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[Neolithic]To the End News

Update, Version 20211227


English
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The second floor of Ardham Hotel is now fully accessible. (The new area has a mirror with a story unexplained yet.)

[Minesweeper] A'Ti may now allow you to customize the minesweeper mini-game's setting. You can customize the width and the height of the map. You can also customize how many mines are in the field.
[Minesweeper] However, he will not pay you for playing a customized mini-game.
[Minesweeper] Added an option to play again right after finishing a round.
[Minesweeper] Added an option to leave during map selection.
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Added a trick to allow mirror surface reflection. (It's totally fake. Implement a ray-tracing in RPG Maker XP will be an over-kill)
Added two data manager modules, one for enemy code generation, one for micro choices in stories so that no need to copy tons of code around anymore. It also makes things more readable.
Old enemy code will not be affected for now.
Added six previous micro-choices into the choice manager. (There are more. That's just the first batch for now.)
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[Minesweeper]Fixed a bug that causes the result does not update correctly and may cause crashes in rare cases.
简体中文
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阿德汉姆旅店2楼此前封锁的区域现在可以进入。(有一面镜子,关于这面镜子的故事目前还未进一步展开。)
【扫雷】阿提现在会允许你玩自定义的扫雷。你可以设置地图的长宽以及地雷的数量。
【扫雷】但是阿提不会在你玩自定义扫雷的情况下付你工资。
【扫雷】加入了结束一局后立刻重开一局的选项。
【扫雷】在选择地图时加入了离开的选项。
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加入了一种实现镜面反射的幻术。(基本上是假的。在RMXP里实现ray-tracing会有点过火了。)
加入了两个数据管理模块,一个用于敌人代码生成,一个用于管理故事中的各种细微的选择。这样代码就不用到处复制了。并且增加了可读性。
已有的敌人角色代码暂时不会受到这个变动影响。
将游戏过程中此前存在的六处剧情中选择内容加入到了故事选择管理器中。(实际上还有更多的选择发生。第一批先输入这六个。)
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【扫雷】修复了一个可能造成结果更新不正确的BUG,该BUG在某些情况下可能导致游戏崩溃。

Update, Version 20211226


English
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Good news: we have more police forces in Queensmouth now.
Bad news: They turned into zombies. :P
Well, that's still good news as you can turn those new zombies into pets. They may also drop the police vests.

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[Item Menu]We can now equip items directly from the item menu without the need to go to the equipment menu.
[FPS Mode]Adjusted the way how enemy reduces ballistic damages so that they may sometimes not totally block damages. (Just for a better gameplay experience.)
[FPS Mode]However, some enemies such as the infinite machine still has a very high base damage reduction value so that they still can block most of the ballistic damages.
[FPS Mode]Adjusted the hit area to be more accurate. (Shots on the transparent pixels on the targets are no longer calculated as hits.)
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[Chinese Localization]Fixed a typo in the document of UPEX0000. (Thanks to 89444640's bug report)
[Chinese Localization]Fixed a typo in Murin's dialogue during the main story. (Thanks to 89444640's bug report)
[FPS Mode]Fixed a bug that players can headshot a dead enemy.
简体中文
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好消息:我们在王后镇部署了更多的警员。
坏消息:他们都变成了僵尸。
但是实际上这还是个好消息,毕竟我们可以把这些新的僵尸封印成宠物。他们也可能掉落警用防弹背心。
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【物品菜单】现在我们可以直接在物品菜单里装备物品,而不需要再跑去装备菜单了。
【第一人称射击模式】调整了敌人降低枪械伤害的机制,使部分敌人不再每次都能全部阻挡伤害。(用于提升游玩体验。)
【第一人称射击模式】但是,部分敌人,比如无尽机器,依然有一个较高的基础伤害减免值,致使其依然可以对大部分枪械的伤害有极大的降低。
【第一人称射击模式】调整了有效中弹区域。(目标身上透明的部位不再被认为是中弹的位置。)
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【中文文本】修复了UPEX0000中的一处错别字。(感谢89444640的BUG报告)
【中文文办】修复了幕灵在主线剧情中的一处对话的错别字。(感谢89444640的BUG报告)
【第一人称射击模式】修复了一个可以对着已经阵亡的敌人触发爆头的BUG

Version Update 20211225

English
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Added a function to compare two languages and get all the missing localization keys.
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[Chinese Localization]Fixed a bug that when petting the dog, the system displays information about petting a cat. (Thanks to 89444640's bug report)
[Chinese Localization]Fixed a boy's missing dialogue in the Unfinished Building 4F. (Thanks to 89444640's bug report)
[Chinese Localization]Fixed a typo in Site Demeter's vampiric weapon document. (Thanks to 89444640's bug report)
[Chinese Localization]Fixed the entire power room in the Ardham Hotel lacks Chinese localization. (Thanks to 89444640's bug report)
[Chinese Localization]Fixed a control panel before a certain "elevator" in Site Demeter lacks localization. (Thanks to 89444640's bug report)
[Game Menu]Fixed a bug that when canceling save the game, the index of the menu will be set to "Character" instead of "Save."(Thanks to 89444640's bug report)
[English Localization]Fixed the text of localization key "LLC_COMMON_HER" and "LLC_COMMON_HIS"
[Chinese Localization]Fixed the missing text of "LLC_PERK_NONE"
[Chinese Localization]Fixed the missing text of "LLC_CHEAT_Karma"
[Chinese Localization]Fixed the missing texts of some objects in the Inner Lab of Site Demeter.
[Chinese Localization]Fixed the missing description text of a deployed steel chair.
[Chinese Localization]Fixed the missing text when citizen-type NPCs escape from a player's evil deeds.
[Shop Scene]Fixed a bug that the detailed item window may have empty text in a rare case. (Thanks to 89444640's bug report)
简体中文
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加入了一个对比两种语言并且获得两者之间存在差别的本地化子串键值的功能。
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【中文文本】修复了和狗玩耍时,系统显示撸猫的文字错误。(感谢89444640的BUG报告)
【中文文本】修复了未完之建筑4楼小男孩对话中缺失一段对话的BUG。(感谢89444640的BUG报告)
【中文文本】修复了德米特基地关于吸血武器的文档中的一处错别字。(感谢89444640的BUG报告)
【中文文本】修复了阿德汉姆旅店电源房间整个房间的缺乏中文文本汉化的BUG。(感谢89444640的BUG报告)
【中文文本】修复了德米特站点中某台“电梯”前的控制板缺乏本地化的BUG。(感谢89444640的BUG报告)
【游戏菜单】修复了当取消存档时,菜单的选项会到达“角色”而非“存档”的位置上。(感谢89444640的BUG报告)
【英文文本】修复了错误的本地化键值 "LLC_COMMON_HER" 和 "LLC_COMMON_HIS"
【中文文本】修复了缺失的"LLC_PERK_NONE"本地化文本。
【中文文本】修复了缺失的"LLC_CHEAT_Karma"本地化文本。
【中文文本】修复了德米特站点内部实验室里的一些物品上的文字缺失。
【中文文本】修复了缺失的已经被放置的钢制座椅的描述性文字。
【中文文本】修复了缺失的市民类型的NPC逃离主角对其进行的某些邪恶举动文本。
【商店界面】修复了一个导致购买物品时物品的详细描述窗口内容为空的bug。(感谢89444640的BUG报告)

DD #49 Merry Christmas!

Hi everyone, welcome to another week's developer's diary.

First, I apologize for there being no discount during the Steam Winter Sale.
As the game was just released into early access not so long ago, Steam does not allow me to set up a discount just yet. Thus, I am not able to do so.

Nevertheless, a few holiday-related contents have been added.
Christmas hats will appear in the safehouse's supply box on December 25th.
Christmas trees have been added as new furniture to decorate your pocket dimension.
Alternatively, you can also use those Christmas trees to block enemies even though that's not very efficient.
Some locations will also have their own Christmas trees.
Although it's unlikely to have a Christmas truce between the survivors and the zombies in Queensmouth.
A Christmas tree placed in the police station may bring some hope.
All the above are controlled by the system local time. Thus, if anyone missed anything or just wants to have their Christmas any time during the year, they just need to change the system time to sometime around December 25th.

Meanwhile, the stories in the Site Demeter continue.
As the containment branch can be considered as a part of "the Sins of the Father" main story quest, some old history has just been revealed. It has something related to World War 2. It has something related to some famous and infamous historical figures. It has something related to another Dragon organization whose color appears not so secret in the history books.

The agents of the Foundation finally arrived.
But, that may not be good news.
Some puzzles have been solved. Yet, more questions have arisen.
What if the source of all the information is unreliable?

In addition to the story contents, some systems have been improved, some feedbacks have been addressed just like usual.
We can now roughly know where the mouse is even when it's outside the game window.
Almost all the item drop lists of enemies have been rewritten to allow better mathematics control.
Police vests and poison weapons have been added to counter certain enemies.

That's for this week.
Merry Christmas! :)


Today's changelog:
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New furniture: Christmas Tree (with 2 color variations.)
They are sold by the Furniture vendor in No.181 River Road and Friedrich in the Bazaar.
They only appear in those vendors' inventory from December 1st to January 5th based on system local time.
Christmas Trees will appear in the Safehouse, No.181 River Road, Queensmouth Police Station (modern-day version) between December 24th and January 5th.
They are just there for decoration.
New item: Christmas Hat
The supply box of the Safehouse will have a Christmas Hat every year on December 25th local system time. The hat mentions which year it is generated in its item description.
It's using a bit different system than other loots in the supply box. The item is generated when announced instead of when opening the supply box.
Thus, even when opening the box next year, the hat's description about it's a Christmas Hat from 2021 will not change.
Captain Nameless has a different dialogue about the supply box on Christmas. It's also based on local system time.
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Added a SeasonManager module. All the seasonal time checks shall go here. (Use system local time only for a customizable gameplay experience.)
Added function supports to the Christmas Hat's item generation behavior.
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[Equip Scene]Fixed a bug that sometimes the item menu on the left side may display items incorrectly.

Update Version 20211222

English
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[Containment Breach]The story continues.
[Containment Breach]New location: Special Site: Mare (Just cutscene)
Removed shade in the Inner Lab of Demeter.
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[Character State Scene] The command window shall now be active by default so that the flow for players who use a controller can be smoother. (Thanks to 89444640's feedback)
[Character State Scene] Added more checks to ensure the left mouse button will not unintentionally trigger any command.
[Character State Scene] Adjusted code to ensure the command window will not be triggered when dragging around windows in this scene.
[Mouse]When the mouse moves out of the right side of the window, its icon will flip to indicate where it is. (Based on 89444640's feedback)
[Mouse]When the mouse moves out of the bottom side of the window, its icon shall now rotate 90 degrees to indicate where it is. (Based on 89444640's feedback)
[Mouse]The goal of those mouse icon changes is to help people to find where the mouse is easier if the mouse is outside the window.
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[Game Menu]Fixed a bug that the index is set to "Character" instead of "Save" after manually saving the game. (Thanks to 89444640's bug report)
[Containment Breach]Fixed a bug that Kristin may appear in different locations simultaneously.
简体中文
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【收容突破】故事内容继续发展。
【收容突破】新场景:特殊站点:梅尔(只是过场剧情)
移除了德米特内部实验室的暗影。
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【角色状态界面】指令窗口现在会处于默认激活状态,从而使使用手柄的玩家有更顺畅的游戏体验。(感谢89444640的反馈)
【角色状态界面】加入了更多的检查,确保了鼠标左键不会错误触发指令窗口。
【角色状态界面】确保了在这个界面上拖动各种窗口的位置时不会错误触发指令窗口。
【鼠标】当鼠标从右侧移出窗口后,现在鼠标的图标会左右反转以显示鼠标在窗口外的横坐标的位置。(基于89444640的反馈)
【鼠标】当鼠标从下方移出窗口后,现在鼠标的图标会旋转90度以显示其窗口外的纵坐标位置。(基于89444640的反馈)
【鼠标】对于鼠标的这些改动的目的是为了帮助大家在鼠标位于窗口外时更好地找到鼠标的大致位置。
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【游戏菜单】修复了一个在存档完成后菜单光标位于“角色”而非“存档”的BUG。(感谢89444640的BUG报告)
【收容突破】修复了一个导致克莉斯丁可能同时出现在多个不同地点的BUG。