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[Neolithic]To the End News

Update, Version 20220602


English
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[Sins of the Father]Story continues. The secret door in the church hall can now be entered. (Variable change from 430 to 500.)
[Sins of the Father]The enemy group will be a bit different depending on whether Officer Fletcher is alive. If he is dead, the battle will be a bit more difficult.
[Sins of the Father]There are a lot of voice actings in this part.
[Sins of the Father]There are three battles there.
New furniture: Traffic Sign: Stop
Removed the furniture Traffic Sign: Stop in favor of a better design. (Legacy code remains.)
New weapone & furniture: Traffic Sign: Stop
Now, that's more like it. It's a weapon that can have prefixes. It's also function like a furniture when it's dropped from the inventory.
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Items may now have parameters to set how they look like when they are dropped from the inventory.
Items may now have parameters to set if their dropped version can block the path.
简体中文
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【父辈的原罪】故事剧情继续。教堂大厅的秘门现在可以进入。(变量从430变化到了500)
【父辈的原罪】此处剧情敌人队伍的构成会受到弗莱彻警官是否存活影响。如果他已经死亡,那么这里的战斗难度会相对较高。
【父辈的原罪】在这段剧情中存在大量的配音。
【父辈的原罪】此处剧情有三场战斗。
新家具:交通牌:停止
移除了家具交通牌:停止,因为想到了一个更好的设计方案。(移除后未被使用的代码目前保留。)
新的武器和家具:交通牌:停止
经过这样的改造后貌似更有趣了。这是一种可以带有词缀的武器。但是掉落到地上后和家具一样。
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物品现在可以有参数指定它们在从物品栏中丢出后的模样。
物品现在可以有参数指定它们从物品栏中丢出后是否可以阻碍通行。

Update, Version 20220531


English
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New playable male character variation. (Construction Site Foreman)
New enemy type in the Workers' Dormitory: Crazed Foreman. (They are currently using the Senior Crazed Worker's drop list. Their own drop list is working in progress.)
They have their own dialogs.
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When a character uses Double Attack or Tripple Attack, the skill names shall now display. (Previously, they just transferred into multiple normal attacks without displaying the skill names)
Added a generic function to pause the battle sequence for a few frames.
简体中文
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新的可用男性角色造型。(建筑工地的工头)
在未完之建筑的工人宿舍中出现新的种类的敌人:发狂的工头。(目前使用高级发狂的工人的掉落清单。之后会加入他们自己的掉落清单。)
他们有自己的对白内容。
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当一个角色使用两段攻击或三段攻击的时候,现在技能名字会正常显示。(此前,这些技能直接被转化为了多段的普通攻击而没有名称的显示。)
加入了一个通用的函数可以暂停战斗几帧。

Update, Version 20220529

English
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New skill: Triple Attack (Very expensive to learn at the caretaker pet service.)
The double attack skill received overall positive feedback. Thus, this is an even more powerful version. I guess it may be quite a nature that we sometimes just want to faceroll enemies without thinking of any tactics. Anyway, I hope everyone can have fun. :D
Weapon "A Stack of Money" is now also a "Blunt" weapon.
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Fixed a bug that the Double Attack skill cannot be used when a character is equipping very strange weapons. (Such as a stack of money.)
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Added active skills that are currently in the game to the skill page: https://neolithia.fandom.com/wiki/Skills
简体中文
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新技能:三段攻击(可以在支付了昂贵的学费之后从看护者的宠物服务那里习得。)
基于两段攻击之前极为正面的反馈。加入了这个更加欢乐的版本。我猜也许大家有时只是想脸滚键盘一路干掉敌人而不去思考任何战略战术。总之,希望大家玩得开心。 :D
武器『一大捆钞票』现在同时被视作一种钝器类的武器。
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修复了使用非常古怪的武器时无法使用多段攻击技能的BUG。(比如拿一大捆的钞票作为武器的时候。)
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在技能页面加入了目前游戏中实装的主动技能列表: https://neolithia.fandom.com/wiki/Skills

Update, Version 20220528


English
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[Steam Workshop]When resync mods, the mods' names will now be written into the file in addition to the mod path so that we can now easily know which path belongs to which mod.
The change is mostly made in the C++ code discoverMods function with some data structure changes.
[Steam Workshop]It's now possible to just write any comments in the mod path file. (Likely only useful to advanced users.)
[Steam Workshop]When uploading mods, the program now displays the uploading status and the uploading progress both in bytes and percentages.
Technically, in order to make the already heavily modified boiler library has a relatively low coupling, I'm using a function pointer to send in how it shall print out progress. The report function itself is located outside the library.
简体中文
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【创意工坊】现在当同步MOD的时候,MOD的名称也会被写入文件内。这样我们可以方便地查看每条路径对应的MOD。
该变动主要是在C++代码中的discoverMods函数发生,同时有数据结构变化。
【创意工坊】现在可以对着MOD路径文件写任何你需要的注释。(基本上貌似只会对比较喜欢技术方面内容的用户有用。)
【创意工坊】当上传MOD的时候,现在程序将会显示上传的状态和上传的进度(同时会显示比特数和百分比进度。)
技术上来讲,为了确保已经被我改的有点面目全非的boiler库相对较低的耦合性,我用了一个函数指针从外界传递了如何输出进度的函数。这个输出进度的函数被写在了整个库的外面。

DD #71 Recycling in a Twilight World

Hi everyone, welcome to another week's developer's diary.

It has been more than 3 months since Putin's invasion of Ukraine.
It has been about 2 months since Shanghai Lockdown.
And George Soros just told everyone in Davos that the human society may not survive.
Meanwhile, I just ran out of ice cream this week and am still unable to get out of the neighborhood.

Do you have the feeling that even after all that we've done, trying to save the world, it may still be on the path to the end? Well, at least I do. It's somehow pretty much part of this game's story. We live in a twilight world.

Yet, it may not be the time to give up. During the lockdown in Shanghai, it's surprising how creative people can develop so many green technologies to counter material shortages in this once luxury city. Vegetables are grown on the ballons of apartment buildings. Extremely long fishing rots are invented so that people can fish from the 2nd or even 3rd floors of the buildings. Delicious foods are made from previously unthinkable materials (totally no strange meats involved.) We have some sanity lost more or less during the lockdown. But, overall, people survive.

I hope nobody else in the world will have to endure the same fate.
But, this is a unique experience. It can be a memory to be remembered.
Thus, it's recorded in this developer's diary.
Thus, a new life skill of recycling has been introduced.
With the new recycling life skills, you may now gain additional raw materials from anything you melt down in the smelter. And then, you can use those materials to build something else. Maybe, sometimes you can find the raw materials can be even sold more than the previous items in the store. It's not a bug. It's what happens in real life. It's what some people make their lives. After all, having an environment-friendly life may have its own reward.

Meanwhile, we shall not forget our Ukraine friends who are still fighting for the nation and freedom.
A new mini-game has been added based on a meme.

[previewyoutube][/previewyoutube]
Right, we can recycle some captured tanks and repurpose them into something more useful to humanity.
The world may not be ready for the bravery of the Ukrainian people.
Some politicians are intentionally delaying the support to Ukraine for their unknown agendas.
But, I will stand with Ukraine to the end of this war.
Because I live in China. A nation where freedom and liberty are luxuries.
I know what it is like in Shanghai's lockdown.
Thus, I certainly don't want anyone on this planet to lose their freedom and liberty.
That also includes the Russian people. I feel sorry to see their nation slowly turn into a huge North Korea.
When the people in the free world complain about the high fuel price, they shall be grateful for still having the freedom to drive their cars. Meanwhile, I'm in Shanghai, unable to get out of even the neighborhood. I have no complaints about the gas or fuel. Because I can't drive.
Everyone who does not want this world to be turned into a huge prison one day shall take action to support the Ukrainian people right now. They are fighting for every one of us in a world where democracy is losing its ground over the past years. Can you feel it?

Other updates of this week include further development of the main story, new item prefixes, new skills, new enemies, new mining depots, system improvements, and bug fixes.


That's for this week. Life goes on and the game updates on.
Maybe, in the end, memory is all that matters.
Even though I walk through the valley of the shadow of death, I will fear no evil, for you are with me.


Today's changelog:
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Plastic Shirts and Plastic Pants dropped human-like mannequins in the basement of the 3D Printing Store can now have prefixes.
[The Church Hall]Added a switch in the secret room on the left side. It will reveal a hidden door.
New Skill: Double Attack. (A generic skill for both humans and pets. It can be learned from caretaker pet service.)
It launches 2 normal attacks with reduced attack value in the same turn.
It has great potential if you combine the skill with equipment that has on-attack effects. (Such as the Sadism prefix.)
It also makes Elf King's Bow extremely powerful. (You can attack the entire enemy group twice.)
For balance reasons, it cannot be used with guns for now. (I rarely limit the freedom of using a skill. But, this is just way too overpowered.)
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Improved the repeat command in the battle. The system shall now store previous combat commands in a new memory location and load them when needed.
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Fixed a bug that certain Boss Enemies may always have their max amount of MP. (Now we can also try to develop strategies to kill their MP and disable them.)
The function changed is "pay_sp_for_skill"
Fixed a bug that the attack value of player group members is not affected by states. The change is made to atk function in Game_Actor