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[Neolithic]To the End News

Update, Version 20220524 Special Tractor Operation!

[previewyoutube][/previewyoutube]


20220524
English
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New mini-game: Special Tractor Operation. (It's basically a snake game with a Ukrainian theme.)
The mini-game is started by the weapon vendor in the Bazaar just near where the Ghost of Kyiv can start.
You can get some scrapes, steels, and rubbers by recycling captured tanks. That's why we got the recycling skill in, yesterday. :)
It has been 3 months. Slava Ukraini!
I know my art skill is bad. Thus, all art assets used in this mini-game are exposed in the mod folder, free for everyone to edit.
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Fixed a display error when gaining bonus materials from recycling skills in certain edge cases.
简体中文
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新的小游戏:特殊拖拉机行动。(基本上,这是一个乌克兰主题的贪吃蛇游戏。)
这个小游戏由巴扎的武器商人那里触发,就在基辅的幽灵的出发点旁边。
你可以通过肢解被你捕获的敌方坦克来获得一些废料、钢铁、橡胶。 这也是为什么我们昨天加入了回收技能。 :)
战争已经持续3个月了。愿荣耀归于乌克兰!
我知道我的美术能力依然悲剧。所以,所有关于这个小游戏的美术资源都可以在MOD文件夹内自由编辑。
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修复了一处从回收技能获得原料时可能发生的显示错误。

Update, Version 20220523


English
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New life skill: Recycling (Increase chance to gain additional raw materials when scavenging items.)
You will now need to select a character in your group when melting items. And this character's recycling skill will decide if you can gain bonus raw materials.
The wiki has been updated accordingly.
Added new life skill book for the recycling skill: the Book of A Ruined Nation Vol. 1
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Added a new math formula to calculate the bonus raw materials gain by the recycling skill. Details are in the function sys_easy_melt_result_report.
At level 60, the bonus is mathematically guaranteed.
It's possible to get a result that those raw materials you recycle from an item are worth more than the item itself. (That's part of the recycling business in real life.)
简体中文
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新的生活技能:回收 (增加在分解物品时获得额外的原料的概率。)
你现在需要选定一个队伍中角色来进行物品分解的工作。而该角色的回收技能会决定你是否会获得额外的原材料。
维基上同步更新了这个变化。
加入了回收技能的技能书:破败国度之书(第一卷)
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加入了一个新的计算从回收技能获得额外的原材料奖励的数学函数。细节位于sys_easy_melt_result_report的代码内。
在这个技能60级的时候,获得奖励在数学上是一定发生的。
有可能获得你所回收的原材料的单个价格相加的总和超过原本的物品

Update, Version 20220522


English
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[The Church Hall]A large part of this area is now accessible.
[The Church Hall]Added secret room data in this location.
[The Church Hall]As mentioned in the previous story, concrete sealed the entrance. But, let's look at the good side. Now you have the chance to mine the concrete stone piles.
[The Church Hall]New enemy type: Shade-Tainted Citizen (They will attack with other shade creatures.)
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Added a new code generator to generate dynamic map-changing scripts so that I no longer need to set things up manually. (Previously, I did that way in the basement of the 3D printing store.)
Added a new module to organize all those dynamic map-changing scripts. (Old scripts are not changed for now.)
Organized shared mining code into a common event so that they can be reused without copying around.
简体中文
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【教堂大厅】该地点的很大部分区域现在可以进入。
【教堂大厅】在该地点加入了隐藏房间的数据。
【教堂大厅】正如之前剧情里提到的,大门被混凝土堵住了。不过我们往好处想,现在可以通过采矿技能去挖掘那些混凝土获得石块原料了。
【教堂大厅】新敌人种类:被暗影侵蚀的市民 (他们会和其它暗影生物一同攻击。)
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加入了一个新的代码生成函数,来制造动态变化地图环境的脚本,从而,我貌似不需要再手动配置这些代码了。(此前,3D打印店地下室里我是手动配置的。)
加入了一个新的程序模组来管理这些动态地图环境变化的脚本。(已有的脚本目前未改变。)
把采矿通用的代码归纳到了一个公共事件中,提高代码复用性,无需到处复制粘贴。

DD #70 A Moment of Nostalgia

Hi, everyone. Welcome to another week's developer's diary.

It has been a long time since the beginning of this world as the third iteration of the NEOLITHIC project. Quite a few contents and systems of the game have been there for more than a year by now.

Back then, there was no prefix system, no OIG data, and no good item drop list system. But, now, a lot of things have been added to the game. It's time to make upgrades to some of our old contents and systems.

The first part of this week's focus is to make a few old bosses more rewardable to those who seek to hunt them. Their unique boss drop loots have been upgraded to a more modern version that can have prefixes and use a new data structure. For example, the hat of Sheriff Harry can now have prefixes and it will always drop after you defeat the Boss. This is the first Boss enemy of the game to make his debut in February 2021. Since then, he has served us loyally, as a relatively easy Boss character that demonstrates we can have many different ways to defeat. (Yes, you can even ask your friends to defeat him for you and acquire a key story item from him.) Meanwhile, the tainted business suit from the shade-infected mayor also got an upgrade with the new shade corruption mechanism. He is a totally optional boss, roaming in his office. He plays a key role in the story while not everyone finds him as an investigator will need to be able to see shade to reveal his existence. His suit may now go all the way up to the blue quality with different combinations of prefixes, some results may be quite powerful.

The second part of this upgrade is about location. The Worker's Dormitory first added to the game on May 1st, 2021, is an optional area located in the Unfinished Building. It does not feel have too much difference compared to the other part of the building. This is about to change. The schedule is beyond just one week's upgrade as art assets production will be required to make more content in this area. But, during this week's updates, we already have some elite enemies added to this location. The Senior Crazed Workers, having better attributions to normal crazed workers, has been added. They use almost the same loot table as other workers. However, the numeric attributions of those loots and weights have been adjusted to provide overall better results. What's next? Maybe we will have other variations, such as Experienced Crazed Workers, and Junior Crazed Workers. Well, the whole building is a mock of some modern-day company structures.

The third part of this upgrade is about the system. As the engine is old while our journey is long, we need a very robust and optimized system. Ironically, back in 2004 when the online storage was expensive, I did everything I can to limit the game's size, sacrificing some performance. Now, I am going to reverse quite a lot of those old technical designs. Even more so, I am now in favor of performance even at the cost of space. Maybe, even after all the performance optimization, this old engine still may have a lower than average result. But, at least I shall try. With more hash tables added to the drop list system, it can kill a for-loop and improve the performance there with a worse time complexity improved from O(N^2) to O(N). With more graphics caches stored in memory, we no longer need to draw detailed description windows every time when switching from one item to another. That's the optimization part while we shall other make the system more robust. The system will now automatically detect any data conflicts in localization, drop list, crafting, and OIG data. I consider it a feature for mods to do all those crazy data overwrite. However, it may become quite hard to debug later. Thus, those debug logs may come in handy when any bad things happen. We know where to hunt bugs. The system may even try to correct errors all by itself.

That's not everything yet. When we look back at history, there was something we shall always remember. The tragic Melamine Milk Event that happened in China back in 2008 shall never be forgotten. It's something personal. Thus, related content has been added.

Meanwhile, we also expanded our butterfly network to cover more areas while the main story continues into the Church Hall.

That basically shall cover everything.
But, when I go over all those old stuff. I can't stop thinking about the past. What makes this feeling even stronger is the re-release of the Taikou Risshiden V DX version on Steam by Koei this week. (Ironically, it's regionally locked in East Asia only.) It was an old game released in 2004 just like our game. The re-release has improved graphics and the content. It has a high level of freedom among any JRPG. It even influenced some old versions of NEOLITHIC, mainly in SAPC++. But, many people seem uncomfortable with the control and how to play the game nowadays. What a pity. I still enjoy the game 100%, it was something I play a lot back then. I didn't think twice to buy the game at the price where Japanese companies always overpriced. And, I have no regret to do so. Memory is priceless. I guess we are having the same problem in NEOLITHIC as well now. Players that have been playing NEOLITHIC for more than 16 years are still playing it while it feels like we may never get any significant new players anymore. Well, so be it. It has been good riddance all those years.

And, it will continue just like this. As once I made a promise to a girl. I promised, from that day on, our world will stay alive, stay updating, for better, for worse, for richer, for poorer, in sickness and in health. It shall never change, to the end. I promise.

Fun fact, today is May 20th, and the date sounds like "I love you" in Chinese.
Thus, it's basically another Valentine's Day in China.
Something never changes all those years, doesn't it?

Today's changelog:
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New area: The Church Hall. (Only a small part is accessible right now)
The area is considered a part of the Secret Tunnel. Thus, the butterflies follow the same rule as the rest part of the Secret Tunnel.
[Sins of the Father]Story continues. (Variable from 425 to 430)
[Sins of the Father]Added something optional in the church hall. (Depending on if Alicia is in the group and how you react to a certain document, the story is a bit different.)

Update, Version 20220519


English
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The Butterfly wings now work in the Sewer of Liu. (Two areas.)
The Butterfly wings now work in the Book Store and its related areas in Liu. (Three areas.)
Wiki has been updated accordingly.
The Butterfly wings may now randomly appear among the safehouse's daily supplies.
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The art assets of a new shade-tainted character are now in the game.
简体中文
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蝴蝶之翼现在疁城的下水道中可用。(共计两个区域。)
蝴蝶之翼现在疁城的书店和其相关区域中可用。(共计三个区域。)
维基已经进行了同步更新。
蝴蝶之翼现在可能随机地作为安全屋的每日补给品出现。
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一个新的被暗影侵蚀的角色的图像资源已经加入到游戏中。