v0.5.0e (Hotfix)
[h2]Bug Fixes[/h2]
- Fixed an error where over 15 sound effects, including those for Lamassu, Aeternum, and various Temple interactions, were not working due to a file loading typo.
- Fixed an issue causing the game to crash when underground blood worms were unable to find a valid tunnel location due to blocked tiles.
- Fixed a map generation issue where the Arallu temple was able to be placed on top of another location (requires new game start).
- Fixed a bug where the downstairs would sometimes be missing in large gremlin fortresses, including Grimjaw's fortress.
- Fixed rooms in gremlin fortresses sometimes not connecting to hallways making them inaccessible.
- Fixed abilities Renew, Shield Bash, Summon Brambles, and Toxic Plume requiring crossbow to be loaded if activated while crossbow was equipped.
- Fixed reload ability still using up a turn when it failed to activate due to lack of ammo or incorrect ammo type.
- Fixed an issue with Gremlin Trapmaster traps blocking other gremlins. Trap Master will now place traps less densely packed; also increased his trap placement cooldown from 10 to 13 turns.
- Fixed an issue where the Player's chest inventory did not refresh weight accurately.
- Improved handling of situations when attacking a target that is standing on a trap. We hope this will resolve the issue altogether, but as we are still unable to reproduce the problem reliably, we cannot be certain.
- Fixed Sprites incorrectly applying the "frightening" status effect.
- Fixed farmers unable to trade trading.
- Fixed game crash, related to checking for status effects when an existing status effect had no name.
- Fixed updated ability hotkeys not displaying the new key on the hotbar icon.