our main story reached the Black Pyramid's outside area, it's natural that the Aten Cultists would have set up a defense to stop you from reaching there. Here is where things can go on diverse paths based on your previous choices.

During this week's updates, we got four different ways the story can develop and how you can overcome the obstacle of the defense of Aten Cultists. You will not be able to experience all four different stories in one play-through unless you load a previous save as early as back in the Grand Library. However, that is the point. Your choices matter. (Even though that means I will have to put in additional works to address all those possibilities. :P)

Details on the different paths can be found on the game's wiki. Here are just some short summaries to avoid too many spoilers.

The first big difference is, do you decide to go alone?
Despite other seeming friendly factions offering their help to aid you as long as you share the knowledge from a certain book with them. But, do you think you can really trust them? Or, maybe you have already foreseen the possibility to turn hostile to them later. Or, maybe you just want all the secret knowledge for yourself. No matter the reason, you spent your sanity and figured out the previous answers. But, when you reached the outside of the Black Pyramid, facing the defense of the Aten Cultists. You are still alone. Thus, you will have to break through all by yourself in a long fight. But, maybe, everything will be worth it in the end.

The second big difference is if you have allies, who would that be?
Did you side with the designated evil capitalists Illuminatis or the overzealous Templars? Either of the faction will bring their own solution to help you destroy the defense of your enemy. In addition to that, they both have their own additional service. You can get a supply vendor if you allied with the Illuminati while if you allied with the Templars, you can get free healing. Either can be helpful, but you have to make your choice.

Or, not.
Maybe, the choice is an illusion. You like to think out of the box. Thus, you spent extra efforts back in the Grand Library and figured out a way to convince both of those two factions to work together and formed a joint force. Congratulations! You will now get help from both of them. Of course, they still don't see eye to eye with each other. But, they both agree to help you. An argument will break out. But, you may be surprised to see they systemically obliterate every single Aten Cultist in this area even when they are arguing. After that, you will get benefits from both factions. Namely, both the supply vendor and the free healing.

The story will continue from here. No matter what you chose before, they will continue to affect the story. But, that's for this week.

Next week, I will be taking another relatively smaller surgery to takeout the implant from the previous surgery. It may affect the updates for a day or two. But, we will get it over with. Meanwhile, a global holiday seems will arrive soon. Thus, the discount plan will likely be revealed in the next DD.

Today's changelog:
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[Lost in the Sand]Story continues on the "Jointed Force" path. (If you previously convinced both the Templars and the Illuminati to work together, they will both come to your aid. An argument will break out between those two factions. During the argument, they systemically will murder all the defense forces of the Aten Cultists. You will get benefits from both of those two factions. Variable 850 -> 930)
[Lost in the Sand]Added a failsafe, in case of the system cannot detect which path a player is on for any reason, it will consider the path as the "lone-wolf" path.