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[Neolithic]To the End News

DD#132 The Day We Count Three

Hi, everyone, welcome to another week's developer's diary.

As planned, the main story quest "Lost in the Sand" is completed. After you talk to Captain Nameless, he will give you a quick rundown of your previous choices and their immediate impact. Based on those choices, you may get various rewards such as attribution points and exp. You can also get Harold as a permanent teammate to join your future adventure. That concludes chapter two of the main story.

As mentioned before, the game's price on Steam shall increase after the completion of each main story chapter so that all existing players can find not just gain more and more game content but also increase our Steam account value. Just like the last time, the price increases will take place at least one month after this developer's dairy. Before that, there will be one more sale just like we did last year when the first chapter of the game was completed.

A bit more details on certain regions:
The regional price of Ukraine will not increase and will stay as low as possible because the war is still going on.
The regional price of Argentina and Turkey may have a significant increase because Steam seems increased the "suggested price" in those regions.
Any feedback on the price change is welcome as the action will only take place one month later and I intend to make this as transparent as possible.

Now, it's time to count three for the new chapter. It starts with the new main story mission "The Anomalous Nation," taking place in the Nise Federation, an archipelago nation that suddenly appeared in this world's reality in 2004. If you have played SAPC++, you may already have some clues about what happened. However, that is not required. During the story, you will find out the truth behind this event. This is also the third time we return to the "Stone Age." Well, it's just not that Stone Age anymore. Thousands of years have passed. Or, is this actually thousands of years before that will happen? Anyway, it's the story of another time and space. It may be the end. It may be the ouroboros. Only one thing is certain, that is we are still moving forward in this timeline.

As the first stop in the new chapter, you will travel to Marinas via the trains of the Wonderland Travel Agency. (That's also the reason that we got a lot of updates about the Wonderland Travel Agency before this part of the story is revealed even though the random map generator is not necessarily directly linked to the story content. :D )

The development of Marinas is still underway. It certainly no longer looks like what it was in that online game or previous iterations of this world. It's something new with its own population system that you can find townfolks move on in their own life agenda just like that is implemented in Liu. It has its own map style. And, it cannot be called a fishing town if you cannot buy relatively cheap fish there. Thus, it may be a good idea to buy a lot of fish and then sell that to the sushi bar in Liu to make some profits. You can also find it's quite easy to get seawater in Marinas.

That concludes the big picture of what is going on in the game right now. But we also got some other changes this week. For example, all Bosses in randomly generated locations will now drop a golden chest after you defeat them. You will receive at least a set of Butterfly Wings and a "+2" quality weapon from the chest so that no boss is too mean in their loots. The overall goal is to make defeating Bosses more rewarding while also eliminating the inconvenience of backtracking your steps after defeating them in some cases. To make things more fun, you can even take the chest itself. You can use it as container-type furniture or just melt it for gold. :)

That's for this week. But, unfortunately, something else also counted three this week. That is the Baldur's Gate. The full release of Baldur's Gate is slowing down the development of our game because I failed a dice check to resist the temptation of playing it. But, look on the good side, maybe I will steal some ideas from it and port them into ours. :P

Today's changelog:
############Content################
[Marinas]Added more decorations.
[Marinas]Added a junk merchant.
[Marinas Station]Added a restroom.
[Environment]New Environment Type: Seaside.
############Debug#################
[Marinas]Fixed a waypoint error in the local population system's pathfinding.


Latest news from Ukraine:
https://controlc.com/e4945adf
https://pastelink.net/ftcwnih4


Update, Version 20230803


English
############Content################
[Marinas]Added some trash bins that can be searched. (They will auto-refill after being searched just like other trash bins in other locations.)
[Marinas]Added a fish vendor. (He also sells seawater. You can establish a trade route between this vendor and the sushi bar in Liu to make some profits.)
[Liu]Increased the profit you can get by selling fish to the sushi bar by about 10%.
[Butterfly]Added the restaurant in Liu as a location that you can teleport to. (It requires visiting this location once after this update to unlock.)
简体中文
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【玛丽娜斯】加入了一些垃圾桶可用于搜索。(它们和其它地方的垃圾桶一样,会在被搜索后过段时间刷新里面可能有的物品。)
【玛丽娜斯】加入了一个鱼贩。(他顺便也出售海水。你可以往返于这里和疁城的寿司吧来获得客观的贸易利润。)
【疁城】增加了你向寿司吧贩卖鱼时可以获得的利润大约10%。
【蝴蝶】疁城的餐馆现在可以作为传送地点。(需要在本次更新后访问过该地点一次来解锁。)


Latest news from Ukraine/乌克兰小剧场
https://controlc.com/ba400b9d
https://pastelink.net/m5kby4zn

Update, Version 20230802


English
############Content################
[Lost in the Sand]The quest can now be finished. Depending on the choices you made during the story, the rewards may vary. Captain Nameless will give a quick rundown on the important choices you made.
[Lost in the Sand]Harold can now be a permanent teammate after the quest is finished.
[The Anomalous Nation]New main story quest: The Anomalous Nation
[The Anomalous Nation]The dialogs of Captain Nameless will change after this mission starts.
[Marinas Station]Added a board to mention the main story is still WIP here.
简体中文
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【迷失于沙粒中】任务现在可以完成。基于任务过程中的各种选择,奖励会有所不同。无名队长会快速地总结一遍你所有的重要选择。
【迷失于沙粒中】哈罗德在这个任务完成后可以作为一个永久队友。
【异常国度】新主线任务:异常国度
【异常国度】该任务开始后无名队长的一些对白会发生变化。
【玛丽娜斯车站】在这里加入了一块公告板用于表示该区域的主线剧情仍然在施工。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/j7ccyx8l
https://controlc.com/b5921d7b

Update, Version 20230801



English
############Content################
[Marinas]Population system is now active in Marinas. (No hostile actions can be taken right now as I'm going to make a different police system in this location than the one used in Liu.)
[Marinas]Random town folks in Marinas have their own dialog content and rumors.
[Marinas]Random town folks in Marinas will react accordingly if you are wearing costume clothes.
[Marinas]Added a new ramp for players to avoid heavy traffic in two narrow locations of this town.
[Marinas] Using empty glass bottles to collect water in Marina now gives you seawater.
[Marinas]Added a statue in the center of the square.
############System#################
The input state of the hotkey bar is now accessible globally.
[Population System]Optimized the way greeting messages and rumor messages load.
############Debug#################
Fixed an input conflict between using the left mouse button to use the hotkey bar and triggering an event in front of the player character. If anything on the hotkey bar is clicked, the input shall now be eaten.
简体中文
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【玛丽娜斯】人口系统现在在玛丽娜斯启用了。(目前还没法采取任何敌意的行动。因为我准备在这里开发一个和疁城不同的警察机制。)
【玛丽娜斯】玛丽娜斯的随机村民有他们自己的对话内容和谣言。
【玛丽娜斯】玛丽娜斯的随机村民会在你穿着各种奇怪的服装时有对应的评价。
【玛丽娜斯】加入了一个新的斜坡,让玩家可以绕过两处随机村民造成交通拥堵的地方。
【玛丽娜斯】用空玻璃瓶在玛丽娜斯使用收集水的指令现在会获得海水。
【玛丽娜斯】在广场中央加入了一个雕像。
############System#################
快捷键栏的输入状况现在可以全局访问。
【人口系统】优化了载入问候语和谣言信息的方式。
############Debug#################
修复了用鼠标在快捷键栏上按键时会和触发面前的事件存在输入冲突的Bug。现在,如果点击快捷键栏,那么这次的按键输入将会被吃掉。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/pocfnbes
https://controlc.com/d7a3ead9

Update, Version 20230731


English
############Content################
[Wonderland Travel Agency]All bosses you defeated in a random cave now drop a treasure chest that contains at least one Butterfly Wing and one weapon with +2 quality.
[Wonderland Travel Agency]The type of weapons you can find in such chests may vary based on the local environment and enemy types. (For example, You may find bone weapons in a location with undead enemies. You may find stone axes in an earth cave.)
[Wonderland Travel Agency]The chests that are dropped by the bosses are golden chests. They are a new type of furniture. They can be used as a container. You can melt them for gold.
[Chest]Random chests you pick up now have their inventory icon that matches their graphics on the map.
[Chest]Some random chests cannot be picked up as there is no matching inventory icon right now.
############System#################
[Chest]Chests that contain dynamically generated items can now have additional parameters.
[Chest]Added a function to get the most suitable furniture generate function when a player picks up a random chest.
简体中文
############Content################
【奇幻之地旅行社】所有随机地点的Boss在被击败后现在会掉落一个宝箱,包含至少1个蝴蝶之翼和一个+2品质的武器。
【奇幻之地旅行社】能够找到的武器种类和当地的环境和敌人种类有关。(比如,你可能在一个到处是亡灵的洞穴里找到骨头制成的武器。你可能在一个土之洞穴来找到石头制成的斧头。)
【奇幻之地旅行社】Boss们掉落的箱子是一种金色的箱子。是一种新的家具。可以作为容器使用。也可以熔掉获得黄金。
【宝箱】你捡起的随机宝箱在物品栏里的图标现在会和在地图上的宝箱一致。
【宝箱】有些宝箱因为没有物品栏图标,所以无法被捡起加入到物品栏里。
############System#################
【宝箱】带有随机生成物品的宝箱现在可以对生成物品加入额外的参数。
【宝箱】加入了一个函数在玩家捡起一个随机宝箱的时候自动判断最合适的家具生成代码。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/z6o5c3nm
https://controlc.com/0301b83b