1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Public Beta Version 20210817


English
#########Content#####################
New weapon: Pipe (procedurally generated with random attributions.)
Increased the chance for homeless and crazed survivors to drop items.
They may also drop beret and pipe now
You can now wait for non-hostile rats to go away instead of directly engage them.
Added the amount of money crazed survivor may have.
#########System#####################
Added an additional confirmation window when select "surrender" in combat to avoid misclick.
简体中文
########内容更新########################
新武器:水管(动态生成,属性随机)
增加了流浪者和发疯的幸存者掉落物品的概率
他们现在也可能掉落贝雷帽和水管
你现在可以让非敌对的老鼠走开而非直接和它们交战
增加了发疯的幸存者身上可能带有的金钱数量。
########系统改进#######################
在战斗中选择投降时现在会有一个额外的确认窗口,以免发生点错。

Public Beta Version 20210816


English
#########Content#####################
New item: Baseball Bat.
New item: Dirty Coat
Both items are procedurally generated with randomized attributions. Dirty Coat has some very special attributions.
New drop list for homeless and crazed survivor, they shall now drop scrap/Dirty Coat/Baseball Bat
#########System#####################
The additional item drop rolls will only happen if at least one enemy has been defeated in the battle.
Localized "Initial Hatred" special attribution on equipment and perks.
简体中文
########内容更新########################
新物品:棒球棍
新物品:肮脏的大衣
两件物品都是动态生成带有随机属性。肮脏的大衣还有一些比较特殊的属性。
为流浪汉和发疯的幸存者加入了新的掉落列表。他们将掉落 废料/棒球棍/肮脏的大衣。
########系统改进#######################
额外的物品掉落现在只会在击败了至少一个敌人时才会发生。
本地化了防具和特殊属性上的“初始仇恨”属性

Public Beta Version 20210815


English
#########Content#####################
Moved change character appearance tips a bit to the left in the character create scene (the passport scene).
Added 3 new business suit icons. Newly generated business suits will randomly pick one from the total 4 different variations.
Mannequin now takes less damage from thunder damages as they are plastics. (The change affects both enemy or friendly mannequins, including those who look very human.)
New procedurally generated item: Plastic Shirt. (Dropped by the human-like mannequin in the 3D printing store basement.)
New procedurally generated item: Plastic Pants. (Dropped by the human-like mannequin in the 3D printing store basement.)
简体中文
########内容更新########################
在角色创建的界面中把提示改变角色外形的文字内容向左移动了一下主要防止英文文本部分文字无法显示的问题。
加入了3个新的商务西装图标。新生成的商务西装现在会随机从总共四种不同的图标中选取一个使用。
人体模型现在受到更少的雷电伤害,因为它们是塑料做的。(该改动同时影响敌方和我方的人体模型,包括那些看上去近似人类的。)
新物品:塑料衬衫。(3D打印店地下室里那些看着像是人类的人体模型掉落)
新物品:塑料裤子。(3D打印店地下室里那些看着像是人类的人体模型掉落)

DD#29 Friday the 13th

Alright, agents. We live in a supernatural world but that does not mean we need to be superstitious...

Wait, I just found there is a bug that messes around all the graphics tones right now?
Fine, I fixed it after going through all the maps and event commands.
It's caused by an automatic script that modifies the way to display a portrait while somehow RGD does not like the way RMXP stores tone information. What a lovely bug!
At least, now the pipeline can be set up better if I just make the game capable to run in a non-RGD environment. It totally has nothing to do with Friday the 13th.

The Euclid Calendar also seems to malfunction if anyone switches the mouse on/off when inputting the number. Who would do that? I wonder. But, it's still just another bug that gets fixed. It totally has nothing to do with Friday the 13th.

Items that are supposed to give a new skill to a character can somehow erase that skill from that character if it is already learned?! Well, something was obviously wrong in the logic. Thus, some more fixes are applied to solve it. It totally has nothing to do with Friday the 13th.

I found some expired potions in the People's Hospital, they are really cheap. So, I grabbed one and drank. Of course, I got poisoned. It totally has nothing to do with Friday the 13th.

I saw an Internet Addicted Girl wants a bunny, so I went to capture one for her. I successes after the 20th attempt. That's just bad RNG and low binding skill. It totally has nothing to do with Friday the 13th.

I was testing out the new "programming" skill when hacking an enemy combat robot. Instead of causing it much damage, it went berserker. It totally has nothing to do with Friday the 13th.

Meanwhile, I'm feeling a bit fatigued from the side effect of the COVID-19 vaccine I just took yesterday. A civil lawsuit I'm working on turned out maybe a criminal case. The Perfect World stock went well until today some media reports their cruelty to one of their laid-off employees and consequently wiped out all the profits. It totally has nothing to do with Friday the 13th.

Such is the story that happened in the week that has a Friday on the 13th. It totally has nothing to do with Friday the 13th.

Why so serious? :)
After all, the bound between this game and the reality is just that thin.

Today's changelog:
English
#########Content#####################
Some survivors may be found in the 1978 version of the Queensmouth. However, their minds are broken. Thus, they are hostile. (That's the early stage of the shade infection comparing to the mayor.)
There is usually at least 1 shade near those crazed survivors.
#########System#####################
Made the game possible to run on original RMXP without RGD. (However, save files cannot be shared between those 2 versions.)
The non-RGD version is just for users with programming experience. Thus, it's not provided by default. You can just copy over RMXP's exe and dll and remove RGSS301.dll to run it.
I'm just using it for one very specific purpose.
###########DEBUG#######################
Major bug fix: solved a problem all the tones got messed up because of an automated change in 20210801. RGD failed to write back the tone data correctly.

Public Beta Version 20210812

English
#########Content#####################
New dialogue option for Weishaupt regarding the Foundation.
New item: Life Potion (Expired) It's a procedurally generated item sold in the "People's Hospital" to test the new item generator. It's cheap. But, it may randomly have side effects.
#########System#####################
The game will now remember where you drag-drop the mini-map window so that its position does not reset every time when the map is initialized.
It's also saved in the save files.
A standardized external item generator code structure has been set up. It may be useful for modding and make procedurally generate items easier. (To make things a bit optimized than the old system, I'm using a hash table instead of a normal array this time.)
简体中文
########内容更新########################
现在你可以向魏萨普询问关于基金会的事情。
新物品:生命药水(过期的) 用于测试新的物品生成框架用的东西,在“人民医院”有售。价格非常便宜,但是可能随机附带副作用。
########系统改进#######################
系统现在会记住你拖动小地图窗口的坐标,小地图窗口现在会始终在你自定义的位置显示而非在每次地图载入后重置该窗口的位置。
同时,这个坐标也会被保存入存档中。
标准化的外置物品生成器代码结构设置完毕。可能对于MOD和制作动态生成物品有用。(为了效率优化的原因,本次使用了哈希表而非此前的数据结构的数组。)