1. [Neolithic]To the End
  2. News

[Neolithic]To the End News

Public Beta Version 20211110

English
#########Content#################
Detective Lim shall now provide a more detailed explanation of his mini-game if you ask him what to do.
The katanas bought from Dragon's Treasure are now partially procedurally generated and can have prefixes.
If any of the group members is bleeding, they will be detected by the vampiric researchers much easier.
The thirsty will also drive the vampiric researchers to rush to the group much faster in this case.
A dead Foundation agent can be found in Site Demeter with a document that has the information about this new mechanism change and more details about the containment breach.
#########System#####################
Right after a crash report is generated, the game will now also try to open the folder that contains the report in windows explorer so that the crash report shall be easier to find.
It's usually the game's root folder unless this system somehow gets bugged as well. >_>
In theory, it shall be able to handle a path that contains non-English characters.
Added script block to dynamically change enemy detection range and chasing speed/frequency.
########DEBUG###################
Fixed a localization error in a document. (Thanks to 渺羽's bug report)
简体中文
#########Content#################
当被问起要如何操作时,林警官现在会更详细地描述他的小游戏的操作方式。
龍之宝库中购买的武士刀现在是部分过程生成的,并且可能带有前缀。
如果任何队伍中有人出血,嗜血的研究员会更容易发现你的小队。
同时他们对鲜血的渴望将会趋势他们更快地冲向你的队伍。
在德米特增加了一个基金会特工的尸体,包含了一份文档,文档中记录了这个机制变化,以及更多的关于这场收容突破的信息。
#########System#####################
当一份程序崩溃报告产生时,现在游戏会同时在windows档案管理器中打开包含那份报告的文件夹,从而使之更容易被找到。
一般来说会是游戏本身的根目录,除非这个功能本身出BUG了。>_>
理论上它应该可以处理包含非英语字符的文件夹路径。
加入了可以插入的代码段动态调整敌人的探测范围和追踪距离/频率。
########DEBUG###################
修复了一篇文档中中一处本地化错误。(感谢渺羽提供的Bug报告)

Public Beta Version 20211109

English
#########Content#################
The Guan Dao bought from Dragon's Treasure may now have prefixes.
The elevators in Ardham Hotel will now mention there are keycard slots on them.
New furniture: Blood Tainted Partition. 3x1 decoration item, sold by the ghost vendor on the 2nd floor of Ardham Hotel.
#########System#####################
Updated the input box to make it get inputs more correctly. It may likely solve the BIG5/JIS/KSC to UTF8 problem. However, some anti-virus software may start shooting false-positive again. I will handle it by sending them some emails.
########DEBUG###################
Fixed a crash caused by a select window's index somehow becoming float. How did a window's index become float requires further investigation. (Thanks to 渺羽's bug report)
Fixed a collision update issue in some cases after an event is forced to move. (Thanks to 渺羽's bug report)
Fixed a few localization bugs. (Thanks to 渺羽's bug report)
简体中文
#########Content#################
从龍之宝库购买到的关刀现在可能带有各种词缀。
阿德汉姆旅店的电梯现在会提示上面有个门禁卡的插槽。
新家具:染血的挡板 3x1大小的装饰品,在阿德汉姆旅店2楼的幽灵商人那里出售。
#########System#####################
更新了输入框使获得的数据更精确。主要用于解决BIG5、JIS、KSC的输入可能会变成乱码的问题。不过,该更新可能导致一些杀毒软件开始误报。我将会开始对他们发送邮件来解决。
########DEBUG###################
修复了一个窗口光标的数值变为浮点数的导致的崩溃。而窗口光标为什么会变成浮点数的原因还需要进一步调查。(感谢渺羽提供的Bug报告)
修复了一个事件强制移动后碰撞列表未更新的BUG(感谢渺羽提供的Bug报告)
修复了几处本地化文本错误(感谢渺羽提供的Bug报告)

Public Beta Version 20211108

English
#########Content#####################
New furniture: Blood Tainted Restraint Bed
It's 1x2 in size. It can be used just like a normal bed. It's sold by the ghost vendor on the 2nd floor of Ardham Hotel.
#########System#####################
Improved some win32api code compatibility and reduced the dependency on RGD functions.
简体中文
#########Content#####################
新家具:染血的拘束床
1x2大小,可以和普通的床一样使用,在阿德汉姆旅店2楼的幽灵商人那里出售。
#########System#####################
提高了一些基于win32 api的代码兼容性,同时降低了对于RGD的依赖。

Public Beta Version 20211107


English
#########Content#####################
Added 1 more male playable character variation.
Added a door to the building in the Queensmouth Junkyard. But, it's still working in progress. Thus, there is no way to open it for now.
New area: Site Demeter Quarantine Sector (Only a very small part of it is currently accessible.)
The entrance elevator of Site Demeter can now directly go to any floor of Ardham Hotel. No need to go back to the first floor anymore. As long as the elevator is powered.
简体中文
#########Content#####################
加入了一个新的可用男性角色造型。
王后镇垃圾场的建筑上加上了一道门。不过由于里面还在施工。所以目前无法开启。
新区域:前哨站点德米特-隔离部(目前只有非常小的一部分开放)
德米特站点入口的电梯现在直达阿德汉姆旅店的任何一层楼。不用再首先返回第一层。只要电梯的电源还是接通的状态。

DD #41 Window Configuration and More Content in Ardham.

Hi, everyone. Welcome to another week's developer's diary.

First, I shall declare our total victory in the stock market.
Perfect World has reached my target price of 19, thanks to the metaverse concept.
Thus, I think it's a good time to sell it out with about 30% profit from this journey lasted about 3 months.
I was just defending this industry in a country that hates games at the beginning.
Not many believed in the success when the price was 14.
https://store.steampowered.com/news/app/1519140/view/2969550118717450488
Now, it's time to harvest. It's time to reap what I sow in a good manner.
When another tragedy happens, I shall once again go back there to save the day.
But, when everyone is happy in the market like it is right now, you can rarely find me.

As a result, the financial situation of this game's development is pretty good right now.
I have the luxury to work on this project without the need to worry about money, to make it a true indie project.
The game is never about money or profit as I can easily make a lot more elsewhere. (After all, I just showed everyone how to do that. :P)
It's about those old memories. Thus, even the engine is from a past many have forgotten.

Even though, the engine may be flawed and outdated.
I still think I can make it work better.
Thus, in this week's update. We now have a window that contains the necessary settings to better control window size and a switch to turn the full-screen dark background on and off.
A tutorial that comes with a full voice-over that will also guide any new players to this window that few other old RPG Maker games had before.

Here is the result from a 1920x1080 monitor.



Meanwhile, the content development in Ardham and Site Demeter continues.
The 4th anomaly that can cause an instant game over now can be found in the research sector.
Its document is missing. It does not look like an anomaly at all. It's not in a containment cell.
However, whoever "triggers" it may face severe consequences.
The Foundation uses it as part of Site Demeter's security mechanism to dispose of any uninformed intruders and inflitrators. A counterespionage method in a paranoid paranormal world.
With such paranoia, it leads to the death of an agent whose body can be found on the second floor of this hotel.

In addition to those new stories, "programming" is now a generic prefix that may appear on different items to improve the user's programming levels. Someone told me to add a programming baseball bat, claiming they can use it to hack any computers by...literally hacking them. I think this idea is kinda legit.

That's for this week.
The game will soon be released into early access next month. Unfortunately, the developer's diary on Nov.19 may be delayed as I need to fly to another city to participate in a lawsuit to bring more justice to this country with my foolish self-righteousness.

Today's changelog:
English
#########Content#####################
There is actually a 4th anomaly in the research sector of Site Demeter. It's part of the site's defense mechanism
Its document is missing. It may lead to a bad ending. But, with the autosave feature of the game, I don't think it's going to be a big problem.
Adjusted the layout of the research sector of Site Demeter a bit.
Added a secret passage and its switch in the research sector of Site Demeter.
Added an alarm decoration in the research sector of Site Demeter.
New cheat code "We need cleaners." (Remove all non-boss hostiles on the map.)
Updated the cheat document to include this change.
#########System#####################
Added a control switch to enable/disable hotkeys
Disabled hotkeys and the hotkey bar when editing a map to avoid system conflicts. (For example, change your pocket dimension)