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The Pegasus Expedition News

The Pegasus Expedition | Happi, Happi, … Happiness Update is Live!

Greetings, Directors!

We do not intend to leave anyone behind in the Pegasus Galaxy, and so once again, based on the feedback you've shared with us on our Discord server and in the Steam Discussions, we have prepared a rather significant update, which is live now!

This patch brings big changes to the Happiness mechanic, which will make it both more impactful, and easier to manage; but there are many more new and changed features, as well as bugfixes - check out the full change log below. We hope that you like the update; we will do our best to keep fixing any further issues you report.

In order to be able to do that though, we have a favor to ask: If you enjoy the game, leave it a positive review here on Steam, or, if you've marked it as "not recommended" in the past and your reasons have since been fixed by our updates, please consider changing your review. Of course, negative reviews are absolutely a legitimate way of voicing your criticism, but they don't allow for the follow-up discussion and clarification that we may need to actually improve the game; not to mention, they hurt the sales and visibility of the game on Steam. That is why we would like to ask you to not take them lightly.

And now, without further ado, enjoy the Happi, Happi, … Happiness Update!

[h2]Full Change Log[/h2]
[h3]New/Updated Features:[/h3]
  • Switching from Global Happiness to Local Happiness model.
  • Added a new happiness heat map to show on the grand map.
  • Making Happiness changes more visible to the player.
  • Making sources of Extra Production more visible to the player.
  • Highlighting a selected item on Overview.
  • Hiding Station Construction View when Planetary Construction View is open.
  • Adding Pegasus Biomaterial Study and Shipboard Laboratories production to the science tooltip to be more visible to the player.
  • A campaign starting video has been slowed by 33% to make its texts easier to read.
  • Colony Slots are marked as III -sign.
  • Adding unit construction enablers and construction power to Tier 2 and Tier 3 structures.
  • Adding unit construction power requirements by their tier.
  • Speeding up AI turns by optimizing resource usage.
  • Random events Income that scales with player resources has a randomized minimum amount.
  • Tech tree focuses on the most prioritized tech when opened.
  • The most prioritized tech is visible on the top bar.


[h3]Bug Fixes:[/h3]
  • Random loot from combat cannot have a 0 amount of one of the resources anymore.
  • Memory requirements for loading a game where a player owns a large portion of the galaxy are now lower.
  • Gifting systems while repairing fleets used to get those fleets stuck - not anymore.
  • Nanobots tech used to refer to wrong structures; now they do to the correct ones.
  • The Production Management Bureau - its effect did not reduce costs of the units, it now does correctly.
  • A Upgrade - button of a unit could be visible, but the new unit could not be constructed. Now the button is only visible when the construction is possible.
  • Advanced Greenhouses - the tech had no effect on outposts due to a bug, it now correctly affects outposts as well.
  • A tooltip was referring to the "Tab" key, while it’s actually the "Q" key - the tooltip has been fixed.
  • Alert level of the factions was not stored properly, it is now.
  • Derelict Quests could prevent the game from continuing - this potentially gamebreaking bug is now fixed.
  • The displayed number of Defensive Satellites did not always show the correct amount. It does now.
  • The Admiral traits tooltip was targeted to only the default location, it will now always lead you to the correct one.
  • Diplomacy AI is less generous with while production is inline with the banked resources.
  • Auto Repair is switched off when a system has Extra Hazardous trait - like a virus infection.
  • Auto Aggressive - factions were not displayed when they declare a war, now they are always shown correctly.


https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

Realpolitiks 3 - Conquer the World, or Don't... The Choice is Yours!

Greetings everyone!

An anticipated third installment in the Realpolitiks series has just launched to Early Access!

Watch the launch trailer here:

[previewyoutube][/previewyoutube]

Realpolitiks 3: Earth and Beyond is here to put you into office. You are cordially invited to prove your political brilliance - pick from a range of 195 countries, set up your government and navigate the pitfalls of domestic and international politics. A glorious destiny awaits - the domination of not just the Earth, but the whole Solar system!

To achieve this ultimate goal, you will have to carefully consider a myriad of decisions, starting with the choice of a country you wish to lead. Taking control of any contemporary nation in order to fulfil your ambitions: from Afghanistan to Zimbabwe and everything in between.

You will also need to select your optimal form of government, build your cabinet of ministers, improve your character’s skills - all while leading your country’s efforts in economic development, research, diplomacy, espionage or war. Will you lead your people to the stars, or to their ultimate doom?

Realpolitiks 3: Earth and Beyond is available now in Early Access - with three game modes currently available - Realism, Overdrive and Sandbox. You can currently begin your political empire on Earth, before slowly expanding out into the solar system - with the option to lead any country existing in 2010, the starting year of the campaign.

The game is available with a 15% Launch Discount until October 29, and to celebrate the release, the previous games in the series are discounted as well. Check out the Realpolitiks Franchise Sale to learn more, or simply purchase the Realpolitiks Franchise Bundle to get the best deal!

If you're interested in the game, don't hesitate to join the Realpolitiks HQ Discord server where you can chat with the developers and with other players too!

https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/

Try Upcoming Fulqrum Publishing Games at Steam Next Fest Now!

Greetings, everyone!

Steam Next Fest is upon us! With so many titles to choose from this week, it’s easy to get lost. And that’s why Fulqrum Publishing is on hand, with a diverse selection of three demos among which we are certain you can find a new favourite! Will you to take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution in New Arc Line, prove your political brilliance in a grand strategy that will take your legacy to the stars in Realpolitiks 3: Earth and Beyond, or become a master of sword and magic in VED?

[h3]New Arc Line[/h3]

Take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution and tip the uneasy balance between sorcery, elves, dwarves and mysterious monsters on one side and steampunk gadgets, zeppelins, and tesla guns on the other in this single-player, party-based, story-rich RPG.

In the demo, you will be thrown right into the middle of a deadly epidemic of the Iron Plague - select from 2 classes and play as either a Voodoo Shaman or a Diesel Engineer of either the Human or Elven race, and investigate what's going on in the Leprosarium; a hospital specializing in treating patients in the Slums district suffering from the horrific disease. With several ways of completing the quest and moral decisions to make along the way, will you rise to the occasion?

https://store.steampowered.com/app/2458310/New_Arc_Line/


[h3]Realpolitiks 3: Earth and Beyond[/h3]
Prove your political brilliance in a grand strategy like no other: pick any contemporary country, set up your government and navigate the pitfalls of domestic and international politics. A glorious destiny awaits - the domination of not just the Earth, but the whole Solar system!

The demo will allow you to govern either Germany or Mexico, and you will have 5 in-game years to show off your cunning leadership skills in the new, extreme Overdrive mode. At launch, any contemporary nation will be available for your ambitions, from Afghanistan to Zimbabwe and everything in between, and you will be able to enjoy different campaign modes to boot!

https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/


[h3]VED[/h3]
VED is a story-driven, hand-drawn RPG with a unique turn-based combat system and roguelite elements. Set in two different worlds, VED tells the story of Cyrus, a young hero who sets out on a quest to become a master of sword and magic, and save everything he knows from destruction.

The demo will let you sneak a peek at a very early part of the game's story - just enough to whet your appetite, but with no significant spoilers!

https://store.steampowered.com/app/1182420/VED/


We are excited to hear what you think about the demos - please consider joining their individual Discord servers, and don't forget to wishlist and follow each of the games you like, so you can always stay up to date - there are many important announcements coming soon!

Squishing Even More Bugs - Another Patch Is Live!

Greetings, Directors!

We have recently eliminated quite a few bugs, but in our enthusiasm, it seems we have missed a few of their pesky relatives crawling back in. So today, we have published a new hotfix that deals with those unpleasant newcomers, but also other problems you have brought to our attention. And what's more - it even noticeably improves the construction AI! Check the full changelog below for all details.

Thank you very much for reporting these issues! Make sure to join our Discord server and if you have not done so yet, leave a review of The Pegasus Expedition here on Steam.

[h3]Change Log:[/h3]

  • The construction AI (Both AI enemies and players autobuild) has been reworked to be much more intelligent and will now consistently advance colonies towards endgame state taking into account needs and eventually producing tier 3 units and structures.
  • Fixed issue that could cause a player to be unable to enter systems belonging to the Anabah Empire.
  • Fixed issue where player could softlock the game if text skip was used with very high frequency.
  • Fixed issue where the campaign name could be displayed incorrectly.

A New Patch for The Pegasus Expedition Is Live!

Greetings, Directors!

We have received quite a lot of feedback since our last update - thank your for this, since it allowed us to prepare a new patch, fixing many of the issues you've reported. Please, keep it coming and post your thoughts about the game here on Steam or our Discord! We truly appreciate your ongoing support.

Also, The Pegasus Expedition is now at an all-time high 75% discount, as part of the Fulqrum Publisher Sale. This makes it the perfect time to get yourselves a copy of the game, or complete your collection with the Artbook and Soundtrack!


[h3]Change Log:[/h3]
  • Fixed the issue with dragging and dropping creating duplicating units
  • Fixed the issue with unlocking "The Purge" campaign (previously this could not be done if tutorials were not active. This is now fixed and we added several checkpoints to the game that open the campaign, but the player needs to reach at least one of these by playing)
  • Added right click info to the transit station and supply hub - tooltips
  • Fixed the issue with derelict progression not being counted correctly
  • Fixed the issue with quests not always counting colonies correctly*
  • Fixed the issues where Chinese localisation would cause autosaves to overwrite the previous one
  • Fixed the issue with system names shown on top of each other in the trading window
  • Fixed the issues with the game showing unintended dialogue options that may corrupt the game*
  • Fixed the "Capture Hur" quest not triggering if Hur was already captured**
  • Fixed "Unhor Free State" not spawning
  • Fixed the issues with Daras faction behavior
  • Fixed the issue with game showing wrong number of operatives (both count and cap could be wrong)*
  • Fixed issues related to turns not being endable
  • Fixed the “Pacifying the Ror Clan” quest pointing to wrong system
  • Fixed the issue with Admiral count being shown wrong*
  • Fixed the issue with derelict stopping turn from ending.

*These issues require the player to load save before this has occurred since the save has been corrupted.
**If the player has already captured the system, the issue can be fixed by abandoning and retaking the system.