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[Neolithic]To the End News

Update, Version 20220912


English
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[Abandoned Mine]Added another part of the abandoned mine.
[Abandoned Mine]Added Butterfly Wings support to this area.
[Abandoned Mine]Added a few sources to mine stones in this area.
[Abandoned Mine]Modified the tileset to add some tables.
[Abandoned Mine]Added a very attractive hiring advertisement at the entrance of the mine. That may explain why we have so many skeleton miners here.
[Abandoned Mine]Skeleton Miners and Crazed workers may now drop the mundane version hardhats.
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Added a new map parameter that allows setting the graphics tone of battle different from the map's tone.
简体中文
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【废弃矿洞】加入了一个新的区域
【废弃矿洞】对这个区域加入了蝴蝶之翼的支持。
【废弃矿洞】在这个区域加入了一些可以采集石料矿的位置。
【废弃矿洞】修改了图块以便加入一些桌子。
【废弃矿洞】在矿洞的入口处加入了一个具有吸引力的招聘广告。可能可以解释为什么这里有这么多骷髅矿工。
【废弃矿洞】骷髅矿工和发狂的工人现在可能掉落普通的安全帽。
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新增了一个地图变量可以允许在该地图上的战斗画面色调不同于地图本身的画面色调。

Update, Version 20220911-2


English
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Changed the way that the bleeding effect works. It now triggers when an affected character starts to use a skill or attack in a separate function instead of previously calculated when the skill or attack has landed.
If a character dies because of bleeding out, their action shall stop immediately.
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Fixed a crash that happens when Trump is using MAGA while also bleeding. (Thanks to 客官不可以's bug report.)
Added damage type check in all related battle scripts to see if damage number is numeric instead of only checking if they are nil to avoid any similar crashes.
Fixed a bug that bleeding damage takes place multiple times during one action in some cases.
Fixed a bug that the number of bleeding damage may sometimes be incorrect.
简体中文
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改变了流血状态的计算方式。此前是在技能或攻击生效时计算。现在新加了一个函数,在技能或攻击启动时进行判定。
如此一来,当一个角色因为流血而死亡时,他们原本打算进行的攻击和技能将会直接停止。
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修复了川普在流血状态下使用MAGA会导致游戏崩溃的BUG。(感谢客官不可以的BUG报告)
在所有的战斗代码中加入了额外的伤害类型检查,判断数据类型是一个数字,而非仅仅检查数据类型非空的情况,从而防止类似的崩溃发生。
修复了流血伤害可能在某些情况下在一个动作过程中多次触发的BUG。
修复了流血伤害有时伤害数字显示不正确的BUG。

Previous update today:
20220911
English
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[Raisin]New food: Raisin. (Some good news came from the city of Izyum, Ukraine yesterday. And the city's name means raisin. :D)
[Raisin]The bar in Liu starts to sell raisins.
[Raisin]You can now also make raisins from grapes with any cooking device that has a "heat" component.
[Raisin]Information on Wiki has been updated accordingly.
[Abandoned Mine]Expanded the Abandoned Mine area a bit to the north. (Removed previous roadblocks in this cave.)
[Abandoned Mine]Added a smelter in the Abandoned Mine
[Abandoned Mine]Changed the supply boxes in the Abandoned Mine. They are less likely to be locked. They are more likely to have stones.
[Abandoned Mine]Decreased the chasing speed of skeleton miners on the map.
简体中文
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【葡萄干】新的食物:葡萄干。(昨天乌克兰的伊久姆传来了好消息。而这座城市的名字是葡萄干的意思。:D)
【葡萄干】疁城的酒吧开始贩卖葡萄干。
【葡萄干】你现在也可以用任何一种具有【加热】功能的厨具,用葡萄制造葡萄干。
【葡萄干】维基上的信息已经进行了相应更新。
【废弃矿洞】向北略微扩展了被遗弃的矿洞。(去除了这个区域此前的路障)
【废弃矿洞】在废弃的矿洞中加入了一个熔炉。
【废弃矿洞】改变了废弃的矿洞中的补给箱的生成规则,上锁的概率降低,更可能找到石料矿。
【废弃矿洞】降低了洞中的骷髅矿工在地图上的追赶速度。


And previous skeleton miner:

Update, Version 20220911

20220911
English
##########Content############
[Raisin]New food: Raisin. (Some good news came from the city of Izyum, Ukraine yesterday. And the city's name means raisin. :D)
[Raisin]The bar in Liu starts to sell raisins.
[Raisin]You can now also make raisins from grapes with any cooking device that has a "heat" component.
[Raisin]Information on Wiki has been updated accordingly.
[Abandoned Mine]Expanded the Abandoned Mine area a bit to the north. (Removed previous roadblocks in this cave.)
[Abandoned Mine]Added a smelter in the Abandoned Mine
[Abandoned Mine]Changed the supply boxes in the Abandoned Mine. They are less likely to be locked. They are more likely to have stones.
[Abandoned Mine]Decreased the chasing speed of skeleton miners on the map.
简体中文
##########Content############
【葡萄干】新的食物:葡萄干。(昨天乌克兰的伊久姆传来了好消息。而这座城市的名字是葡萄干的意思。:D)
【葡萄干】疁城的酒吧开始贩卖葡萄干。
【葡萄干】你现在也可以用任何一种具有【加热】功能的厨具,用葡萄制造葡萄干。
【葡萄干】维基上的信息已经进行了相应更新。
【废弃矿洞】向北略微扩展了被遗弃的矿洞。(去除了这个区域此前的路障)
【废弃矿洞】在废弃的矿洞中加入了一个熔炉。
【废弃矿洞】改变了废弃的矿洞中的补给箱的生成规则,上锁的概率降低,更可能找到石料矿。
【废弃矿洞】降低了洞中的骷髅矿工在地图上的追赶速度。

Also, here is a skeleton miner from yesterday. :)

Update, Version 20220910

The Sales will start in about 4 hours.

English
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New enemy/pet: Skeleton Miner
They have a few levels of mining skills.
They appear in the Abandoned Mine of Queensmouth
They have their own item drop list. (It contains pickaxes.)
Replaced the WIP board in the Abandoned Mine is a story-related warning board.
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Added a new system module to manage shared enemy group generate code.
Optimized the recipe generation code to make them easier to maintain.
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Fixed a bug that the Skeleton Cultists may sometimes not have cultists gears in their drop lists.
简体中文
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新的敌人/宠物:骷髅矿工
它们自带一定等级的挖矿技能。
它们会出现在王后镇的废弃的矿洞内。
它们有自己的物品掉落清单。(包含十字镐。)
替换了被废弃的矿洞中的施工中的告示板,改为了一个和故事剧情有关的警告板。
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加入了一个新的系统模组来管理一些共用的敌方队伍生成代码。
优化了设计图生成代码,使它们更容易维护。
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修复了一个造成骷髅邪教徒的掉落清单里有时不会出现邪教徒装备的bug。

DD#86 The End of Another Era

Hi, everyone. Welcome to another week's developer's diary.

The Queen of Britain passed just about 20 hours ago before this DD was written. Another important person in our time left us. It's always sad to see a great ruler loved by her people departing from this world. I sincerely hoped she was immortal. Unfortunately, that can only be my wishful thinking. During our journey, we lost and will lose many people in our life. They went offline and never came back. Their profile photos greyed out. Their projects stopped. All that they left behind was the memory. But, at this moment, maybe the memory is all that matters. Memory is what can immortalize them. Memory is what keeps them alive in our hearts. We write down the memory of people we love on paper, in books, record them in videos, embedding them in games. and even possible to create digital copies of them in VR and the metaverse. However, we know that those are just a fragment of who they were. The person who made us have those memories is gone. The seat is empty near a dinner table; the messages will never be replied to; the games will never be played together again, and their smiles can never be seen in life anymore. That's what it is like after losing someone. That's how fragile life is. And life is simply unfair, for when we are losing beloved leaders, good friends, and people we love and care about, some despicable tyrants and villains are still around unpunished. It's still a long way to fix this.

Anyway, here we are. At a moment when people all over the world are still mourning for a queen, it will be impolite to start a discount today. Although I may not properly dedicate the next 10 days to that like people in the UK, I shall still show my respect to her. The discount will be delayed for another 24 hours.
It will still last a week. After that, with a small delay to make necessary adjustments and get approval from Steam, the game price will increase permanently as planned after the ending of the main storyline in Queensmouth.

The coincidence between the events and the namesake may be considered dark humor of fate.

Now, let's talk about this week's updates.
This week are mostly getting more content in 3D printings and new items.
Previously, item generation, 3D printing/crafting, and loots are three different systems. They are separated and disconnected. With the introduction of crafting recipes, they are now joined in functions.
You can find crafting recipes for many different items with diverse functionalities.
From primal weapons like stone axes that can be easily crafted with stones and wood to more complex chemical explosives like gunpowder. Yes, the recipe for gunpowder. It requires all the major ingredients just like the gunpowders you can make in real-life. I just didn't tell you the exact percentage of how you need to mix them in the game to avoid you going BOOM if try that in real-life. It's a really bad idea. Trust me. :D
With the gunpowder in place, it's only natural to be able to craft ammo for different firearms next. Thus, you can also find recipes for them dropped by certain enemies.
There are also many other recipes related to the game stories. You can find recipes for plastic clothes and pants from the Boss characters in the basement of the 3D printing store where a miserable soul seeking perfection is still lingering.
You can also find how to craft the "apologize letters" (items that can drop enemy aggro) from the loots of defeated business people and their zombie versions. It's way too often in our society for many humble business people struggling to climb the pyramid of cooperation to apologize for things that are not even their faults.
Very big cotton swabs that were supposed to be used in COVID-19 tests can now be found in the quarantined neighborhood. They are so big that can be used as spears. Another dark meme for the ongoing endless tests in China under a stupid zero-COVID policy.
You may find all the recipes on the wiki: https://neolithia.fandom.com/wiki/3D_Printing


Meanwhile, bandits start to appear in the deserts of Egypt. But, as they are human, maybe you can find ways to reason with them.

That's for this week. Hopefully, we will have more joyful news next week.

Today's changelog:
English
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You can now intimidate the bandits in Egypt to make them run away from you without a fight. (Intimidation/Speech skill check.)
You can now pay some money to the bandits in Egypt to make them leave you alone.
Both of those actions may fail, and result in a battle.
Big Cotton Swabs can now be found in the supply boxes in the Committee Office of the Quarantined Neighborhood.
Slightly increased the number of the supply boxes that may spawn in the Committee Office of the Quarantined Neighborhood.
New 3D printing blueprints: Apologies Letter
Business people and zombies in business suits may drop this recipe.
Zombie dogs may now drop bones.
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Added script support to allow attaching a window that displays currently owned money when selecting a customized number to pay for something.
Adjusted the text-drawing area of the money window so that the number of money currently owned will be less likely to be scaled down.
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Fixed a bug that makes the Stone Axes recipe not generated correctly.
Fixed a bug that some certain ammo recipes are not generated correctly.