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[Neolithic]To the End News

Update, Version 20220129

English
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New skill: Aeroblade (Wind-based magic, counter high-eva target, such as Ishida. Kalina Aniskova teaches this skill.)
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[Steam Workshop]A lot of mod content that requires restarting the game after mod resync is no longer necessary anymore. The game will try to reload external data after resync is done.
[Steam Workshop]Added an option to automatically resync subscripted mods of Steam Workshop on game startup. (Disabled by default)
Added code support to make a customized name for skill without causing problems to existing systems.
Barking and Meow are no longer magic skills.
All skills that have a common event component now check the original skill id a bit differently. Instead of directly checking a skill's id, it's now checking against an id_components_array. (Something need for fusing skills.)
Fixed animation sequence of "I am your shield." (This is the only skill animation sequence that involves 3 characters.)
Cats and ghost cats can now learn to use fireballs.
简体中文
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新技能:风刃 (风属性魔法,用于对抗高闪避的敌人。比如某位石田同学。卡莉娜·阿尼斯科娃会教这项技能。)
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【创意工坊】很多此前需要在MOD载入后重启生效的内容,现在不再需要重启游戏。游戏现在会在MOD载入后自动设法重新载入外部数据。
【创意工坊】加入了一个自动在游戏开始时同步创意工坊MOD的选项。(默认关闭)
在代码层面加入了对于自定义技能名称而不对已有系统冲突的支持。
技能喵喵喵和技能汪汪汪不再被认为是魔法。
所有带有公共事件组件的技能现在检查原始技能的方式有所变化,原先是直接检查输入技能的ID,现在会通过技能上的id_components_array进行判断。(未来的技能融合功能需要的功能。)
修复了“吾为君之盾”的动画播放顺序。(目前唯一的包含三个角色的动画的技能。)
猫猫和幽灵猫猫现在可以学习火球术了。

DD#54 Return to the Stone Age and Happy Year of Kittens

Hello everyone, welcome to another week's developer's diary.

As the Steam Lunar sale has started, a 25% off discount is currently active to celebrate the Year of Kittens. Errr...officially that's the Year of Tiger. But, tigers are just bigger kittens. :3

Now, let's go down to some interesting updates of this week.

First, let's go back to the Stone Age.
https://steamcommunity.com/sharedfiles/filedetails/?id=2733876470
The very first version of NEOLITHIC known as SAPC is now in Steam Workshop as a mod of this game.
It can be launched from the main game or start as an independent game.
All content and updates are in.
Unfortunately, as the original game was made with RPG Maker 2003, localization to English is a very tedious job. Thus, it's currently Simplified Chinese only. But, it's also open-sourced. Anyone can use RM2003 to edit its content.
After all, that's how everything starts.
[previewyoutube][/previewyoutube]


Next, we got some quality of life improvements. As our game has a lot of procedurally generated content, there may be a lot of items people can collect into their inventory, it becomes a bit hard to look for specific items after a while. Thus, items can now be searched or sorted in their menu. Teammates that have a large size no longer cover up content in skill or item menu anymore. A new skill is introduced to provide more detailed information about friends and foes during the battle. That also brings in a new combat mechanism known as the "free action" that may provide more tactical choices in the future.

Storewide, we got new content of a backroom behind the Book Store and another new location in its basement, telling the story of a small part of a decades-long struggle in this nation. Some references to historical events and some old games may be found here. We didn't win that war 10 years ago. But, old gamers never die.

A new playable male character variation is also added as we need a new character for that part of the story.



That's for this week.
I may take a few days off from the development during the Spring Festival as I will likely get overrun by some boring Spring Festival stuffs in China. But, no rest for the wicked I guess. :P
Meanwhile, a large amount of money has been mobilized to buy more Perfect World and G-Bit stocks as the stock market crashes quite hard this month. It's time to save the day. Hopefully, history will repeat itself and prove I am correct. After all, I will not want to see a game company as old as the Stone Age fails apart especially when it's also running CS: GO and DOTA in China right now. Maybe we can call it Operation Perfect World round 2. Yet, the story of this new chapter is yet to unfold.

Update, Version 20220126

English
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[Book Store]You can now try to convince the guy in the backroom to let you pass instead of answering all his questions.
[Book Store]You can now direct attack the guy in the backroom and force him to let you pass.
[Book Store]Added a football in one of the cabinets in the back room.
Added a washroom battle background that will be used when a battle happens in some washroom areas.
Added a hospital battle background.
简体中文
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【书店】你现在可以尝试使用说服技能使在后面的房间中的某人让你通过而无需回答他的问题。
【书店】你现在可以直接攻击在后面的房间中的某人迫使他让路。
【书店】在后面的房间中的一个柜子里加入了一只足球。
增加了一张洗手间的战斗背景图,会在某些洗手间中发生战斗时被使用。
增加了一张医院的战斗背景图。

Update, Version 20220125

English
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Added a backroom of the book store. (Need to pick a lock to enter.)
There will be someone who will stop you until you can answer some questions. Totally nothing suspicious.
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Changed the draw order of the item window and skill window during the battle so that large teammates such as Mammoths will not cover up content of those windows.(Thanks to 89444640's suggestion)
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[Critial Bug]Fixed a crash bug that happens in some boss fight related to sp code change. (Thanks to 89444640's bug report)
简体中文
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在书店后方加入了一个房间。(需要撬锁进入)
一个NPC将会挡住你的去路,直到你能正确回答几个问题。这里并没有什么可疑的。
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改变了战斗中物品窗口和技能窗口的绘制顺序,使大型的队友,比如猛犸不再遮挡住这些窗口中的内容。(感谢 89444640的建议)
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【重大BUG】修复了一些BOSS战中因为SP消耗有关的代码变更导致的崩溃。(感谢 89444640的BUG报告)

Update, Version 20220123

20220123
English
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New skill: Inspect (Free action. It can be acquired from the caretaker's global pet service or the skill trainer in "This is a bar.")
The goal for this skill is to provide more detailed information that combat UI may sometimes be unable to display.
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[Item Detail Window]The window will now try to decide its size based on a sample of the target language. Thus, it's more likely that the description text will display better in this window regarding current localized language. (Previously, it was a fixed size for all languages.)
[Battle]New mechanism: Free action. Those actions instantly take effect and you can take such actions as many times as you like.
[Battle]Changed the code of spending MP, moved it from the Scene_Battle class to Game_Battler class.
[Battle]Skill search during the battle will now consider the localized name of the skill.
[Battle]Item detail window is now available during battles.
[Item Menu]Added function to search item and sort item by name or value. (Sorting by name is slow if there are a lot of items.)
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Fixed a Chinese localization typo in the Book of Chinese Parents. No effects on existing ones. (Thanks to 89444640's bug report)
简体中文
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新技能:观察 (自由动作。可以从看护者的全球宠物服务或“这是间酒吧”里的技能训练师那里获得。)
这个技能存在的目的是为了解决当前战斗界面上有些内容可能无法详细显示的问题。
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【物品细节窗口】现在这个窗口会基于目前的本地化语言的样本文字采样后决定窗口的大小。从而可能让内部显示的文字更好地显示。(此前,所有语言使用相同的大小。)
【战斗】新机制:自由动作。此类动作立刻生效,并且你可以在一轮中无限制地多次使用。
【战斗】改变了消耗气力的代码,将其从Scene_Battle 移动到了Game_Battler 类。
【战斗】在战斗中搜索技能现在会考虑本地化后的技能名称。
【战斗】物品详细信息窗口现在在战斗中可用。
【物品选单】增加了搜索物品和将物品按照名称或价值排序的功能。(按照名称排序在有大量物品的情况下会相对较慢。)
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修复了中国式家长之书中的一处中文本地化文本错误。对已经生成的书籍不会有改变。(感谢 89444640的BUG报告)