1. [Neolithic]To the End
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[Neolithic]To the End News

Update, Version 20230510


English
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[The Beggar King]The Beggar King now uses the gift system.
[The Beggar King]Beer now improves more relationships with the Beggar King.
[The Beggar King]Added a gift preference list to the Beggar King.
[The Beggar King]If you have at least 5 relationship points with the Beggar King, you can now learn skills from him. (The higher the relationship, the more skills will appear, and the lower the learning cost will become. More details on which skills can appear have been updated in the game's wiki)
[Wiki]Added a wiki page about the Beggar King: https://neolithia.fandom.com/wiki/The_Beggar_King
简体中文
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【乞丐王】乞丐王现在使用通用礼物系统。
【乞丐王】啤酒现在可以提高更多乞丐王的关系度。
【乞丐王】加入了乞丐王的礼物喜好列表。
【乞丐王】如果你和乞丐王有至少5点的关系度,你就能从他那里学习技能。(关系越高出现的技能越多,学习价格越低。会出现的技能列表已经更新到了游戏的维基上。)
【维基】加入了乞丐王的维基页面:https://neolithia.fandom.com/wiki/The_Beggar_King

Update, Version 20230509


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[Menu]Added new item category "modules" when selecting items.
[Gun]Reduced newly generated gun's base headshot damage rate to 150% from 250%. The change does not affect guns previously modified.
[Gun]Added new gun attribution: Penetration Rate
[Gun]AWP now has a base Penetration Rate of 25%
[Gun]All guns with a Penetration Rate of more than 0% now display this number in their item detail windows.
[Gun Modification]New Module: Rifle Reflex Sight (+Headshot Damage Rate, Change Crosshair)
All three current gunsmiths in the game now sell "Rifle Reflex Sight"
[Gun Modification]New Module: Pistol Penetration Mag (+Penetration Rate, -Ammo Capacity)
A Pistol Penetration Mag can be found in the Queensmouth Junkyard.
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[Gun Modification]Modules can now change a gun's headshot damage modifier and the shape of the crosshair. That information will display in their item detail windows.
简体中文
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【菜单】在选择物品时加入了新的分类【部件】
【枪械】新生成的枪械的基础爆头伤害修正现在改为了150%(此前是250%)这个改动不影响此前已经改造过的枪械。
【枪械】加入了枪械的新属性:穿甲率
【枪械】AWP现在自带一个25%的穿甲率
【枪械】所有穿甲率大于0的枪械会在物品详细信息界面显示这个数值。
【枪械改造】新部件:步枪反射瞄准镜(+爆头伤害率,改变准星形状)
所有三个目前游戏中的枪械师现在出售【步枪反射瞄准镜】
【枪械改造】新部件:手枪穿甲弹夹(+穿甲率,-弹夹容量)
王后镇垃圾场里面现在可以找到一个手枪穿甲弹夹
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【枪械改造】枪械部件现在可以修改枪械的爆头伤害倍率和准星形状。这些信息会显示在它们的物品详情窗口内。

Update, Version 20230508


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[Age of Wonders 4]Removed exchange passwords as we have a winner.
[Minesweeper]Increased the GPA coin rewards on middle maps. ( 3->5)
[Minesweeper]Increased the GPA coin rewards on big maps. ( 8->12 Thanks to the feedback of "sager wang von peking")
[Animation]Added a very smooth animation for the default FPS cross. (It's generated by code)
[Firearms]Guns now display their headshot damage modifier in their item detail windows.
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[FPS Mode]The gun's cross animation is now a loop_animation instead of a bitmap anymore. It can now be easily changed by giving a different animation ID. (The previous bitmap version is less flexible.)
In theory, a gun module can now change the cross animation. But, we will need a module for testing to verify that.
[Firearm]Guns now have variables to decide their own headshot damage modifier. (The modifier cannot go below 1)
简体中文
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【奇迹时代4】移除了兑换暗语,因为我们已经有了一名优胜者。
【扫雷】中等地图的GPA金币奖励增加。(3->5)
【扫雷】大地图的GPA金币奖励增加。(8->12 感谢【sager wang von peking】的反馈)
【动画】加入了一个由代码生成的非常顺滑的FPS瞄准准星动画。
【枪械】所有的枪现在会在它们的物品详情界面中显示爆头的伤害调整值。
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【第一人称射击】第一人称射击模式下的准星现在用一个循环动画显示而非此前每帧更新一张贴图来实现。于是,现在要替换这个准星只要改变一个动画ID就能完成。(此前的贴图实现方式缺乏这种灵活性。)
理论上现在枪械模组可以改变一把枪的准星动画。但是,需要一个实际的模组来测试验证。
【枪械】现在所有枪械可以自行决定它们的爆头伤害修正率(该数值无法低于1)

Update on The Age of Wonders 4 Give-Away: We Have A Winner!

https://steamcommunity.com/profiles/76561199399226818/recommended/1519140/
The winner is: sager wang von peking
Congratulations!
Thanks for your participation.
The active key has been sent.
We may have more giveaways in the future. :)

优胜者是:sager wang von peking
恭喜!
感谢参与。
激活码已经发送。
以后我们可能还会有类似的活动。 :)

By having this competition, I can confirm we don't have any game-broken bugs all the way to our latest main story in Eygpt by now. :D
基于这次活动的结果,我基本可以确认到埃及为止的主线剧情没有发生会导致游戏进行不下去的Bug了。:D

Update, Version 20230507


English
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[Gun Modification]New module: Very Scary Pistol Muzzle
[Dragon's Treasure]The cat now sells: " Very Scary Pistol Muzzle," "Extended M1911 Mag," and "Extended Rifle Mag."
[Dragon's Treasure]The cat here can now help you to modify your guns.
[Dragon's Treasure]The cat now moves in faster.
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[Gun Modification]Added code to cover more edge cases.
Added a new layer in the "unified_special_attribution_draw" function so that weapons can calculate their special attributions with modules.
"unified_special_attribution_draw" can now take additional parameters that work as a prefix to special attributions.
Added a utility function to calculate the special attributions of a weapon when taking the consideration all modules.
When calculating a character's special attribution, the game will now take the consideration of weapon modules.
Because about 700 lines of code are involved in today's change. I ordered my AI to take care of some of the programming. Bugs are possible.
In theory, that makes modules capable to add all kinds of special attributions to weapons. (More tests needed.)
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[Gun Modification]Fixed a crash in the item detail window caused by a gun's incorrect ammo type ID.
简体中文
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【枪械改造】新部件:非常吓人的手枪枪口
【龍之宝库】这里的猫猫现在会出售【非常吓人的手枪枪口】,【扩展M1911弹夹】,【扩展步枪弹夹】
【龍之宝库】这里的猫猫现在可以帮你进行枪械改造。
【龍之宝库】这里的猫猫从屏幕右面划进来的速度加快了。
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【枪械改造】针对一些极端情况加入了更多的代码检测。
在【unified_special_attribution_draw】函数中加入了一层来计算武器在部件改造后的特殊属性数值。
【unified_special_attribution_draw】现在可以带有一个对于特殊属性的前缀的参数。
加入了一个通用的工具函数用来计算武器在加入部件修改后的特殊属性数值。
当计算角色特殊属性的时候,系统现在会考虑到来自武器的模组上的特殊属性。
因为涉及700行代码的改动。我让自己的AI去处理了部分的编程工作。所以,可能会有Bug。
理论上,这会让武器模块可以给武器加上各种特殊属性。(需要更多的测试。)
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【枪械改造】修复了枪械因为存在错误的弹药ID而导致的物品信息窗口崩溃。