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v0.5.17 (Hotfixes)

[h2]v0.5.17b[/h2]
  • Fixed Pyromancy and Fulmination gaining XP much faster rate than intended.

[h2]v0.5.17c[/h2]
  • Fixed "Chain Lightning" ability causing game crash if the combat log was not enabled in options.

[h2]v0.5.17d[/h2]
  • Fixed "Knight's Challenge" ability not rewarding bonus Oaths.
  • Fixed issue with the "Combustion" ability, where stacks would get stuck at zero with the status effect still persisting, if ability when upgraded past level 1.
  • Fixed condition reduced of your equipped weapon when casting Pyromancy or Fulmination abilities (Magic spells are not intended to degrade the equipped weapon).
  • The "Illusion" status effect is now hidden, ensuring creatures spawned due to insanity are less obvious to detect.

[h2]v0.5.17e[/h2]
  • Druid characters ported from v0.5.16 or earlier will now have the newly introduced druid passive "Naturebound" automatically applied.
  • Fixed unable to unlock reading attunement bonuses, even if the necessary number of insight had been gained.
  • (Direct version only) The direct version of the game now displays a message on main menu if a newer version is available.
  • (Direct version only) To disable version checking, disable "Check for Updates" in the Options menu.

[h2]v0.5.17f[/h2]
  • Updated Fulmination active ability icons to have better contrast.
  • Fixed "Chain Lightning" ability causing game crash, due to targeting non-combat entities.

[h2]v0.5.17g[/h2]
  • Fixed storage bug. Previously, when adding or removing items from storage, if you already had a stack of the same item, weight limits were not checked and the inventory UI was not refreshed. Now, it works as expected.
  • Fixed ability upgrades "Perfect Finish", "Killing Momentum", and "Relentless Assault" not reducing cooldown if the child ability was also upgraded.
  • Fixed Chivalry health upgrades (purchased with Oaths of The fallen) lost on game save/load. This fix works moving forward, and also returns previously purchased health upgrades that were lost.
  • Fixed travel experience gained by passing turns in the overworld without actually travelling.
  • Fixed game sprite for Storm-Chaser Treads boots floating next to player head instead of displaying on the feet as expected.
  • Fixed pixel offset issue with with certain male chest armors.
  • Updated item stats for "Sagohai's Staff".

[h2]v0.5.17h[/h2]
Fixed issue with map generation occasionally producing disconnected rooms. All dungeons now guarantee valid connectivity between rooms.

While we've worked on dungeon connectivity issues in the past, this time the fix is thorough, having tested against 1000s of simulated dungeons and pinpointing the exact cause.

Other Fixes
  • Improved reliability of NPC selection for quest generation. Quests like "Bandit Hunter" now fall back to other NPC types if no preferred ones are available, preventing quest failure.
  • Fixed issue where certain items were missing from shop buy-lists. Armorers, clothiers, and blacksmiths will now purchase appropriate items they previously ignored.
  • Fixed ring duplication bug caused by equipping an already equipped ring.
  • Fixed crash when loading a save with a left-facing Duudahl.
  • Fixed "Coup de Grace" not correctly applying its bonus crit chance and damage to attacks.
  • Fixed item duplication and disappearance when moving enchanted and unenchanted versions of the same item between storage and inventory.
  • Fixed Silt Strider spawning with negative Turn Health instead of positive, causing him to slowly die over time.
  • Fixed Cave Spider using aggressive behavior instead of intended Curious behavior module (should follow but not attack unless provoked).
  • Fixed upgraded "Combustion" passive reducing its initial stack after 3-4 turns instead of intended 5 turns.
  • Fixed "Echo Current" passive incorrectly triggering while in the overworld.
Abilities & Balance
  • "Static Field" now requires Thunder damage to trigger.
  • Magic spells no longer include on-hit bonuses from non-magical sources.
    • For example, on-hit bonuses like lifesteal, knockback, crit chance, etc. from your equipped weapon will not apply when casting spells.
    • However, if the spell itself provides such bonuses, they are applied as expected.
  • Buffed "Static Lance" ability, adding knockback chance of +30|35|40|45|50% depending on level.
  • Buffed "Ignite" ability, increased range from 2 to 3 tiles.
  • Added icon for the "Flame Instinct” passive ability.
  • Increased fire resistance of the Golem, and Spire Golem.

[h2]v0.5.17i[/h2]
  • Added new icons for all character traits.
  • Fixed "Oath of the Fallen" not rewarding Oaths for kills, with or without "Knight's Challenge".
  • Fixed Sandscale Viper mirages dropping loot.
  • Fixed crash when asking about Sagohai's artifact of ascension from locations not connected to the overworld (e.g., the WeaponMakers shop).
  • Added fire and thunder resistances to: Thunder Spider, Lich, Moreld Rothk, Spirit Fire Elemental.
  • Fixed melee energy cost reduction stat not actually reducing energy cost.

[h2]v0.5.17j[/h2]
  • Added new trait "flying" to flying creatures (Bee, Dune Flyer, Sky Hunter, Fayde, Hawk, Null Bungler, Null Flyer, Spiritfire Elemental, sprite). Flying creatures take no damage from ground environmental damage (fire, thunder). Right-click a creature to see traits, flying is shown with an icon the same as other traits.
  • Converted all sound effects and music from 44.1 kHz to 48 kHz. This eliminates the extra resample + buffer delay that was causing a noticeable sync issue on some Linux systems.
  • Fixed a sound sync issue which could cause sound effects to skip, when using the "Java Clip" sound engine option.
  • Fixed issue where in some circumstances a zone's music would continue playing after leaving a zone.
  • Fixed crash when using a hotbar potion icon through a keyboard shortcut without having the potion in the inventory.
  • Fixed able to consume unlimited potions per turn via mouse from the hotbar (instead of the intended max 1 per turn).
  • Fixed able to consume unlimited unidentified potions (instead of the intended max 1 per turn).
  • Fixed certain statuses (e.g. steam vent, hexed) stuck permanently on summons.
  • Fixed incorrect item icon for tempest robe.

[h2]v0.5.17k[/h2]
  • Fixed hawks infinitely flying away when low health, and then returning later to attack again making them very annoying to kill. This move was only intended by usable once per hawk.
  • Fixed "overworldLocation null exception" game crash, triggered in some situations when a gremlin overworld army moved onto the player's tile to attack.