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[Neolithic]To the End News

Public Beta Version 20211028


English
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Added fog effects on the 2nd floor of Ardham Hotel
New furniture: Decoration Pumpkin Head
New furniture: Wood Chair (A new variation for Halloween theme. It can be used as a 2-hand weapon.)
Added a vendor on the 2nd floor of Ardham Hotel to sell those new furniture.
Changed the battle background of the 2nd floor of Ardham Hotel
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Changed the code structure for new furniture item generation. (It does not affect any of the previous furniture items to ensure save compatibility)
简体中文
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阿德汉姆旅店2楼加入雾效
新家具:装饰用南瓜头
新家具:木制座椅(一种新的更加符合万圣节风格的版本。可以作为双手武器使用。)
在阿德汉姆旅店2楼加入了一个新的商人贩卖上述家具。
改变了阿德汉姆旅店2楼的战斗背景画面
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改变了生成新的家具时的代码结构。(对旧的家具物品不影响,以确保存档兼容性。)

Public Beta Version 20211027

English
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New area: Ardham Hotel 2F (Accessible after restoring power on the first floor)
It's guarded by a robot. (It can be hacked or be destroyed by more direct methods. The hacking difficulty is a bit higher than Bazaar quests.)
Added a short story about the background of this floor.
Changed the max amount of vampire dust you can carry to 9999 so that it's in line with other crafting materials.
Slightly increased vampire dust's value 1200 -> 1250
Some procedurally generated quests in the Bazaar may now ask for vampire dust.
Some procedurally generated quests in the Bazaar may now ask for ectoplasm.
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Fixed a crash in one of Bazaar's procedurally generated quest types.
简体中文
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新区域:阿德汉姆旅店2楼。(在恢复1楼的供电后可以到达)
有一个机器人守在门口,可以通过黑客手段或直接攻击突破。(黑客难度相对巴扎的随机委托任务高一点。)
加入了一个短小的故事描述了这一层发生过的一件事情。
将可以持有的吸血鬼粉末上限改为了9999,和其它用于物品制造的原料一致。
略微增加了吸血鬼粉末的物品价值 1200 -> 1250
巴扎的动态生成的随机任务现在可能包含收集吸血鬼粉末的任务。
巴扎的动态生成的随机任务现在可能包含收集灵质的任务。
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修复了巴扎的某类随机生成任务中的一处崩溃

Public Beta Version 20211025


English
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All wanted "criminals" on one-eyed officer's mission board will now move randomly.
All wanted "criminals" can now be executed by booby traps. (You still get your rewards. But, honestly, this is not a very efficient way.)
Added a new dialog option to the front desk officer about the one-eyed officer after you meet the one-eyed officer for the first time.
The one-eyed officer may now also have some "Picking Quarrels and Provoking Trouble" cases in his mission board.
Modified the first cut scene of Murin Erebus, made the background darker, added some yellow flashes to indicate the keeper's time stop ability, adjusted her expression a bit.
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Added code block that can be triggered when an NPC is blown up by booby traps.
简体中文
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所有独眼警官的任务板上的“罪犯”现在会随机移动。
所有独眼警官的任务板上的“罪犯”现在可以被诡雷炸死。(你依然会获得报酬。但是,实际上这种方式有点缺乏效率.)
在首次遇到独眼警官后,前台的警官那里会有一个新的对话选项。
某个独眼警官的任务板上现在也偶尔会出现寻衅滋事的案件。
对幕灵的首次出场动画做了一些调整,背景变暗,加入了一些代表她时间封印能力的黄色闪光,略微调整了一下她的面部表情。
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加入可以在NPC被诡雷炸死后触发的代码段。

Public Beta Version 20211024


English
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Added a new playable female character variation.
Added 37 more possible second names to the name generator.
简体中文
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加入了一个新的可用女性角色造型。
姓名产生器中加入了37个可能出现的名。


It has been a while since the last time we got a new playable character variation.
I also tried to do some pixel arts. Unfortunately, that ends up as a terribly time-consuming decision with a no-so-good result.

DD#39 the Hacker, the Mammoth, and the Murder Who "Was Suicided"

Hello everyone. Welcome to another week's developer's diary.

Warning! Security breach! Reality instable.

Oh, don't worry. That's just our new hacking mini-game heavily connected with the "programming" skill of each character. Mercenaries, secret organization agents, information brokers may always need someone to crack password-protected laptops to get the information they want. Thus, they go to Bazaar to seek experts to work for them. If you are good at it, you may be the exact expert they look for and gain some easy money.


Meanwhile, as the DOTA2 Ti10 concludes with the Russian team beating the Chinese team in the finale, "Why not ban the Mammoth?" became a trending meme in the online communities in China. As if it would have made any difference if the Chinese team banned the Russian team's signature champion "Magnus" (Known as the mammoth in China). When my countrymen are whining about this over and over this week, I'd like to just say congregations to the winner.
Thus, the Siberia area in the game got some explanation, and we also got mammoths there now.
They can be powerful allies on your journey to defeat unspeakable horrors.

And, I guess I will just mention the mammoths to my fellow Chinese Dota2 players for fun. :P

However, life is not all just making funs and happy.
A piece of recent news concerns me.
It was said a kind man, who once saved a dolphin, brutally murdered his neighbors after 20 years since they stole his house from him by using some legal loopholes. During the 20 years, he asked all kinds of government departments for help. He asked the police for help. He asked the media for help. Nobody responded. But, after the murder, the government reacted within 20 minutes. They announced whoever can find him alive will be rewarded 20,000RMB. However, they also announced whoever can find him dead will be rewarded 50,000RMB. A very dark joke indeed.
The story ends up with someone finding him alive. Witnesses mentioned he was arrested without resistance. However, the public records said he committed suicide before police forces can arrest him.
Many believe, he was made to "be suicided." So that we may never know the truth about another crime where people stole his house for 20 years. There will be no further investigation. There will be no trails. Everything will soon be censored on the Internet. Everything will soon be forgotten.

But, they are wrong. There is NEOLITHIC. A game all about memories.
In the PSB of Liu, the procedurally generated quests will always tell the tales of this story.
The story of a murder who "was suicided."
They call it suicide while I am not convinced it's not murder.

The world around me is just that dark. I hope being a lawyer and making this game can bring some light to it.
This is for this week.


Today's changelog:
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Another secret room in the PSB of Liu is now accessible with a not-so-friendly officer inside.
There is a mission board near the officer.
New procedurally generated missions type: They will all [suicide] for their crime.
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Implemented a basic Chinese random name generator.
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Fixed some texts that were not localized in the procedurally generated quests of "collecting debts."
Fixed a bug that map names were not updated when the game is switched into another language during gameplay.