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DD #41 Window Configuration and More Content in Ardham.

Hi, everyone. Welcome to another week's developer's diary.

First, I shall declare our total victory in the stock market.
Perfect World has reached my target price of 19, thanks to the metaverse concept.
Thus, I think it's a good time to sell it out with about 30% profit from this journey lasted about 3 months.
I was just defending this industry in a country that hates games at the beginning.
Not many believed in the success when the price was 14.
https://store.steampowered.com/news/app/1519140/view/2969550118717450488
Now, it's time to harvest. It's time to reap what I sow in a good manner.
When another tragedy happens, I shall once again go back there to save the day.
But, when everyone is happy in the market like it is right now, you can rarely find me.

As a result, the financial situation of this game's development is pretty good right now.
I have the luxury to work on this project without the need to worry about money, to make it a true indie project.
The game is never about money or profit as I can easily make a lot more elsewhere. (After all, I just showed everyone how to do that. :P)
It's about those old memories. Thus, even the engine is from a past many have forgotten.

Even though, the engine may be flawed and outdated.
I still think I can make it work better.
Thus, in this week's update. We now have a window that contains the necessary settings to better control window size and a switch to turn the full-screen dark background on and off.
A tutorial that comes with a full voice-over that will also guide any new players to this window that few other old RPG Maker games had before.

Here is the result from a 1920x1080 monitor.



Meanwhile, the content development in Ardham and Site Demeter continues.
The 4th anomaly that can cause an instant game over now can be found in the research sector.
Its document is missing. It does not look like an anomaly at all. It's not in a containment cell.
However, whoever "triggers" it may face severe consequences.
The Foundation uses it as part of Site Demeter's security mechanism to dispose of any uninformed intruders and inflitrators. A counterespionage method in a paranoid paranormal world.
With such paranoia, it leads to the death of an agent whose body can be found on the second floor of this hotel.

In addition to those new stories, "programming" is now a generic prefix that may appear on different items to improve the user's programming levels. Someone told me to add a programming baseball bat, claiming they can use it to hack any computers by...literally hacking them. I think this idea is kinda legit.

That's for this week.
The game will soon be released into early access next month. Unfortunately, the developer's diary on Nov.19 may be delayed as I need to fly to another city to participate in a lawsuit to bring more justice to this country with my foolish self-righteousness.

Today's changelog:
English
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There is actually a 4th anomaly in the research sector of Site Demeter. It's part of the site's defense mechanism
Its document is missing. It may lead to a bad ending. But, with the autosave feature of the game, I don't think it's going to be a big problem.
Adjusted the layout of the research sector of Site Demeter a bit.
Added a secret passage and its switch in the research sector of Site Demeter.
Added an alarm decoration in the research sector of Site Demeter.
New cheat code "We need cleaners." (Remove all non-boss hostiles on the map.)
Updated the cheat document to include this change.
#########System#####################
Added a control switch to enable/disable hotkeys
Disabled hotkeys and the hotkey bar when editing a map to avoid system conflicts. (For example, change your pocket dimension)

Public Beta Version 20211104

English
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Baseball bat may now also have the programming prefix. (Because someone asked it for memes.)
Added a new coffin furniture variation.
Reduced the number of vengeful sprites that may spawn on the 2nd floor of Ardham Hotel
Skill: Vision of Terror is now affected by "dark" element modifiers. The skill description also updated this change.
#########System#####################
Added a tag for all fruit items.
#########Debug######################
Fixed a bug that the "fishing rod" tag is considered an element when calculating damage.
简体中文
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棒球棍现在可能带有程序员前缀。(因为某人提到了这个非常恶搞的建议。)
加入了一种棺材家具的图像变种。
降低了阿德汉姆旅店2楼可能出现的复仇怨灵的数量
技能:恐怖视界现在受到“暗”属性调整。在技能的说明中现在也会显示这个变化。
#########System#####################
加入了一个对于所有水果类物品的标识
#########Debug######################
修复了“钓鱼竿”标签被作为一种元素计算在伤害计算中的BUG

Public Beta Version 20211103


English
#########Content#####################
Randomly generated stopped clocks, combat robot modules, analysis pads, shirts, dirty coats may now have the programming prefix.
Added a new battle background for the research sector of Site Demeter.
Changed the sound effect when opening the hanger door of the containment cell of UPEX0000 in Site Demeter.
#########System#####################
New generic prefix: Programming (Increase programming life skill level)
The transition to the battle image is now randomized from a list of 5 possible transition images. (Previously, it was one fixed image)
Added functional support to force a certain type of transition image to be used for a certain specific battle.
简体中文
#########Content#####################
随机生成的“停滞的秒表”,"战斗机器人模块",“分析面板”,“衬衫”,“肮脏的外套”现在可能带有程序员前缀。
前哨基地-德米特的研究部门现在有了新的战斗背景图片。
改变了位于前哨基地-德米特的进入通往UPEX0000的收容间的门的开启音效。
#########System#####################
新的通用前缀:程序员(增加编程技能等级)
从普通状态进入战斗状态的画面渐变效果现在将会从5种可能的效果中随机选取一种。(此前是固定的一种)
在功能上加入了限定某场战斗使用特定的渐变的功能。

Public Beta Version 20211102

English
#########Content#####################
Part of the other secret room on the 2nd floor of Ardham Hotel is now accessible.
The dead body of a Foundation agent can be found there with a document.
Edited sound clips to remove the long echoes at the end of Desert Eager/M1911/AR10/Sniper Rifle
简体中文
#########Content#####################
阿德汉姆旅店2楼的另外一个秘密房间的一部分区域现在可以进入。
一位基金会特工的尸体可以在其中被发现,包含一份文档。
编辑了一些音效,去除了沙漠之鹰、M1911、AR10、狙击步枪开枪音效后很长的回声部分。

Public Beta Version 20211031

English
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Added a tutorial to change the window setting. (It will automatically start only once when the first time a player starts the game since this version.)
It's fully voiced in English just in case the initial window size is too small to read on some monitors.
It also has subtitles in the language you chose. (It's unfortunately not included in the WIP languages for now.)
简体中文
#########Content#####################
加入了一个对于窗口设置的引导。(在这个版本及以后的版本首次启动游戏时自动触发)
包含完整的英文配音。(用于避免默认窗口太小不便于阅读的情况)
有完整的字幕。(自动适配选择的语言。不包括尚未施工完成的那些语言。)