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[Neolithic]To the End News

The Steam Workshop Integration!

English
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[Steam Workshop]The first stage of Steam Workshop integration is done! (That marks Neolithic to be very likely the first game developed with RPG Maker to have this feature.)
[Steam Workshop]In the title menu, you can visit the game's Steam Workshop, sync your subscription (it's a necessary step after the Steam Workshop item is downloaded from Steam), and disable all workshop items.
[Steam Workshop]A testing workshop mod has been uploaded to Steam which can revert Alicia to the previous version.
[Steam Workshop]Add support to a non-English file system path. Thus, the mods shall load even from a path that contains non-ASCII characters.
简体中文
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【创意工坊】NEOLITHIC和创意工坊融合的第一步完成!(我们可能是第一个接入创意工坊的,用RPG Maker开发的游戏。)
【创意工坊】在标题界面加入了创意工坊有关的选项,可以访问创意工坊,同步订阅的物品(订阅并安装后这个步骤是必要。),禁用工坊物品。
【创意工坊】一个用于测试的MOD已被上传到了Steam上,该Mod可以将艾丽西亚的图像设定为此前的古老版本。
【创意工坊】加入了对于非英语的文件路径支持。从而,Mod应当可以在一个具有非ascii字符串的路径上同样可以被顺利加载。

It's just the first step.
But, it shall end the era when no RPG Maker games have a steam workshop.
More details will be covered in the future. (Such as make a document to tell how to upload mods.)
Some tech details may be included in this week's developer's diary.
It's modified from a UE4 code. The good news is, I know a bit of both UE4 and RPG Maker.

这只是我们前进中的一小步。
但是,那个没有任何RMXP游戏有STEAM创意工坊的时代结束了。
还有一些细节上的事情需要处理。(比如告诉大家如何制造和上传Mod)
一些技术细节可能会在本周的开发日志里提到。
我从一堆UE4的代码里改造出了这个东西。好消息是,我对UE4和RPG Maker都略懂一些。

Update, Version 20220103


English
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[Liu]Added new background music for the Public Security Bureau.
[Liu]New location: Commercial Street. (All the stores on this street are still working in progress.)
[Liu]Commercial Street is only accessible after the tutorial.
[Liu]Added a food vendor in the Commercial Street.
[Liu]Removed sideway edges in the center area based on feedback.
New food: Grilled Sausage (It started as a joke. But, now the "sausage guy" is officially selling sausage.)
简体中文
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【疁城】公安局有了新的背景音乐。
【疁城】新区域:商业街。(街上的商店还在制作中。)
【疁城】商业街仅在教程完成后才能进入。
【疁城】在商业街上加入了一个食品商
【疁城】根据反馈清除了中心区域人行道的边界线。
新的食品:炭烧香肠 (一开始这只是个玩笑,不过现在某个类似香肠广告中的角色正式开始卖香肠了。)

Update, Version 20220102


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Modified Alicia's model and all the graphics related to her including the cut scene. (I made her model exactly a year ago. It's time for an upgrade.)
New item: Chocolate. (It can be toxic to dogs, wolves, and cats.)
Added edges to some sideways.
New Tileset: Year 2021 (It's still working in progress. But, it can be used in the pocket dimension already.)
简体中文
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改造了一下艾丽西亚的角色模型并重新渲染了和她有关的美术资源。(在一年前的今天我首次制作了她的模型。是时候翻新一下了。)
新物品:巧克力。(可能导致狼、狗、猫猫中毒。)
在部分人行道加入了边界。
新的地图图块:Year 2021(仍然在开发中。但是已经可以在口袋空间中使用。)

Update Version 20220101

English
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[The People's Hospital]Mephisto will now put a comment on one of the patient's records.
[The Old Man's House]The snakes may now coordinate their attack and attack you together.
[Siberia] New enemy: Wolf. (Can be turned into pets.)
[Tips]Add information about pet storage when dropping/removing a pet from your group.
New prefix: Energetic (The item has an additional MaxMP bonus.)
This is a common prefix that may appear in all items.
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[Siberia] Fixed a bug that causes a part of the forest to lack the weather effects and the battlefield environment modifier.
[Item detail window]Fixed a bug that causes max hp and max mp modifier values to not display on equipment.
[Character State Window]Fixed a bug that causes the mouse input may not be received by the command window.
简体中文
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【人民医院】梅菲斯特现在会对某个病历发表一个简短的评价。
【老爷爷的房子】房子里的蛇现在可能会协同包围你并共同发动攻击。
【西伯利亚】新敌人:狼。(可以被变成宠物)
【帮助信息】在丢弃或把宠物移出队伍的时候的信息窗口中现在会显示关于寄放宠物的有关信息。
新前缀:精力旺盛的 (该物品会有最大气力值加成)
这是一个通用前缀,可能出现在现有的任何物品上。
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【西伯利亚】修复了部分树林区域缺乏天气效果和战场环境效果的BUG
【物品详细信息窗口】修复了一个导致装备上增加最大生命和气力的数值不显示的BUG
【角色状态窗口】修复了一个导致鼠标左键输入对指令窗口无效的BUG

DD#50 Happy New Year!

Hi everyone. Welcome to the last developer's diary of 2021.

The week of Christmas is kinda chaotic.

We got police officers turned into zombies, wearing vests that can reduce ballistic damages. (A headshot is still quite efficient.)

We got a sinister mirror reflecting something ugly if you stare into it for too long.

We also got...

Yes, China is trying to block Steam. Let's hope this part stays in the game story instead of coming true in real life one day.

Despite the grim situation in China, it's still a fruitful week.
With the help of 89444640's feedback, tons of localization bugs have been fixed.
With the new "merciful" prefix, capturing pets shall be easier now.
Weapons and equipment can now be equipped onto characters directly from the item menu.
The containment breach story keeps developing into something...even more bizarre.
What if that was not an accident?
The Christmas trees shall remain there till Jan. 6th local time as that's what I learned from some tomes.

That basically covers the major parts of this week's update while there are more little changes and improvements here and there.

But, as it's the end of the year 2021, it may be a good time to provide some data about the game.
I don't think anyone here cares about the sales. Thus, let's skip that part.
Instead, we shall focus more on the development.

Start date: ??????
End date: Dec.31th, 2021
The game has been updated for 258 versions with an update log that contains 75954 words in 4845 lines occupying 332KB space in the hard drive. (That's in the "An Incomplete Chronicle" folder.)
50 developer's diaries have been released across 47 weeks. (The development started much earlier than the Steam Store page was up.)
21 different types of pets are in the game that can be captured.
66 locations can be explored.
With endless procedurally generated equipment and quests from the mission board.
The current average playtime is 2 hours 27 minutes

As I respect everyone's privacy and do not collect any data during gameplay, the following information is based on feedback:
The most hated boss: The infinite machine.
The most loved weapon: AK-47.
The most favorite pet: Cats.

We also have a 100% positive review on Steam. :D
Well, to be fair, that's because we only have one review.
I'd be glad to see more reviews to know what you like and dislike so that I can develop the game accordingly. But, that's totally up to you. The story shall go on.
See you next year! (That's just a few hours away.)


Today's changelog:
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New item: Monk's Robe. (It may have prefixes. It's the only non-weapon item that may have the merciful prefix for now.)
Added the monk's item drop list. (It's short. But, better than nothing.)
New item: Dirty Water. (It functions like clean water, but has a slight chance to cause poison. )
Toilets now produce dirty water instead of clean water.
Dr. Wang's computer can now interact after you have talked to him for the first time.
There are five patients' files. Some of them shall be remembered. Thus, they are in this game.