1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20230511


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[Effect]New Status Effect: Drunk-Fu Stance (If you are drunk, your drunk effect increases your speed/evasion instead of decreasing them. Alcoholic drinks recover more HP/MP.)
[Skill]New Skill: Drunk-Fu Stance (Apply Drunk-Fu Stance effects for 8 turns.)
[The Beggar King]The Beggar King now teaches Drunk-Fu Stance if your relationship with him is more than 15
[Shop Menu]If a shop does not allow buying or selling items, the respective will be grayed out accordingly.
[Dragon's Treasure]Alicia's little interaction with the cat now only happens once.
[Harold Yin]If you have at least 20 relationships with Harold, he now teaches "Calm Heart Extinguishes Fire."
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[Character]Added a new logical layer between basic attributions and state effect rates so that I can put in some modifiers.
简体中文
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【状态】新状态效果:醉拳姿态(如果你处于酒醉状态下,你的酒醉状态提供速度和回避的加值而非减值。酒精饮料对你有更大的恢复效果。)
【技能】新技能:醉拳姿态(进入醉拳姿态8回合)
【乞丐王】当你和乞丐王关系度超过15以后,他会教你醉拳姿态。
【商店界面】当一个商店不允许购买或出售物品时,相应的按键现在会变成灰色。
【龍之宝库】艾丽西亚和猫猫的交互现在只会发生一次。
【哈罗德·殷】如果你现在和哈罗德有至少20点的关系度,他会教你【心静自然凉】
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【角色】在角色的基础属性和状态修正值之间加入了一个逻辑层。于是,我能在里面加入一些调整。

Update, Version 20230510


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[The Beggar King]The Beggar King now uses the gift system.
[The Beggar King]Beer now improves more relationships with the Beggar King.
[The Beggar King]Added a gift preference list to the Beggar King.
[The Beggar King]If you have at least 5 relationship points with the Beggar King, you can now learn skills from him. (The higher the relationship, the more skills will appear, and the lower the learning cost will become. More details on which skills can appear have been updated in the game's wiki)
[Wiki]Added a wiki page about the Beggar King: https://neolithia.fandom.com/wiki/The_Beggar_King
简体中文
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【乞丐王】乞丐王现在使用通用礼物系统。
【乞丐王】啤酒现在可以提高更多乞丐王的关系度。
【乞丐王】加入了乞丐王的礼物喜好列表。
【乞丐王】如果你和乞丐王有至少5点的关系度,你就能从他那里学习技能。(关系越高出现的技能越多,学习价格越低。会出现的技能列表已经更新到了游戏的维基上。)
【维基】加入了乞丐王的维基页面:https://neolithia.fandom.com/wiki/The_Beggar_King

Update, Version 20230509


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[Menu]Added new item category "modules" when selecting items.
[Gun]Reduced newly generated gun's base headshot damage rate to 150% from 250%. The change does not affect guns previously modified.
[Gun]Added new gun attribution: Penetration Rate
[Gun]AWP now has a base Penetration Rate of 25%
[Gun]All guns with a Penetration Rate of more than 0% now display this number in their item detail windows.
[Gun Modification]New Module: Rifle Reflex Sight (+Headshot Damage Rate, Change Crosshair)
All three current gunsmiths in the game now sell "Rifle Reflex Sight"
[Gun Modification]New Module: Pistol Penetration Mag (+Penetration Rate, -Ammo Capacity)
A Pistol Penetration Mag can be found in the Queensmouth Junkyard.
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[Gun Modification]Modules can now change a gun's headshot damage modifier and the shape of the crosshair. That information will display in their item detail windows.
简体中文
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【菜单】在选择物品时加入了新的分类【部件】
【枪械】新生成的枪械的基础爆头伤害修正现在改为了150%(此前是250%)这个改动不影响此前已经改造过的枪械。
【枪械】加入了枪械的新属性:穿甲率
【枪械】AWP现在自带一个25%的穿甲率
【枪械】所有穿甲率大于0的枪械会在物品详细信息界面显示这个数值。
【枪械改造】新部件:步枪反射瞄准镜(+爆头伤害率,改变准星形状)
所有三个目前游戏中的枪械师现在出售【步枪反射瞄准镜】
【枪械改造】新部件:手枪穿甲弹夹(+穿甲率,-弹夹容量)
王后镇垃圾场里面现在可以找到一个手枪穿甲弹夹
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【枪械改造】枪械部件现在可以修改枪械的爆头伤害倍率和准星形状。这些信息会显示在它们的物品详情窗口内。

Update, Version 20230508


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[Age of Wonders 4]Removed exchange passwords as we have a winner.
[Minesweeper]Increased the GPA coin rewards on middle maps. ( 3->5)
[Minesweeper]Increased the GPA coin rewards on big maps. ( 8->12 Thanks to the feedback of "sager wang von peking")
[Animation]Added a very smooth animation for the default FPS cross. (It's generated by code)
[Firearms]Guns now display their headshot damage modifier in their item detail windows.
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[FPS Mode]The gun's cross animation is now a loop_animation instead of a bitmap anymore. It can now be easily changed by giving a different animation ID. (The previous bitmap version is less flexible.)
In theory, a gun module can now change the cross animation. But, we will need a module for testing to verify that.
[Firearm]Guns now have variables to decide their own headshot damage modifier. (The modifier cannot go below 1)
简体中文
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【奇迹时代4】移除了兑换暗语,因为我们已经有了一名优胜者。
【扫雷】中等地图的GPA金币奖励增加。(3->5)
【扫雷】大地图的GPA金币奖励增加。(8->12 感谢【sager wang von peking】的反馈)
【动画】加入了一个由代码生成的非常顺滑的FPS瞄准准星动画。
【枪械】所有的枪现在会在它们的物品详情界面中显示爆头的伤害调整值。
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【第一人称射击】第一人称射击模式下的准星现在用一个循环动画显示而非此前每帧更新一张贴图来实现。于是,现在要替换这个准星只要改变一个动画ID就能完成。(此前的贴图实现方式缺乏这种灵活性。)
理论上现在枪械模组可以改变一把枪的准星动画。但是,需要一个实际的模组来测试验证。
【枪械】现在所有枪械可以自行决定它们的爆头伤害修正率(该数值无法低于1)

Update on The Age of Wonders 4 Give-Away: We Have A Winner!

https://steamcommunity.com/profiles/76561199399226818/recommended/1519140/
The winner is: sager wang von peking
Congratulations!
Thanks for your participation.
The active key has been sent.
We may have more giveaways in the future. :)

优胜者是:sager wang von peking
恭喜!
感谢参与。
激活码已经发送。
以后我们可能还会有类似的活动。 :)

By having this competition, I can confirm we don't have any game-broken bugs all the way to our latest main story in Eygpt by now. :D
基于这次活动的结果,我基本可以确认到埃及为止的主线剧情没有发生会导致游戏进行不下去的Bug了。:D