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[Neolithic]To the End News

DD #31 Bag of Tricks #1

Welcome to another week's developer diary!
It is a quite busy week in the "normal" world.
There are investigations to do, people to sue, documents to file, fraud to expose, and kittens to pet. :D

But, let's go back to our supernatural business now. As it's a quite busy week, there is no real focus on the development schedule. However, a lot of things have been done.

First, more item prefixes have been added to the game.
The current list is as follow:
Sharp (causing bleeding.)
StatTrack (Basically, it will record how many creatures you have killed.)
Strong (Increase weapon's attack for a percentage.)
Feeble (Decrease weapon's attack for a percentage.)
Anti-human (Increase damage on human targets.)
Lockpicking (Increase lockpicking skill level.)
Mighty (Increase strength bonus on this item)
Defender's (Increase physical defense bonus on this item)
Warding (Increase magical defense bonus on this item)
Electroshock (Grant skill: Electrical Discharge)
Exorciser's (increase damage against ghost enemies)
Speedy (increase the item's speed bonus)
Accurate (Increase physical attack hit rate to counter high evasion enemies.)

You can also find the ever-expanding list here as I am making documents: https://steamcommunity.com/app/1519140/discussions/6/3046109410083823630/

Second, with the help of our fellow player 7.Ti, there are a few bug fixes and system optimization took place.
Some highlight includes:
1, An option to turn on/off an optimized version of the font rendering. In theory, it can make font rendering 100% faster than before.
2, Implementation of a graphics cache in most of the selection windows, including item selection windows, skill selection windows, buy/sell windows which can see a significant improvement in performance. However, although the equipment windows are also benefiting from this change, it is also affected by something else that needs further investigation to make the performance there even better.
Overall, it can usually provide a 50% to 75% performance improvement in most cases.
3, A few crash fixes. Some can not really be triggered in TtE yet. The reports are based on SAPC++. However, as TtE and SAPC++ share the same technical structures, some preempt fixes will likely benefit both.

Third, the zombie situation is getting worse in Queensmouth.
Not all zombies are slow, feeble, and clueless.
Some can be more devastating.

On the good side, you can bind new types of zombies under your command as well.
Stronger zombies can be harder to bind. Thus, you may want to weak them a bit first.

That's for this week. Stay safe and have fun!

Today's changlog:
#########Content#####################
A new type of zombie may now appear in Queensmouth. It has better attributions than normal zombies, with a small bullet damage resistance bonus. Can be turned into pets.
They also have a higher chasing speed if they detect you.
Reduced the number of zombies near the Queensmouth Church. But, increased the variations of zombies that may appear in this area.
Added one more possible prefix for baseball bat, pipe, police baton.
#########System#####################
Added localization text for physical/magical hit rate increases in item detail windows.
New generic prefix: Accurate (Increase physical attack hit rate to counter high evasion enemies.)
##########DEBUG######################
Fixed a rare crash that happens when all team members died at least once in the same battle without attacking any enemies after they are revived. (Thanks to 7.ti's bug report)
Fixed a Mod/DLC crash that the game may fail to find external graphics transition files. (Thanks to 7.ti's bug report)
Fixed a bug that the system option about whether to optimize the font rendering is not recorded into the configuration file. (Thanks to 7.ti's bug report)

Public Beta Version 20210825


English
#########Content#####################
Added 2 possible prefixes for baseball bat, pipe, police baton.
#########System#####################
Optimized the rendering speed when scrolling up/down in many selection windows. The item selection windows may benefit most from this optimization.
(Basically, it's a graphics cache to make sure no need to re-draw the entire window when scrolling)
Added a new game option to draw text without shadow so that the rendering speed is improved in many windows. (Default is OFF)
New prefix: Exorciser's (increase damage against ghost enemies)
New prefix: Speedy (increase the item's speed bonus)
##########DEBUG######################
Fixed a bug that in some cases an enemy that is supposed to do nothing will still use a basic attack.
简体中文
########内容更新########################
棒球棍,水管,警棍现在可能有了两种新的前缀。
########系统改进#######################
优化了大量选项窗口中上下滚动窗口时窗口的渲染。 各类物品选择窗口将会在本次优化中获得最显著的收益。
(基本上,这是一个图像缓存,确保了在选项上下滑动时不需要重新绘制整个窗口。)
在系统设置中加入了不渲染文字阴影的选项,从而让一些窗口的运行效率可能有所提高。(默认关闭)
加入武器词缀:驱魔人的(增加对幽灵目标的伤害)
加入通用词缀:迅捷的(增加物品的速度奖励)
##########DEBUG######################
修复了当某些敌人应该什么都不做时仍然可能会进行攻击的BUG

Public Beta Version 20210824

It's a quite rough day in the legal business. Thus, I didn't get much time to work on the game.
Nevertheless, those bugs that I received bug reports will not live for more than 24 hours.

English
##########DEBUG######################
Fixed a crash caused by select empty items in a few item selection windows. (Thanks to 7.ti's bug report)
Fixed an old SAPC++ bug in an unported system of TtE (All previous versions of the game is still in maintain and will receive updates. Thanks to 7.ti's bug report)
简体中文
##########DEBUG######################
修复了一处会导致某些情况下在菜单中选择了一个空白物品的报错BUG。(感谢7.ti的bug报告)
修复了一个SAPC++系统中的BUG,该BUG位于一处尚未在TtE中可以被接触到的位置(所有此前的游戏依然在维护状态并可能获得更新。)

Public Beta Version 20210823


English
#########Content#####################
Pipes now may have 3 more types of prefixes.
If a pipe has more than 1 prefix, the value will increase.
Added a smelter in the modern-day version of the Queensmouth police station.
Added a new dialogue option on Judy regarding the smelter.
Moved Judy's dialogue option box a bit higher as she has a lot of dialogue options.
简体中文
########内容更新########################
水管现在可能有三种新的前缀了。
如果一根水管有多于1个前缀,那么价值会有所提升。
在现代版本的王后镇警局里加入了一个熔炉
给朱迪加入了一个关于熔炉的对话选项。
朱迪的对话选项框位置向上移动了一点,因为她的对话选项太多了。

Public Beta Version 20210822

English
#########Content#####################
Police officers and possessed securities now have their drop list. (They can drop pistol ammo, police baton, and police uniform.)
I cheated a bit in the fast version of the tutorial so that the first combat in the airport will very likely give you at least some procedurally generated equipment.
New item: Police Baton (Procedurally generated, can have prefixes.)
New item: Police Uniform (Procedurally generated, can have prefixes.)
Updated baseball bats so that they may have 4 new prefixes.
New material: Fur. (Dropped by bears. If PETA asks, it is fake. :P)
#########System#####################
The mouse will now be locked inside the game window during FPS mode. (You can alt-tab to break it.)
Procedurally generated items that provide skill will now also have such information also displayed in the item detail window.
Synchronized all current weapon and equipment special attribution in the item detail window.
New generic prefix: Mighty (Increase strength bonus on this item)
New generic prefix: Defender's (Increase physical defense bonus on this item)
New generic prefix: Warding (Increase magical defense bonus on this item)
New generic prefix: Electroshock (Grant skill: Electrical Discharge)
简体中文
########内容更新########################
警察和被附身的保安现在有了他们的物品掉落列表。(掉落物包括手枪子弹,警棍,警服)
在快速教程中我作弊了一下,首次在机场的战斗现在基本保证能够掉落一些动态生成的装备。
新物品:警棍(动态生成,可能带前缀)
新物品:警服(动态生成,可能带前缀)
更新了棒球棍,现在它们可能带有四种新的前缀了。
新的制作材料:皮毛(目前在熊身上掉落。如果善待动物协会问起的话,这是仿冒的 :P)
########系统改进#######################
在第一人称射击模式时现在鼠标将会被锁定在游戏窗口内。(可以Alt-Tab强行解除该限制)
动态生成的带有技能的物品现在会把这段信息作为特殊属性写在显示物品详情的帮助窗口内。
武器和装备的特殊属性描绘文字进行了一次同步。
加入通用前缀:有力的(增加该物品上的力量加值)
加入通用前缀:防御者(增加该物品上的物理防御加值)
加入通用前缀:辟邪(增加该物品上的魔法防御加值)
加入通用前缀:电击(提供技能:电能释放)