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[Neolithic]To the End News

Update, Version 20220920


English
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[Abandoned Mine] "Mr. Evans" now looks a bit different from generic shade-infected characters.
[Abandoned Mine] Added "Traffic Sign: Stop" to Pukwuwablin's item drop list.
[Pet Management]You can now directly teleport your pet to storage at a small cost of money. This option only appears if you have enough money and still have space in the pet store. It cannot be used during either of the two prologues.
[Pet Management]Added sound effect when successfully storing/withdrawing pets from caretaker services.
[Pet Management]Added 4 more free pet storage slots.
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Added a constant manager.
简体中文
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【废弃矿洞】改变了【埃文斯先生】的外观,现在他和普通的被暗影感染的人员略有不同。
【废弃矿洞】在普库瓦哥布林的物品掉落列表中加入了【交通牌:停止】
【宠物管理】你现在可以直接将队伍中的队伍传送到宠物仓库进行保存,只需要花费一笔较小的费用。该选项只会在你持有足够的金钱并且宠物储存空间未满时出现。并且在任何两个序章的过程中无法使用。
【宠物管理】当成功使用看护者服务存放或提取宠物时,现在会播放一个音效。
【宠物管理】增加了4个免费的宠物储存栏位。
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加入了一个常量管理模块。

Update, Version 20220919


English
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[Abandoned Mine]After the main story of Queensmouth finishes, you can now ask Zhang Yin and Harold in the safehouse about how they got into the church. The answer shall be quite obvious by now.
[Abandoned Mine]"Mr. Evans" now spawns in the 4th area of the abandoned mine. He will attack along side with other shades.
[Abandoned Mine]New document: <> (It's dropped by "Mr. Evans" after you defeat him.)
[Battle]Guarding can now reduce enemy's firearm damage by half.
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Unified shade creature dynamic enemy group generation code into one function in the Enemy Troop Manager, to reduce duplicated code.
Added a generic readable book template to generate different readable books.
简体中文
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【废弃矿洞】在王后镇的主线剧情完毕后,你现在可以在安全屋询问张银和哈罗德他们是如何进入教堂的。答案应该已经很明显了。
【废弃矿洞】【埃文斯先生】现在会在废弃矿洞的第四个区域出现。他会和周围的暗影生物一起发动攻击。
【废弃矿洞】新的文档:《约翰·埃文斯的最后一搏》(在击败【埃文斯先生】后掉落。)
【战斗】防御现在可以让敌人的枪械攻击伤害减半。
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将暗影生物的动态队伍生成代码集中到了敌人队伍管理器中的一个统一的函数中,从而降低重复的代码数量。
加入了一个可以生成各类可以阅读的图书的物品模板。

Update, Version 20220918


English
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[Abandoned Mine]Added the 4th area of the Abandoned Mine. It's only accessible after the "Sins of the Father" has progressed to a certain stage.
[Abandoned Mine]The Abandoned Mine finally reached its destination, providing answers to two unanswered questions during the main story.
[Abandoned Mine]Basically, you can now find out how the other group gets into a sealed location and what the real purpose of the miners is.
[Abandoned Mine]As the 4th area is connected to another place. Using Butterfly Wings here can lead you to the safe locations of both.
[Abandoned Mine]Added the 6th document of a miner in the 4th area. You can also find the fate of the author of those documents nearby.
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Butterfly Wings can now support an area that belongs to multiple location tags.
When using Butterfly Wings in the Secret Tunnel of Queensmouth, you will now get the location "the Preist's House" instead of "the Dungeon Entrance." (Just a text change to make it clearer.)
简体中文
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【废弃矿洞】加入了第四个区域。这个区域需要当主线剧情【父辈的原罪】到达某一个特定的位置之后才能进入。
【废弃矿洞】废弃的矿洞终于链接到了挖掘的终点。从而可能提供两个此前剧情中未解之谜的答案。
【废弃矿洞】基本上你可以知道为什么另外两个人可以进入被封印的某个区域,以及那些矿工挖掘一个已经废弃的矿洞的真实目的。
【废弃矿洞】由于第四个区域连接到另外一个地点,所以在此处使用蝴蝶之翼能让你选择前往任何属于两个地点之一的安全区域。
【废弃矿洞】在第四个区域加入了第六篇矿工的文档。在附近能发现所有这些文档的作者的最终命运。
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蝴蝶之翼现在可以支持一个同时属于多个地点的场景。
在王后镇的秘密通道中使用蝴蝶之翼时,你现在会得到的地点是【牧师的屋子】而不再是【危险区域入口】(只是文字变化,让目的地更加清楚。)

Update, Version 20220917


English
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[Abandoned Mine]Added item drop list for Pukwuwablin
[Abandoned Mine]Depending on the main story progress, the cave-in in the north part of the 3rd area may or may not be cleaned.
[Abandoned Mine]Added more junk piles in the 3rd area.
[Abandoned Mine]Added more decorations in the 3rd area.
[Abandoned Mine]Adjusted the spawn areas of Pukwuwablins. They are now a bit far away from junk piles.
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Upgraded the free demo version's Steam cloud space to match the main game version's cloud space size.
But, I have no idea why anyone will need that much space as Steam does not allow the demo version to use the Steam Workshop.
简体中文
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【废弃矿洞】普库瓦哥布林的物品掉落列表
【废弃矿洞】第三个区域北部的塌方区域会根据主线剧情决定其是否已经被清理干净了。
【废弃矿洞】在第三个区域加入了更多可以挖掘的垃圾堆。
【废弃矿洞】在第三个区域加入了更多的装饰物。
【废弃矿洞】调整了普库瓦哥布林的生成位置。它们现在会和垃圾堆保持有一定的距离。
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升级了免费试用版的Steam云端存储空间,现在它和正式版的空间一样大了。
但是,我并不知道为什么有人会用那么大的空间。毕竟Steam并不允许免费试用版使用创意工坊。

DD#87 Dig Deeper

Hi, everyone. Welcome to another week's developer's diary.

The main story in Queensmouth may have ended. But, that's not everything. It's also not the first time someone tries to break the seal of the thing in the church. Thus, here comes the story about an abandoned mine located in the mountains near Queensmouth town, an abandoned mine that was supposed to be depleted a long time ago. Yet, not too long ago it was bought by a mystery person.

However, when the story of the game starts, the mine was abandoned once again. A warning sign is stationed at the entrance informing any visitor that this mine is closed by the order of the town council. Only the roaming skeleton miners that can be seen everywhere in this mine remind people that this place may not be totally dead yet. They still carry their hard hats and pickaxes, trying to fulfill whatever the last order they were given, in futile efforts to dig deeper.

Yes, dig deeper that's all that's left in their purpose. They were promised good salaries, long vacation days, and no need for any previous experience. Yet, the moment they get into the mine, their fate was sealed. Slowly they changed. No more desire remains other than to dig deeper.

Should they process with no opposition, maybe they could have success. Unfortunately for them, there is someone else in this cave. A race, once well known in the past ages of myth, retreated from the everlasting urbanization of human activities. They are now residents in this cave as well. They may not be a force of good. Yet, they understand just how bad it is to unleash an evil so great that can endanger their existence as well. The miners were attacked. They were first confused, then it turned into frustration. How dare those ugly creatures deny their purpose! How dare they stop them from digging deeper!

A war broke out and history was lost in a cave-in. Maybe the miners failed back them. Maybe not. As mindless undead creatures as they are now, they have plenty of time to dig deeper.

But what for? No matter. They have stopped thinking. Such is the story in an abandoned mine. Hundreds of miners still remain. Their pickaxes echo the phrase to dig deeper. And so shall we to this story as we dig deeper.

Other than digging deeper in the abandoned mine. We also have some system optimizations and bug fixes that took place this week. Meanwhile, some players can finally do something they want with the succubus in the Unlucky-13 Motel. There is a censored cutscene. But, it also comes with an uncensored mod in the workshop. It may be fun. Yet, it leads to a tragic ending. (OK, on the good side, once again, there is an achievement.) That's it. For now, let's not dig deeper. :)

That's for this week. The story will continue.
Meanwhile, the last sale before the price increases will end soon.
But, the free demo version that carries the latest news of the war to penetrate the censorship of the Great Firewall will remain and the price in the Ukraine region will not change.


Today's changelog:
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[Abandoned Mine]Most parts of the 3rd area is now accessible. (Still need a lot of decorations.)
[Abandoned Mine]New enemy: Pukwuwablin (Fully animated.)
[Abandoned Mine]Added a junk pile that can be mined in the 3rd area.
[Abandoned Mine]Added 2 new documents in the 3rd area.
Added new element type: VS Goblin.
You can now ask non-hostile bats to go away. (The goal of this change is to solve some traffic problems in some narrow caves like the Abandoned Mine.)
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Fixed a bug that causes the special battle mechanics of raiding the mayor's office during the [Wrong Side of the History] mission remains after that battle. (Thanks to Lawer's bug report.)