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[Neolithic]To the End News

Update, Version 20220616


English
##########Content##################
Expanded the Medical Room of the Safehouse.
Added a set of laboratory equipment that you can use to brew potion through alchemy in the Medicial Room.
Added a chest of some alchemy materials nearby.
Added a fire extinguisher nearby.
Reduced the XP gain from successfully brewing a potion. (Previously, it makes leveling up too fast.)
All beds in the Medical Room are now usable furniture.
Vampire Dust is now alchemy material.
简体中文
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扩展了安全屋的医疗室地图。
在安全屋的医疗室中加入了一组实验器材可供炼金
在这组设备附近加入了一个有一些基本的炼金原料的箱子。
在附近加入了一个灭火器。
降低了制作每瓶药剂获得的经验值。(此前的经验值导致升级过快。)
所有的医疗室里的床现在都是可以使用的家具。
吸血鬼粉末现在可以作为炼金原料。

Update, Version 20220615

English
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Strange Meats are now alchemy materials
Slime Goos are now alchemy materials
Beer is now alchemy material.
Glass is now alchemy material
Furs are now alchemy materials.
Cottons are now alchemy materials.
Rubbers are now alchemy materials.
New buff: Resist Shock
Your copy from a mirror on the 2nd floor of Ardham Hotel now drops a glass.
New life skill book: The Book of a Broken Equation Vol.1 (It's the alchemy skill book.)
Like other life skill books, the book can be purchased from a book store of Liu.
###########WIKI####################
Updated the alchemy page to reflect the changes of today's update: https://neolithia.fandom.com/wiki/Alchemy

Update, Version 20220614


English
##########Content##################
Witch's Cauldrons are now purchasable furniture
New merchant type in the Commodity Market: Witchcraft Merchant
Something strange may happen to this type of merchant's inventory if they tell you a secret and you follow the instruction.
Bones are now Alchemy Materials. It can be used to make potions that remove a certain type of negative effect. However, it may need multiple bones.
Stones are now Alchemy Materials.
Ectoplasms are now Alchemy Materials.
Water is now a kind of Alchemy Material. (Dirty water is not.)
The value of a potion made from alchemy is now adjusted by how many effects the potion has.
You can now add wasabi when making potions just like adding it when cooking.
If a potion made from alchemy can restore MP, it may have a blue bottle icon.
If a potion made from alchemy can restore HP, it may have a red bottle icon.
The alchemy system will now try not to generate a potion that cannot be used. (It will just fail instead.)
When alchemy or cooking fails, the game shall now play another sound effect instead of the same one as a success.
###########WIKI####################
Added a wiki page about Ukraine: https://neolithia.fandom.com/wiki/Ukraine_Awareness
Updated the Alchemy page to reflect changes in this update.
Updated the theme of the entire site. (It's mostly changed to blue and yellow. But, I cannot make blue too bright as it will reduce the readability.)
###########DEBUG###################
Fixed a crash caused by corrupted data on potions made from alchemy. (The fix only applies to new potions.)
简体中文
##########Content##################
女巫的大锅现在是一种可以购买的家具。
小商品市场中新的商人种类:巫术商人
当这类商人告诉你一个秘密而你照做的时候,他们的库存会有奇怪的变化。
骨头现在可以作为炼金原料制作一种去除某个负面状态的药剂。不过可能会需要多份骨头。
石头现在可以作为炼金原料
灵质现在可以作为炼金原料
水现在可以作为炼金原料(脏水目前不算)
通过炼金获得的药剂的价格现在会根据该药剂拥有的效果量进行调整。
你现在可以在调制药剂的时候往里面加芥末,就像和制作食物时一样。
如果炼成的药剂可以恢复气力,那么它可能会使用一种蓝色的瓶子作为图标。
如果炼成的药剂可以恢复生命,那么它可能会使用一种红色的瓶子作为图标。
炼金系统现在会避免生成一个无法使用的药剂。(取而代之的是直接判定本次炼金失败。)
当炼金或料理失败时,系统将会播放一个不同音效,而非使用和成功时一样的音效。
###########WIKI####################
加入了和乌克兰有关的页面: https://neolithia.fandom.com/wiki/Ukraine_Awareness
更新了炼金术页面来反应本次变化的内容。
更新了整个站点的主题风格。(基本上变成了蓝黄两色。但是蓝色不能太鲜艳,否则会影响阅读。)
###########DEBUG###################
修复了通过炼金生成的药剂上带有损坏的信息时造成的奔溃。(该修复仅限于新生成的药剂。)

Update, Version 20220612


English
##########Content##################
New item: Sunflower
New item: Sunflower Seed
The sunflower grows faster than fruit trees.
Yes, this is my way to show my support to Ukraine once again. Some numbers on those items have certain meanings.
New life skill: Alchemy
New game mechanism: Alchemy (Just a first draft for now. A lot of polishing needed. Sunflower is currently the only alchemy ingredient.)
You can name the potion you get from Alchemy.
The Witch's Cauldron in the Queen's Chamber in the Secret Tunnel of Queensmouth can now also be used for alchemy.
###########WIKI####################
Added a wiki page about gardening: https://neolithia.fandom.com/wiki/Gardening
Added a wiki page about Alchemy: https://neolithia.fandom.com/wiki/Alchemy
简体中文
##########Content##################
新物品:向日葵
新物品:向日葵种子
向日葵的生长速度比各类果树快。
对,这是有一种我表达支持乌克兰的方式。这些物品上的数字有额外的含义。
新生活技能:炼金术
新的游戏机制:炼金 (目前只是第一个版本。会有更多的优化。向日葵是目前唯一的炼金材料。)
你可以为炼金获得的药剂命名。
王后镇秘密通道中的女王的房间里的那口大锅现在也可以用来炼金。
###########WIKI####################
加入了关于种植的维基页面:https://neolithia.fandom.com/wiki/Gardening
加入了关于炼金术的维基页面: https://neolithia.fandom.com/wiki/Alchemy

DD #73 Planting a Seed One More Time

Hi, everyone. Welcome to another week's developer's diary.

Let's do things a bit differently this week.
First, let's a have quick rundown of the major content update of this week:
1, The Crazed Workers in the Unfinished Building and the Skeleton Cultists in the Secret Tunnel now drop skill books.
2, The main story continues.
3, Something is happening in Liu's PSB about a corrupted cop while he also has his own moral standards.
4, Gardening system upgrade.
5, The Commodity Market of Liu

Most things mentioned above are quite straightforward or hard to avoid spoilers if mentioning details.
Thus, let's focus on the gardening system and the Commodity Market of Liu in this DD.

It has been a long while since the original gardening system was released.
Based on our Incomplete Chronicle, that was on Mar.12, 2021. More than a year ago.
Thus, it can be a good time to enhance this system and bring more content in the future.

Previously, the gardening system was over-simplified,
Basically, you just need to place something you want to plant and wait a bit to harvest, and that's it.
We couldn't choose who to do all the work.
We couldn't interfere with the growing process.
We couldn't even know how much time was left before harvest.
All those problems have been solved in this week's updates.
As gardening is a life skill that every character can learn and gain experience when using, it's now possible to pick any character in your group to work on the gardening process. The more they use the skill the better they become as they accumulate experience and life skill levels along the way. The main character of yours does not have to be able to do everything.
You can now also be able to inspect plants to see details such as when will be the next harvest.
Meanwhile, a fertilizing mechanism has been implemented. Fertilizers can make plants grow faster and have the potential to gain some bonus when harvesting. You can use fertilizers on a plant multiple times while diminishing returns may apply.
But, let's not just stop there. Things can be a bit wilder. The Fertilizers can also heal the HP of plant characters. They can be used even when you are not working on fertilizing.
Want things to go even crazier? Sure.
Have you heard of a certain chemical compound known as Ammonium Nitrate (NH₄NO₃)?
It can be found in many different types of fertilizers.
However, the usage of Ammonium Nitrate is not limited to making fertilizers. It can be used to make explosions and ammunitions. (Just do not try it at home. ) During this week's update, we finished step one which is to acquire Ammonium Nitrate from fertilizers. Who knows what we will do with it in the future. Maybe there will be some blueprints to be discovered.
I loved chemistry back when I was in high school.
Unfortunately, when it comes to exams, I can always get a much higher score in physics.
A student can only prepare for one of them when taking the University Entrance Exam of China.
As a result, that became another story in my life of abandoning my habit to fulfill the expectation of others. A pitty.

Fun fact: most of the students in China just finished their University Entrance Exam a few days ago in a Sparta-style hunger game. Every year, I feel sorry as I know many will fail. It's the exam they prepared for their entire life. Yet, it's a competitive exam that many must fail. Is that even fair to put everyone to take such an exam without even considering every individual's diversity? Such is China. I witnessed a diligent girl fall right in front of my eyes 15 years ago. I will not deny that I had some strong feelings for her. I wrote her story in a previous version of the game. Maybe I will write again. But, that will be another story.

When I think about it, it always brings back some old memory. One of such memories is the Commodity Market of Liu. Yes, it exists in real life. But, the one I put into the game is likely how it looks like more than a decade ago.

As we live in a living world, I want to make it as dynamic as possible, just like the market I remembered.
The vendors come and go, the booths change owners, new goods can be found now and then, and some of them are even like anomalies. If you want to find a Bazaar in Liu, that's the place.
I am simulating this by making each one of the merchants in this market procedurally generated.
Each time, you pay a visit to this market, you may find vendors, and what they sell changes.
You can find normal goods such as clothes, seeds, and fertilizers here.
You can also sometimes find something strange such as vendors that sell coffins.

Sometimes, we may just see things we cannot understand in our lives.
That plants a seed for us to seek the truth, to open doors that previously we don't know were there.
Those past memories make us who we are right now.
And the seed we plant right now may also have an impact on the future.

Sometimes we succeed in this universe.
Sometimes we fail, but maybe in a parallel universe, we succeed.
But, a seed must be planted first to cause a ripple.

It may sound like a puzzle. But, there is no need to try to fully understand it.
At least, I hope you enjoy the improved gardening system and other new content this week.
That's for this week. Many things are happening beneath normal life right now and this is not just a game.


Today's changelog:
##########Content###############
The fertilizing level of a plant may now provide a bonus to the harvest.
Each plant can configure its own setting on the bonus.
When plucking up what you have planted, additional confirmation is required if the plant has any fertilizing level to avoid misclick.
New location: Commodity Market (It's in Liu's commercial street.)
This location will have different merchants be procedurally generated to offer different goods.
Current possible merchants: Clothes Merchant, Coffin Merchant, and Gardening Merchant
The gardening merchants sell fertilizers and plants. It shall provide a stable source of fertilizer.
##########System################
Added a configuration variable that can be used to wipe the default shop item list.