Agents and investigators, it's time for another week's developer's diary.
But, first, we are having some suspicious situations in Liu.
Your operations have been watched by those guys.

They are monitoring you from a distance. They will escape if you get too close.
However, you can still get rid of them by deploying traps.

They are wearing Chinese opera masks. Thus, it is likely that the Dragons (or at least the Dragon's subdivisions in China) are sending them to you. There is no evidence so far. Their motivations are also unknown for now.
Regarding the masks, here is what an Illuminati doctor says:

In this secret world, everyone wears masks for quite obvious reasons.
Almost everyone wants to keep things quiet to avoid getting too much attention. The civil system in the "normal" world can't fully understand what is happening. Thus, a hunter who kills a human-like monster in a city may still be charged with murder. Furthermore, in a city like Liu where there are security cameras everywhere, even a slight crime may be detected immediately and police forces will get called in. Secrecy becomes so important that someone built "This is a bar" to work as a huge brainwashing center making sure people will think all the strange things happening around them as "normal." No matter what that is, it can be simply explained: "Because...this is a bar..."
The exception is when members of secret societies find themselves already in a hot spot where a crisis is already taking place. The zombie outbreak in Queensmouth is in such a case. Local residents are under direct threats of supernatural activities. They have seen enough and there is no need to cover their eyes. At least when such a crisis is still ongoing. In this case, the masks worn by different secret society members may serve a different purpose. It may provide protection or attribution enhancement to let agents handle the situations better. For example, in one of this week's updates, the blueprints of Illuminati's gas masks can now be acquired. Craft them from a 3D printing machine and you can find them very useful against poison hazards.
Meanwhile, as the development is back to the north side of Queensmouth town, the main story will be continued from here. The Illuminati front base can now be entered if you've already completed previous stories. Their soldiers may or may not be hostile to you depending on your story progress and the choices you make.
The Mayor of Queensmouth can now also be found in the town hall. But, he has become something...different.

The shade does not only consume people's memories, invading the collective consciousness of humanity. They may sometimes infect and turn people as well. When he is defeated, you may discover the tragedy of his own story and a clue about how the shade comes to Queensmouth in 1978 in the first place.
That's for this week. More story-related content is scheduled next. But, making art assets is very time-consuming and I am honestly not really good at that.
Today's update log:
English
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Added a strange girl in the Queensmouth Airport Control Center.
Added a merchant and Illuminati Shirt in the Queensmouth Airport Control Center.