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[Neolithic]To the End News

Public Beta Version 20210906

English
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New drop list for the crazed workers in the Unfinished building. It contains hard hat, brick, scrap, stopped clock, and random shirts/pants/boots.
New item: Empty Glass Bottle. Can be melt into glass
Increased the price of vodka.
However, you will now get an empty glass bottle after drink vodka.
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Steam version will now try to install D3D redistributable, from Steam server, not part of the game, trying to solve the "Failed to create Direct3D device" problem to some players.
简体中文
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未完之建筑中发狂的工人现在有了一张物品掉落列表,包含了:安全帽,板砖,废料,停滞的钟表,以及各类随机生成的衬衫、裤子、靴子。
新物品:空玻璃瓶 . 可以熔化成玻璃
增加了伏特加的价格。
但是,你现在可以在喝完伏特加后获得一个空玻璃瓶。
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STEAM版本现在会自动尝试安装D3D, 文件来自STEAM,未打包在游戏内,以尝试解决"不能创建Direct3D设备"的问题。

Public Beta Version 20210905

English
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New crafting material: Stone
New item: Brick (Procedurally generated weapon. It can have prefixes. And yes, you can get a very persuasive brick.)
Bricks can now be found in the supply boxes in the Unfinished Building 3F/4F/Worker's Dormitory.
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Optimized NPC on NPC / NPC on Player collision detection, a coordinate cache has been implemented.
It's likely going to keep FPS stay at 60 in Liu when the player is not moving, no matter how many NPC has been generated.
Previously, if you intentionally cause a traffic jam, the FPS may drop to 30.
Big objects such as vehicles are not optimized yet as they follow a different set of rules. The cache itself may also be further optimized in the future.
简体中文
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新的制造原料:石头
新物品:板砖(动态生成的武器。可以带有前缀。对,你甚至可以找到令人信服的增加说服力的板砖。)
板砖现在可以在未完之建筑3楼、4楼、工人的宿舍区域的补给箱中找到。
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优化了NPC之间以及NPC与玩家之间的碰撞检测,加入了一个坐标缓存。
基本上这能够确保在玩家不动的时候FPS就算在疁城也能保持在60,不管已经生成了多少NPC了。
此前,如果你刻意造成严重的交通堵塞,那么FPS可能会掉到30。
大型物体,比如车辆目前尚未优化,因为它们有额外的碰撞检测规则判定。这个缓存本身也有进一步的优化空间。

Public Beta Version 20210904

English
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Baseball Bat, Police Baton, Pipe may now have "Persuasive" prefix.
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New generic prefix: Persuasive ( Increase speech skill. "You can get more of what you want with a kind word and a gun than you can with just a kind word." )
简体中文
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棒球棍,警棍,水管现在可能带有“令人信服”的前缀。
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加入通用词缀:令人信服的 (增加说服力。 有道是“你带着一把枪去说服别人时往往比你只是去说服别人时更有效。” )

DD #32 Unusual Items of Normal People

Hello! Welcome to another week's developer's diary!

It's an unusual week in the game industry of China.
On Monday, a government regulation banned all people under 18 years old from playing games except from 8 pm to 9 pm on the weekend. That effectively killed every companies stock price. However, some good companies immediately took action to save the market. For example, Perfect World announced another round of stock repurchase that worked miracles the next day! I will also not comply with such ridiculous regulations. I consider it lacks basic humanism. It's only fair to let NEOLITHIC can be played by anyone at any time no matter their age or nationality. (Still, a mature content warning applies. But, I will leave the choice to you instead of conceding it to a big government.)

Maybe we are all normal people who live in this world, carrying on to mind our own business. However, all normal people have their own stories. As I am working on the loot systems, I consider it may be a good idea to reflect that part even in the loots you get from the enemies.

With the prefixes system in place, there are some fancy loots with great attributions you can acquire from defeating lots of different enemies. However, a random zombie you put into peace may have their family and loved ones before the tragedy happens to the Queenmouth; an office worker you decide to rob in Liu may need that money to pay his family's bills; there are also rumors that whenever a life ceases to exist, a clock will stop permanently on the exact time. I wonder if that can make them a bit more like living or once-lived people in the game.

In addition to those that may be viewed as "junk items" by some, they shall now also have the possibility to possess items with special attributions. Some "normal" items held by "normal" people may not be just so "normal" after all. One example from real life is, you may find an amulet saving someone from a gunshot. That may happen in the game now as well.

The logic in a supernatural world is that people live on, no matter how humble they are, their life stories will make those "normal" items meaningful, Which transcended into special attributions. There are many people generated in the game every minute in the streets of Liu. Some you may never see again. There may be no chance to tell their life stories for each one of them. However, at least, let what they remain as evidence of their short-lived life.

From the technical point of view, by this week, the most common enemies (some may just be your victims if you decide to be evil.) have their drop list updated to the new prefix and procedurally item generation systems.

Other updates of this week include the open of the 2nd floor of Queensmouth fire department with interesting loots; Item detail window improvements; some quality of life improvements and bug fixes regarding the prefix and item generation system.

That's for this week.

Today's changelog:
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New item: Pants (Procedurally generated version. It can have prefixes)
New item: Photo of Loved One. (Procedurally generated item with randomness in its value. It's a test for Bazaar to take procedurally generated items. It can also be melted into paper.)
New item: Dunning Letter. (Procedurally generated junk item. Can be melted into paper.)
New item: Briefcase (Procedurally generated offhand equipment. It can have prefixes.)
New item: Costume Jewelry (Procedurally generated. It can have prefixes.)
Updated the firefighter zombie's drop list to include the "Photo of Loved One."
Added a new drop list for random office workers in Liu. It includes: "Photo of Loved One","Briefcase ", " Dunning Letter", "Rou Baozi", "Magic Pen", "Stopped Clock", "Business Suit", and random shirts/pants/boots.
Added a new drop list for random young girls in Liu. It includes: "Photo of Loved One", " Dunning Letter", "Stopped Clock", "Tea", "Bobby Pin", "Costume Jewelry", and random shirts/pants/boots.
Added a new drop list for all zombies that currently do not have a drop list, the list contains: "Photo of Loved One", " Dunning Letter", "Stopped Clock","Bone","Life Potion", "Bobby Pin", "Costume Jewelry","Empty Can", "Scrap", and random shirts/pants/boots.
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Fixed a bug that equipment's attack value was not displayed in item detail windows.

Public Beta Version 20210901

English
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New area: Queensmouth Fire Department 2F
There is a chest behind a door with a difficult lock.
The chest contains the blueprint of fire axe and a turnout coat with 3 random prefixes.
The name of the coat will likely be very long. Thus, maybe consider using a "magic pen" to rename it to whatever you want.
Added Fire Extinguisher into the firefighter zombie's drop list.
Removed some high-tech items in the map of the 1978 versions of the Queensmouth.
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A system is now in place to allow external code to overrule the default prefix-list in an item's procedurally generation code.
简体中文
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新区域:王后镇消防局2楼
该区域有一道有较高难度的上锁的门。
门后有一个箱子里有消防斧的设计图和一件有三个随机词缀的消防服。
因为词缀很多,所以这件消防服的名字会很长。因此,建议用"魔术笔"把它的名字改成任何你觉得更好听的名字。
消防员僵尸现在可能掉落灭火器。
在1978年版本的王后镇的地图上移除了一些过于高科技的物品。
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一个允许外部代码重载一个动态生成物品的默认的前缀代码的系统被加入。