1. The Pegasus Expedition
  2. News
  3. The third Content Update "The Height of The Empire" is here!

The third Content Update "The Height of The Empire" is here!

Greetings Directors,

Allow us to introduce the third Content Update for The Pegasus Expedition, The Height of The Empire! In this new scenario, the Tamanin Empire stays unified against you, unlike in the main narrative campaign where it experiences a civil war and splinters into several smaller factions. You will have to face fierce opposition from them and be thrust into war immediately!

That's not all however, we have introduced a plethora of new features and changes based on your feedback. Among the highlights are an overhaul to the story consequences system, giving you a much clearer idea of how your choices impact the campaign; a brand new Veterancy system, which will make sure your units will improve their performance when they survive through many battles; a new governing tool, the Edicts, which will give you additional control over the happiness of your subjects and a new devastating option has been added to your arsenal, you can now use Thermonuclear weapons to turn the tide of battle, but incur a massive reputation penalty.

But there's more, check out the full list of changes below and don't forget to let us know what you think in the Steam discussions or ask the developers directly on their Discord server. And please, if you like the game, consider reviewing it here on Steam.











[h3]Full change Log:[/h3]

[h3]New content:[/h3]
  • Added new thermonuclear weapons for players to use in combat. These devastating weapons take an equipment slot for each warhead and cause massive reputation penalties, but can single handedly turn around combats.
  • Added The height of the empire scenario.
  • Added visual effects to all combat interrupts.
  • Added option to automate interrupt usage in combat.
  • Added new visual effects for some alien cultures weapons.
  • Added new visual effects for the stars.
  • Added new effects for the biomass infestation and some bioweapons.
  • Added veterancy to all units. Units that fight and survive through many fights gain veterancy. Veteran units will perform better in combat.
  • Added a new “Edicts' ' system with 12 different edicts that can be used to better manage the empire and survive through the crises that may fall upon it. This system was especially designed to help address players issues managing happiness and is intended to work with it to create a much better experience.
  • Added a new “story consequences” feature that gives many of the games choices clear gameplay effects and clearly states them to the player.
  • Added the capability for players to automate their fleets upgrading and managing to reduce end game busywork.


[h3]Changes:[/h3]
  • Happiness has been largely rebalanced and should feel much more sensible and predictable.
  • Updated Social media buttons in the menu.
  • Repair costs and time has been rebalanced to be more usable.
  • Updated fleet management UI elements.
  • Players can now zoom in much further.


[h3]Fixes:[/h3]
  • Fixed issue where AI movement rarely crashed the game.
  • Fixed end cutscene voice lines sometimes playing at wrong times.
  • Fixed flickering issues with some UI elements.
  • Fixed issue where game would start without music.
  • Fixed issue where game could freeze at Anabah combat.
  • Many minor miscellaneous fixes and improvements.


The galaxy awaits your command, directors, so don't hesitate and lead the fleets to victory!