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DD #49 Merry Christmas!

Hi everyone, welcome to another week's developer's diary.

First, I apologize for there being no discount during the Steam Winter Sale.
As the game was just released into early access not so long ago, Steam does not allow me to set up a discount just yet. Thus, I am not able to do so.

Nevertheless, a few holiday-related contents have been added.
Christmas hats will appear in the safehouse's supply box on December 25th.
Christmas trees have been added as new furniture to decorate your pocket dimension.
Alternatively, you can also use those Christmas trees to block enemies even though that's not very efficient.
Some locations will also have their own Christmas trees.
Although it's unlikely to have a Christmas truce between the survivors and the zombies in Queensmouth.
A Christmas tree placed in the police station may bring some hope.
All the above are controlled by the system local time. Thus, if anyone missed anything or just wants to have their Christmas any time during the year, they just need to change the system time to sometime around December 25th.

Meanwhile, the stories in the Site Demeter continue.
As the containment branch can be considered as a part of "the Sins of the Father" main story quest, some old history has just been revealed. It has something related to World War 2. It has something related to some famous and infamous historical figures. It has something related to another Dragon organization whose color appears not so secret in the history books.

The agents of the Foundation finally arrived.
But, that may not be good news.
Some puzzles have been solved. Yet, more questions have arisen.
What if the source of all the information is unreliable?

In addition to the story contents, some systems have been improved, some feedbacks have been addressed just like usual.
We can now roughly know where the mouse is even when it's outside the game window.
Almost all the item drop lists of enemies have been rewritten to allow better mathematics control.
Police vests and poison weapons have been added to counter certain enemies.

That's for this week.
Merry Christmas! :)


Today's changelog:
#########Content################
New furniture: Christmas Tree (with 2 color variations.)
They are sold by the Furniture vendor in No.181 River Road and Friedrich in the Bazaar.
They only appear in those vendors' inventory from December 1st to January 5th based on system local time.
Christmas Trees will appear in the Safehouse, No.181 River Road, Queensmouth Police Station (modern-day version) between December 24th and January 5th.
They are just there for decoration.
New item: Christmas Hat
The supply box of the Safehouse will have a Christmas Hat every year on December 25th local system time. The hat mentions which year it is generated in its item description.
It's using a bit different system than other loots in the supply box. The item is generated when announced instead of when opening the supply box.
Thus, even when opening the box next year, the hat's description about it's a Christmas Hat from 2021 will not change.
Captain Nameless has a different dialogue about the supply box on Christmas. It's also based on local system time.
#########System################
Added a SeasonManager module. All the seasonal time checks shall go here. (Use system local time only for a customizable gameplay experience.)
Added function supports to the Christmas Hat's item generation behavior.
#########DEBUG#################
[Equip Scene]Fixed a bug that sometimes the item menu on the left side may display items incorrectly.

Update Version 20211222

English
#########Content################
[Containment Breach]The story continues.
[Containment Breach]New location: Special Site: Mare (Just cutscene)
Removed shade in the Inner Lab of Demeter.
#########System#################
[Character State Scene] The command window shall now be active by default so that the flow for players who use a controller can be smoother. (Thanks to 89444640's feedback)
[Character State Scene] Added more checks to ensure the left mouse button will not unintentionally trigger any command.
[Character State Scene] Adjusted code to ensure the command window will not be triggered when dragging around windows in this scene.
[Mouse]When the mouse moves out of the right side of the window, its icon will flip to indicate where it is. (Based on 89444640's feedback)
[Mouse]When the mouse moves out of the bottom side of the window, its icon shall now rotate 90 degrees to indicate where it is. (Based on 89444640's feedback)
[Mouse]The goal of those mouse icon changes is to help people to find where the mouse is easier if the mouse is outside the window.
#########DEBUG#################
[Game Menu]Fixed a bug that the index is set to "Character" instead of "Save" after manually saving the game. (Thanks to 89444640's bug report)
[Containment Breach]Fixed a bug that Kristin may appear in different locations simultaneously.
简体中文
#########Content################
【收容突破】故事内容继续发展。
【收容突破】新场景:特殊站点:梅尔(只是过场剧情)
移除了德米特内部实验室的暗影。
#########System#################
【角色状态界面】指令窗口现在会处于默认激活状态,从而使使用手柄的玩家有更顺畅的游戏体验。(感谢89444640的反馈)
【角色状态界面】加入了更多的检查,确保了鼠标左键不会错误触发指令窗口。
【角色状态界面】确保了在这个界面上拖动各种窗口的位置时不会错误触发指令窗口。
【鼠标】当鼠标从右侧移出窗口后,现在鼠标的图标会左右反转以显示鼠标在窗口外的横坐标的位置。(基于89444640的反馈)
【鼠标】当鼠标从下方移出窗口后,现在鼠标的图标会旋转90度以显示其窗口外的纵坐标位置。(基于89444640的反馈)
【鼠标】对于鼠标的这些改动的目的是为了帮助大家在鼠标位于窗口外时更好地找到鼠标的大致位置。
#########DEBUG#################
【游戏菜单】修复了一个在存档完成后菜单光标位于“角色”而非“存档”的BUG。(感谢89444640的BUG报告)
【收容突破】修复了一个导致克莉斯丁可能同时出现在多个不同地点的BUG。

Update Version 20211220


#########Content################
Added one new playable male character variation. (Agent)
Officer Fletcher may now also drop generic police officer loots if you decide to murder him.
His AWP sniper rifle is still a guaranteed drop using a different system.
New item: Police Vest
Added Police Vest to generic police drop list.
Added a chest that contains a police vest in Queensmouth Police Station.
#########System#################
Prefixes picking system becomes less efficient. However, it now allows putting weight on prefixes.
No weight has been set to existing items yet.
简体中文
#########Content################
加入了一个新的可用男性角色造型。(特工)
弗莱彻警官警官现在也可能会掉落一般的警察掉落物。(如果你决定杀掉他的话。)
他的AWP狙击步枪依然是绝对会掉落的。(使用另外一个独立的系统。)
新物品:警用防弹背心
将警用防弹背心加入到了普通警察掉落列表。
在王后镇警局加入了一个有警用防弹背心的箱子。
#########System#################
前缀的选择效率降低了。但是,现在它能允许前缀拥有选择时的权重。


Something unfortunate happened. My Photoshop preference file was corrupted. Thus, I lost all the automated actions in my art assets-making pipeline.
The good news is, as I made all of them by myself, I can restore most of them yesterday and today.
For now, only the dark toon pipeline and tilemap conversion pipelines are still not restored yet.
I will get that done when I need to make those assets.

发生了一些悲剧。我的PHOTOSHOP的偏好文件损坏,导致所有的动作丢失。致使游戏的美术资源开发自动化工作受到了一定影响。
好消息是,我亲自编写了这些动作,所以知道如何修复。
目前为止只有黑暗童话和一些图块转化流水线还未被修复。
我会在需要制作那些美术资源的时候对其进行修复。

Update Version 20211218

English
#########Content################
Added the "Stopped Clock" to the vampiric researcher's drop list.
Added the "Photo of Loved One" to businessman zombie's drop list
Added common pants and boots to police officer's drop list
Increased the number of zombies in the center area of Queensmouth.
#########System#################
Rewrote the item drop list of the generic zombie, the crazed worker, the business people in Liu, vampiric researcher, the girls in Liu, fireman zombie, businessman zombie, police officer, corrupted bot, Plastic People
简体中文
#########Content################
将停滞的秒表加入了嗜血的研究员的物品掉落列表。
将所爱之人的照片加入到了穿西装的僵尸的物品掉落列表。
将常见的裤子和靴子加入到了警察的物品掉落列表。
王后镇中心区域的僵尸数量增加了。
#########System#################
重写了以下角色的物品掉落代码:普通僵尸,发疯的工人,疁城的打工人,嗜血的研究员,疁城的少女,僵尸消防队员, 西装僵尸,警察,被侵蚀的机器人,塑料人

DD#48 The Mythical Sales Data

Hi, everyone. Welcome to another week's developer's diary.

Let's start with a little silly video
[previewyoutube][/previewyoutube]
(Here is a link for people who are unable to connect to Youtube: https://www.bilibili.com/video/BV1qM4y1c7rH?share_source=copy_web)

Well, basically someone went on Steam Spy and told me that I made a fortune from this game.
Here is the link: https://steamspy.com/app/1519140
So, I went to check Steam Spy as well and found out.

Oh, my...
If that data is correct, then I guess I've made at least $100K.
Well, you know the world is not what it looks like. :P
This is just a real-life example of our secret world theme.
The data on Steam Spy is inaccurate.
There were not many copies sold during the last week especially when I am too lazy to seriously do any marketing. It's also somehow because I don't think the game is good enough.
Development is still my main focus.
The real sales number of this game is not even something worth mentioning at all.
But, as I said, I don't really care about the sales number. I'm just here to make the game.

So, let's go down to what we got this week.
First, let's bring in some chaotic fun.

Based on FFBD192E's feedback, we can now have AK-47 and M249 to shoot a lot of different targets in one single FPS mode. I guess I can worry about how to balance it later. For now, let's just have some fun.

Next, some small story progress has been made across multiple locations of the game, including:
Containment Breach story and additional documents in Site Demeter and New location of the Priest's House in Queensmouth with a secret tunnel.
Based on the feedback, the Infinite machine boss has also been nerfed with new methods to counter it.

There is also some quality of life improvements such as using teammate to do speech skill checks and a few bug fixes.

Thus, overall, it's just another normal week in the game's development.
Except...

Something may still lurk in the shadow. (Art assets for the next part of the Containment Breach story are working in progress.)

That's for this week.
It seems not much has been changed because of the early access release.
I kinda enjoy the solitude of making this indie game.
But, if you have any feedback, reviews, comments. I'd be interested to know.
Quite a few of them have been implemented into the game this week. :)

Today's changelog:
#########Content################
Added a security log in Site Demeter's security room to fill in some information about how UPEP3002 escaped.
Newly generated weapons that have "sharp" prefixes will now mention they can cause bleeding in their detailed information window. (It does not affect any previously generated items.)
Baseball bat, pipe, brick, and the katana from the Dragon's Treasure may now have "Poisonous" prefixes
New weapon: Spoon (It may have prefixes.)
Added spoon to the drop list of Businessman in Liu, Crazed Worker, Crazed Survivor, Zombies.
Rewrote the crazed survivor's drop list to be something easier to manage. (I will likely rewrite all the old item drop lists later.)
#########System#################
Made it possible to add customized texts on items when they are displayed in the detailed information window.
New weapon prefix: Poisonous
#########DEBUG#################
Fixed a text error with items with the "Anti-Human" prefix in the English language. (The fix will not apply to existing items. But, you can always use a magic pen to rename those items.)