v0.5.0d (Hotfix)
[h2]Bug Fixes[/h2]
[h2]Other Changes[/h2]
- Fixed Chivalry abilities "Shield Bash" and "Shield Deflection" missing from the chivalry tree. They were inadvertently removed due to an upcoming rebalance, which will shift these abilities to a new skill. This was not intended for this version.
- Fixed a bug where the "Corruption" status effect, intended to apply only on Grimjaw's Fortress's bottom floor, would persist indefinitely.
- As an extra measure, we've added a new console command "clear effectsall" which enforces the removal of all status effects, including the hidden ones. It can be handy in situations where a status effect gets stuck.
- Fixed "War Plans Quest" wrongly directing players to previously cleared locations.
- Fixed an issue with the "War Plans Quest" where the War Plans failed to place in dungeons. Please note, this fix only applies to newly generated dungeons. Already visited dungeons, unfortunately, cannot be adjusted.
- Fixed skin cream (blight cure) not appearing in medicine shops. Additionally, we've included a chance for it to appear in variety stores and general stores. Note: already generated shops won't have this item until their next restock
- Fixed bloody Knuckles (Unarmed ability) attack speed not highlighted correctly in the upgrade tooltip.
[h2]Other Changes[/h2]
- Reduced medicine prices: Splint from 20 to 15, Bandage from 15 to 12, Soothing Balm from 35 to 27, Antidote from 25 to 18, Long-lasting Antidote from 55 to 35, Thawing Ointment from 38 to 25, Skin Cream from 45 to 35, Shadewood Mixture from 75 to 65, First Aid Kit from 155 to 125, and Healing lotion from 60 to 40.
- Updated the description of Feverfew to better match the attributes of the real-life flower.