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[Neolithic]To the End News

Update, Version 20230523


English
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[Character Customization]Added a new playable male character variation: The Patient.
简体中文
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【角色自定义】加入了新的可用男性角色造型:病人。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/a045479c

Update, Version 20230522


English
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[Gun]Gun's status effect apply chance is now calculated for each bullet that successfully hit the target instead of calculated after the entire sequence. Consequently, that makes guns with status effects benefit from large mag.
[Weapon]If a weapon can apply or remove status effects, it will now automatically display in their item detail windows. The change may have some conflicts with some old weapons. But, that shall be minor as it's just a text display issue.
[Weapon]Removed the manually set text on newly procedurally generated weapons that can apply poison or bleeding. They are now all using the new system.
[Weapon Module]If a weapon module can add new status effects on weapons, it shall now display in the item detail window.
[Gun]Gun's raw weapon power can no longer go below 1 after all modifications. (Previously, it cannot go below 0.)
[Gun Module]New Gun Module: Pistol Shock Mag. (-Power, -Ammo Capacity, Can Paralyze Enemy, Add Electric Element.)
All three gunsmiths currently in the game sell Pistol Shock Mag. So, technically, you can now make a Taser.
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[Weapon]Added logical layers to get a weapon's status effect array and element array when taking modules on the weapon into account.
[Weapon Module]Added function to allow modules to add status effects and elements to a weapon.
简体中文
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【枪械】枪械的状态附加效果现在对每颗命中目标的子弹单独计算。而非在整个第一人称射击模式结束后计算。从而,让带有状态效果的枪械可以从更大的弹夹获得更高收益。
【武器】如果一种武器可以附加或解除状态效果,那么现在会自动显示在其物品详细信息窗口中。可能和某些旧装备有冲突。但是,出现的问题不会太严重,毕竟只是文字显示的问题。
【武器】消除了新的自动生成的会造成流血或中毒的武器上的人工输入的状态变化说明文字。现在统一采用新的自动化系统。
【武器部件】如果一个武器部件会为武器增加状态变化效果,那么这个性质会被描述在物品细节窗口中。
【枪械】枪械的基本威力在各种修正后现在无法低于1.(此前是无法低于0)
【枪械部件】新枪械部件:手枪电击弹夹。(-武器威力,-弹夹容量,可以让目标麻痹,对武器加入电属性)
游戏中目前三个枪械师均贩卖手枪电击弹夹。所以,技术上讲,你可以自己造一把电击枪了。
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【武器】加入了在获得武器的状态变化数字和元素数组时的逻辑层,将武器上的部件也加入到计算中。
【武器部件】加入了支持武器部件给武器加上新的状态效果和元素的功能。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/e74b34fd

A lot of things are happening in Belgorod, I will gather them tomorrow.
在Belgorod有大量事件发生,会在明天的小剧场中加入。

Update, Version 20230521


English
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[Skill]Changed the icon of "Spirit of Light."
[Skill]Added light element to "Spirit of Light."
[Lost in the Sand]Story continues. (Variable 960 -> 970. If Alicia is in your group, there is some additional content.)
[Item]New item: Necklace of Light
[Bazaar]The magic item merchant now sells Necklace of Light.
简体中文
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【技能】改变了光之精灵的技能图标。
【技能】在光之精灵上加上了光属性。
【迷失于沙粒中】故事继续。(变量960->970。如果艾丽西亚在队伍里,会发生额外的剧情。)
【物品】光之项链
【巴扎】魔法物品商人现在贩卖光之项链。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/4e027870

Update, Version 20230520


English
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[Skill]New Skill: Spirit of Light
[Effect]New Status Effect: Spirit of Light
[Item]New Item: The Last Light of Aten (Unique item with fixed attributions.)
[Beneath the Sphinx]Added new document: Akhenaten's Journal
[Lost in the Sand]Added story content at the end of the optional secret path beneath the Sphinx.
简体中文
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【技能】新技能:光之精灵
【状态】新状态效果:光之精灵
【物品】新物品:阿腾的最后光芒 (有固定属性的独特物品)
【狮身人面像密室】加入了新文档:阿克纳腾的日记
【迷失于沙粒中】在狮身人面像密室的非必要的秘密通道的结尾,加入了故事内容。

Latest News From Ukraine/乌克兰小剧场
https://controlc.com/9c137e43

DD#121 The Riddle of Sphinx

Hi, everyone. Welcome to another week's developer's diary.

This week, the update is mainly on the content of the main storyline.
Here is a short trailer:
[previewyoutube][/previewyoutube]
For players in China, here is an alternative link: https://www.bilibili.com/video/BV12h4y1t7Pm/

Now, let's break it down a bit.
First, we got a new Sphinx boss fight

Each boss fight shall have somewhat unique mechanics. The one for the Sphinx is the riddles. The attributions of the Sphinx are quite high. Neither guns nor other physical attacks can cause match damage. However, just like in ancient tales, the Sphinx likes asking riddles. If you can find the right answer for each riddle, you will find the difficulty dramatically reduced. It starts with a bit of serious riddles. But, late on, you may find some funny or even memetic riddles and answers. So, have fun! :)

Second, a room beneath the Sphinx
Once again, when googling Sphinx, you can find a lot of rumors about a secret room, a library, or an archive beneath the Sphinx. Thus, here we are. As we need to figure out how to get inside the Black Pyramid, here is where we need to investigate. However, you will find much more than just that. There are other clues, telling this story from a different perspective of the story. But, this is optional. I don't want to make the main story itself becomes too tedious as it is already quite long compared to most other games developed with RPG Maker engines. Thus, you can still skip some parts of the story and rush to see what's going on in the next part of the story. As a bonus point, you will find one of the professors you are asked to look for in this mission.

Here is where we get the investigation board inside the Sphinx.

This part is totally optional. Look around, additional documents will need to be collected first to solve this puzzle. This is the part where the professor failed. But you may succeed. In the end, you may find a secret of the Aten Cult that even most cultists do not know. (Unfortunately, the last part of this optional path is still working in progress. But, we are getting there to tell the full story.)

There are more about this week's updates. Such as the answer to why the undead Rome soldiers can be found in this secret room. Such as the behavior change of the brainwashed slave enemies, they will now try to escape after their slavemasters die. Such as the battle mechanic changes that allow you to let an enemy escape the battlefield instead of automatically intercepting them. We also had some temporary problems with our wiki. But, gladly, the issue was solved.

That's for this week. The story in Egypt will reach its climax in the Black Pyramid. But, it may take some time to get everything done right. Nevertheless, we are getting there.

Today's changelog:
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[Outside the Black Pyramid]Added an animation on the player's character when failing to harvest the power of the sacrifice circle.
[Outside the Black Pyramid]Added some sandworm enemies on the left hill. If you leave the hill, they will stop chasing you.
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[Outside the Black Pyramid]Fixed a bug that the short animation on vengeful spirits may not play when failing to harvest the power of the sacrifice circle.

Latest News From Ukraine:
https://controlc.com/da1dd5e1