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[Neolithic]To the End News

DD#50 Happy New Year!

Hi everyone. Welcome to the last developer's diary of 2021.

The week of Christmas is kinda chaotic.

We got police officers turned into zombies, wearing vests that can reduce ballistic damages. (A headshot is still quite efficient.)

We got a sinister mirror reflecting something ugly if you stare into it for too long.

We also got...

Yes, China is trying to block Steam. Let's hope this part stays in the game story instead of coming true in real life one day.

Despite the grim situation in China, it's still a fruitful week.
With the help of 89444640's feedback, tons of localization bugs have been fixed.
With the new "merciful" prefix, capturing pets shall be easier now.
Weapons and equipment can now be equipped onto characters directly from the item menu.
The containment breach story keeps developing into something...even more bizarre.
What if that was not an accident?
The Christmas trees shall remain there till Jan. 6th local time as that's what I learned from some tomes.

That basically covers the major parts of this week's update while there are more little changes and improvements here and there.

But, as it's the end of the year 2021, it may be a good time to provide some data about the game.
I don't think anyone here cares about the sales. Thus, let's skip that part.
Instead, we shall focus more on the development.

Start date: ??????
End date: Dec.31th, 2021
The game has been updated for 258 versions with an update log that contains 75954 words in 4845 lines occupying 332KB space in the hard drive. (That's in the "An Incomplete Chronicle" folder.)
50 developer's diaries have been released across 47 weeks. (The development started much earlier than the Steam Store page was up.)
21 different types of pets are in the game that can be captured.
66 locations can be explored.
With endless procedurally generated equipment and quests from the mission board.
The current average playtime is 2 hours 27 minutes

As I respect everyone's privacy and do not collect any data during gameplay, the following information is based on feedback:
The most hated boss: The infinite machine.
The most loved weapon: AK-47.
The most favorite pet: Cats.

We also have a 100% positive review on Steam. :D
Well, to be fair, that's because we only have one review.
I'd be glad to see more reviews to know what you like and dislike so that I can develop the game accordingly. But, that's totally up to you. The story shall go on.
See you next year! (That's just a few hours away.)


Today's changelog:
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New item: Monk's Robe. (It may have prefixes. It's the only non-weapon item that may have the merciful prefix for now.)
Added the monk's item drop list. (It's short. But, better than nothing.)
New item: Dirty Water. (It functions like clean water, but has a slight chance to cause poison. )
Toilets now produce dirty water instead of clean water.
Dr. Wang's computer can now interact after you have talked to him for the first time.
There are five patients' files. Some of them shall be remembered. Thus, they are in this game.

Update, Version 20211230


English
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[Containment Breach]The story continues.
简体中文
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【收容突破】故事剧情继续发展。

Update, Version 20211229

English
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New prefix: Merciful. (Normal attack will not kill the target. Thus, it may be useful to capture pets.)
Spoons have a relatively higher chance to get this prefix. (It's still about that meme.)
Other weapons may also have this prefix.
#########System################
[Item Menu]When equipping or using an item from the item menu, the detailed item information window will now hide to avoid overlapping with the selection window.
#########DEBUG#################
[Item Menu]Fixed a bug that an empty item may trigger selection window.
[Item Menu]Fixed a crash bug that is caused by equip the last item from the item menu.
简体中文
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新前缀:仁慈的。(普通攻击不会杀死目标。因此,可能捕捉宠物的时候比较有用。)
调羹相对而言更容易出现这个前缀。(还是那个世界最慢杀人狂的梗。)
其它武器均有可能获得该前缀。
#########System################
【物品界面】当装备或使用一件物品时物品的详细信息窗口现在会暂时隐藏,避免遮挡选项窗口。
#########DEBUG#################
【物品界面】修复了空白的物品可以触发选项窗口的BUG
【物品界面】修复了在物品界面装备最后一件物品时可能导致的程序崩溃。

Update, Version 20211227


English
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The second floor of Ardham Hotel is now fully accessible. (The new area has a mirror with a story unexplained yet.)

[Minesweeper] A'Ti may now allow you to customize the minesweeper mini-game's setting. You can customize the width and the height of the map. You can also customize how many mines are in the field.
[Minesweeper] However, he will not pay you for playing a customized mini-game.
[Minesweeper] Added an option to play again right after finishing a round.
[Minesweeper] Added an option to leave during map selection.
#########System################
Added a trick to allow mirror surface reflection. (It's totally fake. Implement a ray-tracing in RPG Maker XP will be an over-kill)
Added two data manager modules, one for enemy code generation, one for micro choices in stories so that no need to copy tons of code around anymore. It also makes things more readable.
Old enemy code will not be affected for now.
Added six previous micro-choices into the choice manager. (There are more. That's just the first batch for now.)
#########DEBUG#################
[Minesweeper]Fixed a bug that causes the result does not update correctly and may cause crashes in rare cases.
简体中文
#########Content###############
阿德汉姆旅店2楼此前封锁的区域现在可以进入。(有一面镜子,关于这面镜子的故事目前还未进一步展开。)
【扫雷】阿提现在会允许你玩自定义的扫雷。你可以设置地图的长宽以及地雷的数量。
【扫雷】但是阿提不会在你玩自定义扫雷的情况下付你工资。
【扫雷】加入了结束一局后立刻重开一局的选项。
【扫雷】在选择地图时加入了离开的选项。
#########System################
加入了一种实现镜面反射的幻术。(基本上是假的。在RMXP里实现ray-tracing会有点过火了。)
加入了两个数据管理模块,一个用于敌人代码生成,一个用于管理故事中的各种细微的选择。这样代码就不用到处复制了。并且增加了可读性。
已有的敌人角色代码暂时不会受到这个变动影响。
将游戏过程中此前存在的六处剧情中选择内容加入到了故事选择管理器中。(实际上还有更多的选择发生。第一批先输入这六个。)
#########DEBUG#################
【扫雷】修复了一个可能造成结果更新不正确的BUG,该BUG在某些情况下可能导致游戏崩溃。

Update, Version 20211226


English
#########Content################
Good news: we have more police forces in Queensmouth now.
Bad news: They turned into zombies. :P
Well, that's still good news as you can turn those new zombies into pets. They may also drop the police vests.

#########System################
[Item Menu]We can now equip items directly from the item menu without the need to go to the equipment menu.
[FPS Mode]Adjusted the way how enemy reduces ballistic damages so that they may sometimes not totally block damages. (Just for a better gameplay experience.)
[FPS Mode]However, some enemies such as the infinite machine still has a very high base damage reduction value so that they still can block most of the ballistic damages.
[FPS Mode]Adjusted the hit area to be more accurate. (Shots on the transparent pixels on the targets are no longer calculated as hits.)
#########DEBUG#################
[Chinese Localization]Fixed a typo in the document of UPEX0000. (Thanks to 89444640's bug report)
[Chinese Localization]Fixed a typo in Murin's dialogue during the main story. (Thanks to 89444640's bug report)
[FPS Mode]Fixed a bug that players can headshot a dead enemy.
简体中文
#########Content################
好消息:我们在王后镇部署了更多的警员。
坏消息:他们都变成了僵尸。
但是实际上这还是个好消息,毕竟我们可以把这些新的僵尸封印成宠物。他们也可能掉落警用防弹背心。
#########System################
【物品菜单】现在我们可以直接在物品菜单里装备物品,而不需要再跑去装备菜单了。
【第一人称射击模式】调整了敌人降低枪械伤害的机制,使部分敌人不再每次都能全部阻挡伤害。(用于提升游玩体验。)
【第一人称射击模式】但是,部分敌人,比如无尽机器,依然有一个较高的基础伤害减免值,致使其依然可以对大部分枪械的伤害有极大的降低。
【第一人称射击模式】调整了有效中弹区域。(目标身上透明的部位不再被认为是中弹的位置。)
#########DEBUG#################
【中文文本】修复了UPEX0000中的一处错别字。(感谢89444640的BUG报告)
【中文文办】修复了幕灵在主线剧情中的一处对话的错别字。(感谢89444640的BUG报告)
【第一人称射击模式】修复了一个可以对着已经阵亡的敌人触发爆头的BUG