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DD#29 Friday the 13th

Alright, agents. We live in a supernatural world but that does not mean we need to be superstitious...

Wait, I just found there is a bug that messes around all the graphics tones right now?
Fine, I fixed it after going through all the maps and event commands.
It's caused by an automatic script that modifies the way to display a portrait while somehow RGD does not like the way RMXP stores tone information. What a lovely bug!
At least, now the pipeline can be set up better if I just make the game capable to run in a non-RGD environment. It totally has nothing to do with Friday the 13th.

The Euclid Calendar also seems to malfunction if anyone switches the mouse on/off when inputting the number. Who would do that? I wonder. But, it's still just another bug that gets fixed. It totally has nothing to do with Friday the 13th.

Items that are supposed to give a new skill to a character can somehow erase that skill from that character if it is already learned?! Well, something was obviously wrong in the logic. Thus, some more fixes are applied to solve it. It totally has nothing to do with Friday the 13th.

I found some expired potions in the People's Hospital, they are really cheap. So, I grabbed one and drank. Of course, I got poisoned. It totally has nothing to do with Friday the 13th.

I saw an Internet Addicted Girl wants a bunny, so I went to capture one for her. I successes after the 20th attempt. That's just bad RNG and low binding skill. It totally has nothing to do with Friday the 13th.

I was testing out the new "programming" skill when hacking an enemy combat robot. Instead of causing it much damage, it went berserker. It totally has nothing to do with Friday the 13th.

Meanwhile, I'm feeling a bit fatigued from the side effect of the COVID-19 vaccine I just took yesterday. A civil lawsuit I'm working on turned out maybe a criminal case. The Perfect World stock went well until today some media reports their cruelty to one of their laid-off employees and consequently wiped out all the profits. It totally has nothing to do with Friday the 13th.

Such is the story that happened in the week that has a Friday on the 13th. It totally has nothing to do with Friday the 13th.

Why so serious? :)
After all, the bound between this game and the reality is just that thin.

Today's changelog:
English
#########Content#####################
Some survivors may be found in the 1978 version of the Queensmouth. However, their minds are broken. Thus, they are hostile. (That's the early stage of the shade infection comparing to the mayor.)
There is usually at least 1 shade near those crazed survivors.
#########System#####################
Made the game possible to run on original RMXP without RGD. (However, save files cannot be shared between those 2 versions.)
The non-RGD version is just for users with programming experience. Thus, it's not provided by default. You can just copy over RMXP's exe and dll and remove RGSS301.dll to run it.
I'm just using it for one very specific purpose.
###########DEBUG#######################
Major bug fix: solved a problem all the tones got messed up because of an automated change in 20210801. RGD failed to write back the tone data correctly.

Public Beta Version 20210812

English
#########Content#####################
New dialogue option for Weishaupt regarding the Foundation.
New item: Life Potion (Expired) It's a procedurally generated item sold in the "People's Hospital" to test the new item generator. It's cheap. But, it may randomly have side effects.
#########System#####################
The game will now remember where you drag-drop the mini-map window so that its position does not reset every time when the map is initialized.
It's also saved in the save files.
A standardized external item generator code structure has been set up. It may be useful for modding and make procedurally generate items easier. (To make things a bit optimized than the old system, I'm using a hash table instead of a normal array this time.)
简体中文
########内容更新########################
现在你可以向魏萨普询问关于基金会的事情。
新物品:生命药水(过期的) 用于测试新的物品生成框架用的东西,在“人民医院”有售。价格非常便宜,但是可能随机附带副作用。
########系统改进#######################
系统现在会记住你拖动小地图窗口的坐标,小地图窗口现在会始终在你自定义的位置显示而非在每次地图载入后重置该窗口的位置。
同时,这个坐标也会被保存入存档中。
标准化的外置物品生成器代码结构设置完毕。可能对于MOD和制作动态生成物品有用。(为了效率优化的原因,本次使用了哈希表而非此前的数据结构的数组。)

Public Beta Version 20210810

English
#########Content#####################
New quest: An Internet Addicted Girl and Bunny (The blueprint of the Illuminati Body Pillow is the reward.)
#########System#####################
The popup about the mouse is enabled/disabled when using the hotkey M is now much faster to disappear so that it will not feel like the game is frozen.
###########DEBUG#######################
Fixed a bug that when using the mouse switch hotkey (M) to enable/disable mouse during input a number when using The Euclid Calendar there is a visual bug.
简体中文
########内容更新########################
新任务:网瘾少女与兔纸 (光照派等身抱枕的设计图是任务奖励。)
########系统改进#######################
鼠标开启和关闭的提示信息现在将会更快地消失。以避免卡顿。
###########DEBUG#######################
修复了在使用欧几里得日历输入一个数字的同时适用鼠标开关M键来开启或关闭鼠标时会发生一个窗口显示错误的BUG。

Public Beta Version 20210809

English
#########Content#####################
The "Strange Girl" will display her name in dialogue if you already found it. It's not linear. Thus, it may happen in different orders.
Added more story content in the main story and the Queensmouth Airport Control Station.
Corrupted Bots and the infinite machine are now harder to get burned. (But, not impossible.)
#########System#####################
Added a new modifer when apply states which can be linked to a skill's script
简体中文
########内容更新########################
"奇怪的小女孩"现在会在你发现她的名字后在对话中使用这个名字。因为过程并非线性。因此可能有不同的发生可能性。
主线故事和王后镇机场指挥站加入了一些新的故事内容。
被腐化的机器人和无尽机器现在较难以起火燃烧。(但是,并非完全不可能发生燃烧。)
########系统改进#######################
在添加状态时增加了一个额外的调整器,可以链接到技能的脚本上。

Public Beta Version 20210808

English
#########Content#####################
New life skill: Programming (XP can be gained by choices in stories and using related skills.)
It is now possible to hack the 3D printer in the 3D printing store. (Need programming level 3)
New item: Hack Tool. (Sold in Bazaar. Grant skill "Quickhack - Spark". Improve programming skills. Procedurally generated.)
New skill: Quickhack - Spark. (Targetting machine types of enemies, bypassing most of their defense, damage based on programming skill.)
New item: Illuminati Hack Tool. (It's a hack tool with a higher price and potentially better attributions. Procedurally generated.)
#########System#####################
A minimum of 1 exp will be added to life skills when gaining life skill experience.
A minimum of 1 exp will be added to weapon proficiency when gaining weapon proficiency experience in battle.
Made the life skill window less transparent so that the content shall be more visible.
Added code support for procedurally generated items to grant skills.
#########DEBUG#####################
Fixed a bug that if a skill is already learned and also granted by an item resulting both of them disappear.
简体中文
########内容更新########################
新的生活技能:编程 (经验值可以从使用相关剧情选项和相关特技获得。)
3D打印店的打印机现在可以被黑了。(需要编程等级3)
新物品:黑客工具。(在巴扎贩卖,提供技能“快速黑客-短路”。提高编程能力. 动态生成,有随机属性。)
新技能:快速黑客-短路 (仅作用于机械类目标,能够无视目标大部分的一般防御属性,伤害基于使用者的编程能力。)
新物品:光照派的黑客工具(价格更贵的黑客工具,不过可能属性更好。动态生成,随机属性。)
########系统改进#######################
在生活技能获得经验时,现在至少会有1点经验值。
每次战斗获得的武器熟练度经验值现在至少为1点。
生活经验窗口的透明度降低,提高内容的可读性。
加入了对于动态生成的物品上附带技能的代码支持。
#########DEBUG#####################
修复了已经习得的技能从物品再次获得后两个都会消失的BUG