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DD#34 Happy Moon Festival!

Hi everyone. Welcome to another developer's diary.
The Moon Festival is upon us! It's just a few days away. It's an important festival across many countries in Asia. People reunite with families, eat mooncakes, enjoy the beautiful round moon in the sky, write poems, do some rituals to summon eldritch entitles, make good wishes. Oh, wait... I may just mix in something weird, something you are not supposed to know. :P

Fun fact: Many people in China are complaining there is only a 1-day holiday while People in Korea can have a 3-days holiday. Thus, it seems Korean people certainly pay more respect to such tradition more than us. I think that's good. People and nations may have conflicts and arguments. But, this is a day of our common cultural heritage, a day people can put away some differences and celebrate together. (Just like the Dragon faction in the game.)

Anyway, here are some mooncakes for everyone:

I am using procedural generation and prefixes to bake mooncakes. Thus, it can come with some randomized flavor just like people can celebrate this day differently in their own traditions. Because, why not?

In addition to that, here are some highlights of this week's update:
1, We also have procedurally generated traditional Chinese medicines in the game now. (Everything can be procedurally generated.) I don't know much about those mystery medicines even if I am Chinese. I have no idea how they work. But, it seems sometimes they work. Thus, they appear just like that in the game. They can cure different negative state effects. But, only very few people know how exactly they work in the game. You can find one of such rare people in the Museum of Weird History.

2, The concept of "Dungeon" is now official. The basement of the 3D printing store and the Nameless Captain's memory about the Perfect World is now defined as "Dungeons" in the game. In those dungeon areas, you will face stronger enemies while also have a higher chance to get loots.

3, Procedurally mission generation system also got some improvement.
3.1 A new mission board is up in the Queensmouth Police Station. Survivors all across the town may send in distress calls to ask for medical supplies as they may be injured by zombies or even got shot by their fellow survivors who mistaken them as zombies. There is not much reward. But, it can improve your relationship with the survivors of Queensmouth. (Yes, the game is tracking this, and your Karma.)
3.2 The research materials asked by people in the Bazaar may have a big variation range, and the people who request those materials will no longer spawn too far away from the center area of the Bazaar. Thus, you will no longer need to search them all over the Bazaar.

4, More modern medicines are also got added to the game in order to balance the appearance of traditional Chinese medicines. For example, you can now get painkillers and stim-shots from hospitals. Their effects are more constant and reliable than those mystery Chinese medicines. Thus, it will ultimately be up to you to pick the best medicines to best suit your tactical choice in this war against supernatural and not-so-supernatural evils...or the good guys if you are the evil.

5, More prefixes and procedurally generated weapons have been added. Some of them are just based on life experience. For example, you drink a bottle of Vodka, get an empty Vodka bottle, and then, break it. Now you get a procedurally generated broken vodka bottle with sharp edges which may even have some good prefixes. Have fun!
It's just like a British gentleman once said "We’ll fight them with the butt ends of broken beer bottles because that's bloody well all we've got!" He certainly didn't mean using a vodka bottle. But, anyway, In desperate times or the finest hour, we can have some desperate weapons. It will be a glorious victory when the heroes get old and tell the tale about they defeat Cthulhu with the butt ends of broken beer bottles. They will be likely admired by... all the doctors and nurses in the asylum.
(Meanwhile, my Paradox friends are having Hearts of Iron 4 on sale at the moment I write this diary. They have Churchill's speech in one of their DLCs.)

So, yes, this week's content covers a very wide and wild range.
Anyway, that's for this week. Enjoy the Moon Festival and have fun! :D

Today's changelog:
#########Content#####################
New item: Mooncake (Procedurally generated. It has prefixes. But, that's just for flavor. Sold in the Dragon's Treasure.)
New prefixes for Mooncakes: Red Bean Paste, Pork, Five-Nuts, Chocolate, Coconut
The Pork Mooncake also got a different icon. (Because I live in Shanghai. :P)
New item: Painkiller (Give a temporary damage resistance buff and restore a small amount of HP. Sold in hospitals.)
New item: Stim-Shot (Temporarily reduce MaxHP while increasing atk, str, spd, eva. Sold in hospitals.)
A mission board is added to the Queensmouth Police Station.
New procedurally generated quest in Queensmouth Police Station: Medical Supplies Needed
It does not provide much quest reward. But, it improves your relationship with local survivors.
The NPCs from the procedurally generated mission "Research Material Needed" will now spawn closer to the player so that there will be no need to search them across the entire Bazaar.
More types of crafting materials may be asked in the procedurally generated mission "Research Material Needed."
#########System#####################
When you use hotkey "N" to turn on/off NPC names, there will now be a sound and a popup to display the current status.
After taking all the missions on a mission board, now it will not immediately refill new missions. It will wait at least 1 minute to do so to avoid a certain exploit.
Added functional support to make certain procedurally generated mission NPCs to be spawn in a fixed location instead of randomly spawn on the map.
##########DEBUG######################
Fixed a crash that happens when a player is moving on certain edges of the map. It's caused by literally an edge case of the even coordinate cache.

Public Beta Version 20210914

English
#########Content#####################
You can now break empty glass bottles to gain "Broken Glass Bottles".
New weapon: Broken Glass Bottles. (Procedurally generated, can have prefixes. It can also be melted into glass crafting materials)
So, basically, you can now drink vodka and turn the empty glass bottles you get from that into deadly weapons.
Added an empty glass bottle that can be found in the safe house.
简体中文
########内容更新########################
你现在可以砸碎空玻璃瓶来获得"碎玻璃瓶"。
新武器:碎玻璃瓶。(动态生成,可以带前缀。可以熔成玻璃原料)
于是,基本上你可以喝完伏特加,打碎玻璃瓶,然后出去削别人了。
在安全屋中现在可以找到一个空玻璃瓶。

Public Beta Version 20210913

English
#########Content#####################
The priest's house near Queensmouth Church will now clearly mentions the door is barred from the other side.
Added 3 more game background music to the boombox
You can now trade Dust of History for Creepy Doll in Museum of Weird History.
Added 1 more potential prefixes for baseball bat/police baton/pipe/brick
#########System#####################
New prefix: Requiem's Increase damage against undead. A reference to Project Requiem mentioned in SAPC++
简体中文
########内容更新########################
王后镇教堂附近牧师的房子现在会明确显示门从另一测被堵住的信息。
在音乐播放器中增加了3首新的游戏背景音乐
你现在可以在奇异历史博物馆里用历史的尘埃兑换怪異娃娃
棒球棍、警棍、水管、板砖可能有了一种新的前缀
########系统改进#######################
新武器前缀:镇魂的 增加对不死生物的伤害。顺便玩了一下SAPC++中的镇魂曲项目梗

Public Beta Version 20210912

English
#########Content#####################
If you chose the "student" background at the beginning, you may now point out "the oath" read by Captain Nameless in Latin is fake. (You get some Exp reward.)
Added "Dungeon" tag on the map of "3D printing store basement" and "A Memory of Perfect World"
All "Dungeon" environments will provide you a better chance to get loots.
The battle brief shall now also display this information.
Added a Buddharupa in the Museum of Weird History, it will cleanse some negative effects if you are not considered evil.
Thus, you can use it to check your karma value is negative or not.
简体中文
########内容更新########################
如果你在开场选择的是“学生”背景的话,你现在可以在指出无名队长的一段誓词中的拉丁文是山寨的。(有少量经验奖励。)
3D打印店地下室和一段完美世界的记忆的地图上现在有了“副本”标签
所有“副本”区域会有一个更高的物品掉落几率。
战斗简报中将会显示这一信息。
在奇异历史博物馆里加入了一尊佛像,它能消除你的一些负面状态,如果你不被认为是恶人的话。
因此,你可以用它来确定你的道德值是否为负。

Public Beta Version 20210911

20210911
English
#########Content#####################
Added 5 Dust of History as a reward when finishing the 1978 version of the Queensmouth Church story during the main story. (No effects on players who already finished this part. Sorry.)
You can now trade Dust of History for Mark of Dragon in the Museum of Weird History in a very disfavorable rate (5 to 1)
Added procedurally generated traditional Chinese medicine. (They usually heal a small amount of HP and remove a negative state effect.)
Added a traditional Chinese medicine store inside the Museum of Weird History and explained where the funds of the museum coming from.
Localized petrifaction related state effect into English text
##########DEBUG######################
Fixed a bug that the curator of the Museum of Weird History has no "leave" option in dialogue.
Fixed a bug that causes the item detail window can have its x coordinate value smaller than 0 which makes shopping harder.
简体中文
########内容更新########################
在完成主线任务在1978年的王后镇的剧情时,现在会有5份历史的尘埃作为奖励。(不会影响已经完成该部分任务的玩家。非常抱歉。)
你现在可以在奇异历史博物馆用历史的尘埃兑换龍之印章,兑换率确实有点不靠谱(5比1)
加入了动态生成的中药(基本上它们会恢复一定数量的生命值,并且消除一个特定的负面状态。)
在奇异历史博物馆里加入了一间中药店,顺便解释了这个博物馆的资金来源。
在英文本地化文本中加入了石化状态有关的内容。
##########DEBUG######################
修复了奇异历史博物馆的馆长的对话中没有离开选项的BUG
修复了一个让物品细节窗口的X坐标小于0的BUG,该BUG导致了购物时了解物品详细情况变得困难。