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[Neolithic]To the End News

Update Version 20220101

English
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[The People's Hospital]Mephisto will now put a comment on one of the patient's records.
[The Old Man's House]The snakes may now coordinate their attack and attack you together.
[Siberia] New enemy: Wolf. (Can be turned into pets.)
[Tips]Add information about pet storage when dropping/removing a pet from your group.
New prefix: Energetic (The item has an additional MaxMP bonus.)
This is a common prefix that may appear in all items.
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[Siberia] Fixed a bug that causes a part of the forest to lack the weather effects and the battlefield environment modifier.
[Item detail window]Fixed a bug that causes max hp and max mp modifier values to not display on equipment.
[Character State Window]Fixed a bug that causes the mouse input may not be received by the command window.
简体中文
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【人民医院】梅菲斯特现在会对某个病历发表一个简短的评价。
【老爷爷的房子】房子里的蛇现在可能会协同包围你并共同发动攻击。
【西伯利亚】新敌人:狼。(可以被变成宠物)
【帮助信息】在丢弃或把宠物移出队伍的时候的信息窗口中现在会显示关于寄放宠物的有关信息。
新前缀:精力旺盛的 (该物品会有最大气力值加成)
这是一个通用前缀,可能出现在现有的任何物品上。
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【西伯利亚】修复了部分树林区域缺乏天气效果和战场环境效果的BUG
【物品详细信息窗口】修复了一个导致装备上增加最大生命和气力的数值不显示的BUG
【角色状态窗口】修复了一个导致鼠标左键输入对指令窗口无效的BUG

DD#50 Happy New Year!

Hi everyone. Welcome to the last developer's diary of 2021.

The week of Christmas is kinda chaotic.

We got police officers turned into zombies, wearing vests that can reduce ballistic damages. (A headshot is still quite efficient.)

We got a sinister mirror reflecting something ugly if you stare into it for too long.

We also got...

Yes, China is trying to block Steam. Let's hope this part stays in the game story instead of coming true in real life one day.

Despite the grim situation in China, it's still a fruitful week.
With the help of 89444640's feedback, tons of localization bugs have been fixed.
With the new "merciful" prefix, capturing pets shall be easier now.
Weapons and equipment can now be equipped onto characters directly from the item menu.
The containment breach story keeps developing into something...even more bizarre.
What if that was not an accident?
The Christmas trees shall remain there till Jan. 6th local time as that's what I learned from some tomes.

That basically covers the major parts of this week's update while there are more little changes and improvements here and there.

But, as it's the end of the year 2021, it may be a good time to provide some data about the game.
I don't think anyone here cares about the sales. Thus, let's skip that part.
Instead, we shall focus more on the development.

Start date: ??????
End date: Dec.31th, 2021
The game has been updated for 258 versions with an update log that contains 75954 words in 4845 lines occupying 332KB space in the hard drive. (That's in the "An Incomplete Chronicle" folder.)
50 developer's diaries have been released across 47 weeks. (The development started much earlier than the Steam Store page was up.)
21 different types of pets are in the game that can be captured.
66 locations can be explored.
With endless procedurally generated equipment and quests from the mission board.
The current average playtime is 2 hours 27 minutes

As I respect everyone's privacy and do not collect any data during gameplay, the following information is based on feedback:
The most hated boss: The infinite machine.
The most loved weapon: AK-47.
The most favorite pet: Cats.

We also have a 100% positive review on Steam. :D
Well, to be fair, that's because we only have one review.
I'd be glad to see more reviews to know what you like and dislike so that I can develop the game accordingly. But, that's totally up to you. The story shall go on.
See you next year! (That's just a few hours away.)


Today's changelog:
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New item: Monk's Robe. (It may have prefixes. It's the only non-weapon item that may have the merciful prefix for now.)
Added the monk's item drop list. (It's short. But, better than nothing.)
New item: Dirty Water. (It functions like clean water, but has a slight chance to cause poison. )
Toilets now produce dirty water instead of clean water.
Dr. Wang's computer can now interact after you have talked to him for the first time.
There are five patients' files. Some of them shall be remembered. Thus, they are in this game.

Update, Version 20211230


English
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[Containment Breach]The story continues.
简体中文
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【收容突破】故事剧情继续发展。

Update, Version 20211229

English
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New prefix: Merciful. (Normal attack will not kill the target. Thus, it may be useful to capture pets.)
Spoons have a relatively higher chance to get this prefix. (It's still about that meme.)
Other weapons may also have this prefix.
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[Item Menu]When equipping or using an item from the item menu, the detailed item information window will now hide to avoid overlapping with the selection window.
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[Item Menu]Fixed a bug that an empty item may trigger selection window.
[Item Menu]Fixed a crash bug that is caused by equip the last item from the item menu.
简体中文
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新前缀:仁慈的。(普通攻击不会杀死目标。因此,可能捕捉宠物的时候比较有用。)
调羹相对而言更容易出现这个前缀。(还是那个世界最慢杀人狂的梗。)
其它武器均有可能获得该前缀。
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【物品界面】当装备或使用一件物品时物品的详细信息窗口现在会暂时隐藏,避免遮挡选项窗口。
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【物品界面】修复了空白的物品可以触发选项窗口的BUG
【物品界面】修复了在物品界面装备最后一件物品时可能导致的程序崩溃。

Update, Version 20211227


English
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The second floor of Ardham Hotel is now fully accessible. (The new area has a mirror with a story unexplained yet.)

[Minesweeper] A'Ti may now allow you to customize the minesweeper mini-game's setting. You can customize the width and the height of the map. You can also customize how many mines are in the field.
[Minesweeper] However, he will not pay you for playing a customized mini-game.
[Minesweeper] Added an option to play again right after finishing a round.
[Minesweeper] Added an option to leave during map selection.
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Added a trick to allow mirror surface reflection. (It's totally fake. Implement a ray-tracing in RPG Maker XP will be an over-kill)
Added two data manager modules, one for enemy code generation, one for micro choices in stories so that no need to copy tons of code around anymore. It also makes things more readable.
Old enemy code will not be affected for now.
Added six previous micro-choices into the choice manager. (There are more. That's just the first batch for now.)
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[Minesweeper]Fixed a bug that causes the result does not update correctly and may cause crashes in rare cases.
简体中文
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阿德汉姆旅店2楼此前封锁的区域现在可以进入。(有一面镜子,关于这面镜子的故事目前还未进一步展开。)
【扫雷】阿提现在会允许你玩自定义的扫雷。你可以设置地图的长宽以及地雷的数量。
【扫雷】但是阿提不会在你玩自定义扫雷的情况下付你工资。
【扫雷】加入了结束一局后立刻重开一局的选项。
【扫雷】在选择地图时加入了离开的选项。
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加入了一种实现镜面反射的幻术。(基本上是假的。在RMXP里实现ray-tracing会有点过火了。)
加入了两个数据管理模块,一个用于敌人代码生成,一个用于管理故事中的各种细微的选择。这样代码就不用到处复制了。并且增加了可读性。
已有的敌人角色代码暂时不会受到这个变动影响。
将游戏过程中此前存在的六处剧情中选择内容加入到了故事选择管理器中。(实际上还有更多的选择发生。第一批先输入这六个。)
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【扫雷】修复了一个可能造成结果更新不正确的BUG,该BUG在某些情况下可能导致游戏崩溃。