[p]Greetings, Directors!
As the blistering temperatures of this time of year drive many toward the natural wonders of vacations and trips, we have prepared an alternative that makes it worth looking once more into the cold and relaxing vacuum of space aboard the bridge of the Pegasus Expeditionary Fleet.
Thanks to your reports, we have isolated and fixed a bulky pack of pesky bugs and introduced new features in the
new Big Intergalactic Bug Hunt patch! Chief among these features is the
support for custom languages – for the xenolinguists among you, or simply those who would like to enjoy the story of Pegasus Expedition in your mother tongue. You will find the
full steps to create your very own language pack below, along with the rest of the Change Log.
We are rolling out this update as a beta first in a
special beta branch, and if the update proves stable and bug-free, we’ll update the game for everyone. That’s why your feedback is even more crucial than ever – so please, storm those
Steam discussions and our
Discord server with your reports!
To access the beta, head to your
Steam Library, right-click
The Pegasus Expedition, left-click
Properties, left-click
Betas, and from the
drop-down menu, select the option “
beta - Test builds for further patches.” Your game will then update to the pre-final version.[/p][p] [/p][p]
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[/p][p][/p][p]We can’t wait to hear from you![/p][p] [/p][p] [/p][h3]
Big Intergalactic Bug Hunt Patch Notes:[/h3][p] [/p][p]
Features: [/p]
- [p]Full refund on cancelling a ship upgrade. [/p]
- [p]Support for custom languages. See the steps to make your own.[/p]
[p]
Bug Fixes: [/p]
- [p]Nuking the Biomass in combat has a penalty. [/p]
- [p]Antimatter Detonation operation doesn’t destroy structures from a planet if the star has no owner. [/p]
- [p]Faction modifiers in scenarios are not active if a save is loaded. [/p]
- [p]Destroying a planetary structure affects global happiness instead of local happiness. [/p]
- [p]Exalted Citizen Quarters tooltip missing important information about usage. [/p]
- [p]The research outpost description was wrong. [/p]
- [p]Tamanin Flagship 3 is missing a name in localization. [/p]
- [p]A ghost fleet can be formed by a hazard system. [/p]
- [p]The loading screen quotes Philosher instead of Philosopher. [/p]
- [p]Wording on the tutorial description for Expected Reaction as it isn’t accurate. [/p]
- [p]Displaying a self-rejected diplomacy proposal from a computer player. [/p]
- [p]Lore text for production management bureau different font/bold than rest of the buildings / Double Produces text. [/p]
- [p]Destroying biomass reduces happiness by 0.0. [/p]
- [p]Moving via the Hazard System doesn’t destroy the fleet in the middle of the movement. [/p]
- [p]Hazard damage may vary too much. [/p]
- [p]Defence station count doesn’t match after the change of system owner. [/p]
- [p]Sabotage Relation-operation is not fully protected from targeting empty or self. [/p]
- [p]This choice remains in effect until its overruled-text is missing from long-standing edicts. [/p]
- [p]Defensive Alliance and Non-aggression pact can be granted without being on UI. [/p]
- [p]Homeless factions’ names are displayed as homeless if they are lost. [/p]
- [p]Station EMP warning uses a wrong error message. [/p]
- [p]Nemesis reputation all the factions respawned in the enemy list. [/p]
- [p]Garrison fleets with Nemesis State. [/p]
- [p]Energy production modifiers in Desert and Ice planets were described poorly. [/p]
- [p]Governor dialog has a white stripe on the top of the image for some factions. [/p]
- [p]Tooltip without a cost or production layouts wrongly. [/p]
- [p]Extra Production calculations should count based on the real production not base production. [/p]
- [p]Natural Beauty tag is not doing its thing. [/p]
- [p]The EMP-shock description is wrong. [/p]
- [p]The first time after starting the game, the frame rate was lower than expected. (Possibly broken even after the fix attempt. Unable to reproduce.) [/p]
- [p]EWC Biomass conversation can be represented in the wrong order. [/p]
- [p]Using fast transit to move fleets beyond a full star didn’t work properly. [/p]
- [p]The Russian localization had outdated entries. [/p]
- [p]Fleet appears on the wrong side of the screen in the Biomass campaign. [/p]
- [p]Fleets kept their In-Conflict status after conflict was resolved. [/p]
- [p]Satellite Formation buttons are intractable without satellites. [/p]
- [p]Some production references that are set by Edicts are not cleared when the Edict ends. [/p]
- [p]Chimera Epidemic has a typo in the description. [/p]
- [p]Appeasing the Tamanin Empire popup text has a typo. [/p]
- [p]Typo in the Auto-Interrupt tooltip. [/p]
- [p]Typo in the description of Advanced Maneuvering Thrusters. [/p]
- [p]Typo in the tutorial Index. [/p]
[p] [/p][p]
Known Issues: [/p]
- [p]Hanoar Quest can be rushed to be broken. [/p]
- [p]Otokhot Quest can be in an odd phase. [/p]
- [p]“Target faction refused to start diplomacy.” has no localization. [/p]
- [p]Galaxy Reputations System seems to have a delay from player inputs. [/p]
[p] [/p][h3]
Steps to make a Custom Language Pack can be found by following this link:[/h3][p]
The Pegasus Expedition – Steps to Make a Custom Language Pack[/p][p]
[/p]