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[Neolithic]To the End News

DD#40 Happy Halloween!

Hello everyone, welcome to another week's developer's diary.

We are currently exploring the ghost-infested 2nd floor of Ardham Hotel.
The Foundation, the FBI, and a drug cartel are somehow all responsible for "accidentally" making this place as it is right now. But, let's not spoil too much about the story right now.
Meanwhile, when there are more than just vengeful sprites roaming around the floor, some unfortunate souls are still trapped here.
For example here is a salesman who arrived at Queensmouth right before Halloween.

Now he can no longer leave. But, you may still find his goods can bring some Halloween flavor to your home in your pocket dimension. There are pumpkin heads, Halloween-themed chairs and sofa, and a coffin that you can use as a bed.

On the other side of the world, the newly arrived one-eyed police officer is still ruthlessly trying to get rid of so-called crimes by any means necessary. Now, he is even going after any normal citizens who do not agree with him. Put them under the crime of “Picking Quarrels and Provoking Trouble”. All are sentenced to death. And explosions, such as the booby traps are authorized to use. All in the name of his half-blind justice. (Literally.)
“Picking Quarrels and Provoking Trouble” is just such an ill-defined crime in China that everyone can be an offender. Some police officers just like to threaten people with it. A friend just called me last week as a police officer was accusing her of that.

Some other small updates of this week include an update of Murin's first cutscene and a new playable female character variation.


That's for this week. Now, I'm going to check if I have enough candies to survive this Halloween. :)


Today's changelog:
English
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New furniture: Purple Sofa (3x1 size)
New furniture: Coffin (1x2 size, can be used as a bed.)
Both of the furniture is sold by the vendor on the 2nd floor of Ardham Hotel
A alarming sound effect will now play when failed to hack something.
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Removed the debug output file when procedurally generating a maze.

Public Beta Version 20211028


English
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Added fog effects on the 2nd floor of Ardham Hotel
New furniture: Decoration Pumpkin Head
New furniture: Wood Chair (A new variation for Halloween theme. It can be used as a 2-hand weapon.)
Added a vendor on the 2nd floor of Ardham Hotel to sell those new furniture.
Changed the battle background of the 2nd floor of Ardham Hotel
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Changed the code structure for new furniture item generation. (It does not affect any of the previous furniture items to ensure save compatibility)
简体中文
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阿德汉姆旅店2楼加入雾效
新家具:装饰用南瓜头
新家具:木制座椅(一种新的更加符合万圣节风格的版本。可以作为双手武器使用。)
在阿德汉姆旅店2楼加入了一个新的商人贩卖上述家具。
改变了阿德汉姆旅店2楼的战斗背景画面
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改变了生成新的家具时的代码结构。(对旧的家具物品不影响,以确保存档兼容性。)

Public Beta Version 20211027

English
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New area: Ardham Hotel 2F (Accessible after restoring power on the first floor)
It's guarded by a robot. (It can be hacked or be destroyed by more direct methods. The hacking difficulty is a bit higher than Bazaar quests.)
Added a short story about the background of this floor.
Changed the max amount of vampire dust you can carry to 9999 so that it's in line with other crafting materials.
Slightly increased vampire dust's value 1200 -> 1250
Some procedurally generated quests in the Bazaar may now ask for vampire dust.
Some procedurally generated quests in the Bazaar may now ask for ectoplasm.
##########DEBUG#####################
Fixed a crash in one of Bazaar's procedurally generated quest types.
简体中文
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新区域:阿德汉姆旅店2楼。(在恢复1楼的供电后可以到达)
有一个机器人守在门口,可以通过黑客手段或直接攻击突破。(黑客难度相对巴扎的随机委托任务高一点。)
加入了一个短小的故事描述了这一层发生过的一件事情。
将可以持有的吸血鬼粉末上限改为了9999,和其它用于物品制造的原料一致。
略微增加了吸血鬼粉末的物品价值 1200 -> 1250
巴扎的动态生成的随机任务现在可能包含收集吸血鬼粉末的任务。
巴扎的动态生成的随机任务现在可能包含收集灵质的任务。
##########DEBUG#####################
修复了巴扎的某类随机生成任务中的一处崩溃

Public Beta Version 20211025


English
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All wanted "criminals" on one-eyed officer's mission board will now move randomly.
All wanted "criminals" can now be executed by booby traps. (You still get your rewards. But, honestly, this is not a very efficient way.)
Added a new dialog option to the front desk officer about the one-eyed officer after you meet the one-eyed officer for the first time.
The one-eyed officer may now also have some "Picking Quarrels and Provoking Trouble" cases in his mission board.
Modified the first cut scene of Murin Erebus, made the background darker, added some yellow flashes to indicate the keeper's time stop ability, adjusted her expression a bit.
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Added code block that can be triggered when an NPC is blown up by booby traps.
简体中文
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所有独眼警官的任务板上的“罪犯”现在会随机移动。
所有独眼警官的任务板上的“罪犯”现在可以被诡雷炸死。(你依然会获得报酬。但是,实际上这种方式有点缺乏效率.)
在首次遇到独眼警官后,前台的警官那里会有一个新的对话选项。
某个独眼警官的任务板上现在也偶尔会出现寻衅滋事的案件。
对幕灵的首次出场动画做了一些调整,背景变暗,加入了一些代表她时间封印能力的黄色闪光,略微调整了一下她的面部表情。
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加入可以在NPC被诡雷炸死后触发的代码段。

Public Beta Version 20211024


English
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Added a new playable female character variation.
Added 37 more possible second names to the name generator.
简体中文
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加入了一个新的可用女性角色造型。
姓名产生器中加入了37个可能出现的名。


It has been a while since the last time we got a new playable character variation.
I also tried to do some pixel arts. Unfortunately, that ends up as a terribly time-consuming decision with a no-so-good result.