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Perfect Heist 2 News

Update 8: Three new classes, Insider rework, new server options and more!

This update contains three new classes, the first one is a new cop called "Traffic Cop" that can interact with the escape vans to install tire locks that delay robber escapes, and install barbed wire that deals damage to players moving through it, with maximum damage against sprinting targets.


Robbers can now play as "Pickpocket", which is the first class that can interact with NPCs by throwing a fake gold coin that attracts nearby NPCs, creating a distraction or human shield for him. The coin also triggers metal detectors and similar cop gadgets, so you can use it to bait cops to the wrong location as well. His passive ability allows him to steal money from cops and disable their ability, requiring them to go back to the cop car to re-equip it.


The third class is "FED Chairman", it can be chosen by both teams and features a money printer that can be placed inside the employee area, which as the name suggests prints money directly out of itself, but due to inflation the required amount of money that robbers have to steal increases as well, and the gold price rises with each printed money bill. Once he has printed enough money, he can activate his "V-Shaped Recovery" passive and revive his whole team once per round. If both teams pick a FED Chairman, a special "Chairman Battle" event starts with even faster money print speeds, and a new achievement for the victorious FED Chairman.


Multiple existing classes have received updates as well, the biggest change has been made to the Insider, which now can equip the right disguise for every area with his new active ability, and now spawns a new "Drill Bag" inside the bank that he or his team (and drones!) can carry to a drill spot to start drilling, which is much faster and quieter than before to compensate for the additional setup work drilling now requires!


Madman players will now be able to plant more improvised explosive devices by picking up scrap from destroyed cop gadgets to reduce their cooldown, Detectives can use their ability a lot more often and track footprints of one character, the Reinforcers gadget got upgraded and can now stun nearby robbers, the Arms Dealer spawns with some money at the start of the round to allow him to instantly purchase weapon upgrades for him and his team, the Swat class now has a brand-new flashbang launcher as his secondary weapon, and the Combat Medic can now heal less often, making him a bit less frustrating to play against.

Lots of new server options have been added to allow players to customize their playing experience, for example, you can now choose a "No Random Kills" mode for example that only allows cops to shoot robbers that have engaged in illegal activities already, a setting to allow robbers to respawn, and an option to allow fired cops to respawn using one of their team lifes.

There are also lots of bugfixes and other improvements as well as smaller changes you can read up on in the full changelog below, let me know if you have any feedback or questions!

Full changelog:
- added new server option "no random kills", fires cops that shoot at robbers that have not enganged in any suspicous activities that round
- class selection screen now sorts classes by category
- added new robber class "Pickpocket" (can toss coin to attract nearby NPCS, steal money from cops and disable their abilties, carry 5,000$ without a visible bag, auto pistol, smoke launcher)
- added new cop class "Traffic Cop" (barbed wire, tire locks that delay robber escapes, smg, pistol)
- changed Insider active ability to: change clothes to match current zone
- Insider now gets 4k instead of 3k dollars from secret files
- each Insider now spawns a drill kit inside the bank that can be picked up by robbers (and tech drones) and placed at drill spots
- increased drill speed by 50%
- reduced drill audible range
- Arms Dealer can no longer carry 5,000$ without a visible bag
- potential fix for round not ending when new robber connects while the last one just died
- reduced h.a.s. station taser stun duration from 2s to 1s
- reduced h.a.s. station range from 4m to 2m
- h.a.s station can be disabled by Crypto/tasers now
- added range indicator to h.a.s. station placement
- sentry turret performance improvements
- added scrap drops to drones, routers, sentry guns
- fixed NPCs showing blood for clients when they didnt got hit on server side
- reduced grenade throw audible range
- opening doors, hacking PCs, planting bombs and using abilties now count as being fishy for the "no random kills" gamemode
- Pickpockets gold coin now triggers metal and motion detectors
- Traffic Cop maximum barbed wires increased from 2 to 3
- reduced Carbine damage from 28 to 25
- Madman now resets his IED cooldown when picking up two scrap
- fixed fire doors not working after being opened once (issue introduced in the previous beta version)
- interactions that previously did reset the cooldown of an ability like scoring a kill as Inventor now adds an extra ability use if the ability already was off cooldown (fixes Inventor not being able to place all his turrets without having to wait)
- reduced Arms Dealer weapon purchase costs
- increase Arms Dealer weapon drop speed by 20%
- reduced Arms Dealer weapon purchase cooldown from 10s to 2s
- Arms Dealer now spawns with 3,000$
- increased Combat Medic healing cooldown from 30s to 40s
- added No-Go Zones to all official maps and the level editor
- robbers in No-Go Zones are always marked as fishy for the "no random kills" game mode
- robbers that cut windows and vents are now marked as fishy for the "no random kills" game mode
- robbers that disabe roofbox, interact with motion detectors, cctv and scrap are now marked as fishy for the "no random kills" game mode
- any robber interaction now counts as fishy for the "no random kills" game mode
- added new robber and cop class "FED Chairman" (money printer, v-shaped recovery, pistol, taser)
- added chairman vs chairman event and achievement
- fixed pickpocket UI character showing bag if carrying less than 5,000$
- walking through a metal detector now counts as fishy action for the "no random kills" game mode
- fixed random class button not working
- fixed unhinged fire doors closing again after fire alarm stops
- fixed bots shooting arms dealers just carrying 5,000$ or less
- fixed not being able to place drill after using a weapon
- made drill bag darker
- fixed Traffic Cops barbed wire being invisible
- fixed Pickpocket being able to steal from team mates
- reduced chairman inflation from 2,000$ to 1,000$ each 20 seconds
- FED Chairman can now choose when to activate team revive instead of using it instantly
- increased FED Chairman team revive printing requirements from 15,000$ to 20,000$
- FED Chairman revive now only grants 40HP to revived players instead of 100HP
- fixed NPCs walking through Traffic Cops barbed wire
- fixed metal detectors sometimes beeping
- reduced taser audible range
- fixed heli sometimes not killing players below
- Swat now has a flashbang launcher as his secondary weapon
- fixed incendiary ammo igniting the floor above if shot at the ceiling
- fixed fires spreading through walls
- fixed smoke grenades not exploding correctly near doors, AI blockers and metal detectors
- donut inside the kitchen on New York can now be eaten
- added new wall type with vent hole
- added new, stronger vent type
- added new vent to New York jewelry vault
- fixed some vents not being despawned correctly after a round ended
- fixed not being able to reinforce windows on custom maps
- fixed issue with fake money bags combining with real money bags after they got printed
- fixed robbers ability going on cooldown after he installed a drill bag
- fixed FED Chairman UI anchoring issues affecting higher resolutions
- updated Chairman Battle UI to be less confusing regarding the increased team revive requirements
- Traffic Cop no longer gains an additional tire lock after a robber runs into his barbed wire
- increased Traffic Cop start tire lock uses from 1 to 2
- reduced Detective footprint scan cooldown from 10s to 2s
- Detective can now track footprints to highlight all footprints from the same character

Update 7: New classes and masks, level editor updates, improvements + bugfixes!

This update adds one new class for each team, two new robber masks, reworks for multiple cop classes, and new level editor items along with general improvements.


The new robber class is called Arms Dealer and can use stolen money he carries to buy weapons mid-round for himself or his teammates, which will be delivered via a small airdrop. This airdrop can be looted by all players, and transported to a different location by a drone. He is a very sneaky criminal, who does not appear on Cyber Security's criminal database check ability, won't trigger metal or motion detectors, and can carry a bomb bag without looking suspicious.


The new cop class is called Vigil, who can place improved CCTVs that alert him if they see anything suspicious, he also can watch a camera while doing other tasks with the help of his tablet that displays a live feed of the last CCTV he selected, or the last CCTV that reported suspicious activities.

Two other cop classes received some changes as well, with the Riot Control losing his barricade, instead, he is now equipped with a riot shield that he carries on his back that blocks bullet damage and reduces explosion damage. He can also equip the shield, offering great protection against threats in front of him, and allowing him to shield bash, which deals a great amount of melee damage to anybody in front of him.

With Vigil now being able to place improved CCTVs, the Officer no longer placed standard CCTVs, but can instead place a small crime scene tape, blocking players and NPCs from entering an area. For each dead body he finds and reports, he gains an additional tape barrier to place, and a brand-new silenced rifle gets deposited to the cop cars for all cops to grab, which offers a high rate of fire, less recoil, and higher accuracy additionally to a smaller audible range of its bullets.

Robbers will also notice two new masks in this update, the "Grey Beard" mask which allows them to gain a new bomb bag whenever they plant a bomb bag while wearing it, but not being able to take it off once equipped as a tradeoff, and the new "Fox" masks, allowing robbers carrying bomb bags or dead bodies to run faster.

There are also some improvements to the level editor and custom maps, map creators can now place a custom music box that plays user-defined sounds, smaller jewelry, laptops, and weapons on their maps.

Lots of smaller bugfixes and improvements like smoother cop/robber AI movement, a new server option that prevents cops from getting fired if they killed an NPC while in a firefight with a robber while this option is active, and much more you can take a look at in the full changelog below!




Full changelog:
- fixed being able to open the in-game menu in the main menu
- lowered railing height on casino map to make it easier to jump over it
- added new "custom music" to the level editor
- fixed custom map cranes not appearing for clients
- fixed reinforcer not being able to reinforce walls on custom maps
- added level editor preview mesh to the kitchen zone
- added single jewelry to level editor
- added laptop to level editor
- Mechanic now gains 3 barrels per cooldown instead of only one
- Sheriff cuff uses increased from 4 to 5
- Officer body reports now add one silenced rifle each to the cop car
- added new silenced rifle, higher fire rate, less audible range, less recoil, and slightly higher accuracy than the normal rifle
- Madman no longer takes double damage from all sources
- Doctor primary weapon changed from auto pistol to heavy pistol
- Riot Control now only has a 20% damage reduction instead of 30%
- FED Agent now has no idle movement
- potential fix for hot-joined players third person/server-side weapon being wrong
- cops now get fired if they indirectly kill an NPC
- added new "weapon" level editor object, allows map creators to place all weapons in their map to be picked up
- improved triangle window collision
- floor remover bugfixes
- added new robber class "Arms Dealer", can buy weapons mid-round, carry bomb bags without being noticed, and does not trigger motion or metal detectors
- changed "hacked PCs" UI location
- new character model for Riot Control
- teargas grenade launcher reserve ammo increased from 2 to 4
- added new cop class "Vigil", can place smart CCTVs and always has an onscreen camera display
- changed Riot Control active ability to "Riot Shield", has a riot shield on his back that he can equip that protects him
- changed Officer active ability to "Crime Tape", can place two very weak barriers that block NPCs and players
- Vigil now gets alerted when one of his Smart CCTVs see a suspicious robber
- increased rocket launcher reserve ammo from 3 to 4
- Riot Control shield interaction bugfixes
- changed collision system to fake Riot Control shield simulation for other players
- Riot Control now is a bit wider than other characters because of his shield
- fixed riot shield clipping issues (some minor weapon clipping issues still exist, but nothing gameplay relevant)
- improved riot shield player blocking
- reworked Riot Control shield animations so the shield is closer to his body
- Riot Control can now shield punch while holding the riot shield, is slightly faster than boxing and deals 60 damage
- Riot Control now gets 75% less explosive damage from the direction his shield is facing
- fixed robber/cop AI collision issues resulting in them moving right/left fanatically
- added onscreen UI widget for arms dealers weapon drop
- Vigil smart CCTVs bugfixes
- Vigil onscreen CCTV display performance improvements
- changed ambulance revive map hint UI to be less confusing for newer players
- added new "Fox" mask: +50% money pickup speed, +15% sprint speed while carrying bombs/bodies
- added new "Grey Beard" mask: cant be unequipped once equipped, regain a new bomb bag when planting one while wearing it
- added a new ambulance and some new vehicles to Classic Heist
- Classic Heist AI fixes
- Officer barriers reduced to one but gains an additional barrier for each reported body

Update 6: Custom map improvements and bugfixes

- fixed chat colors being the wrong way around
- changed cop chat color to light blue, robber chat color to orange
- fixed casino round table at the entrance having weird collision
- reduced custom map loading times by 98%
- fixed floor removers not updating correctly when being moved or scaled
- fixed floor removers not being able to remove some meshes like the cube blocking the subway entrance, and multiple vehicles
- fixed multiple floor remover bugs related to them not working correctly when playtesting
- potential fix for players being killed when joining a server mid-round even if they didn't die in the current round already and reconnected
- multiple fixes related to some UI elements not being destroyed correctly when the server changed the map after a map vote
- fixed round not getting restarted correctly after a map change
- added new road, sidewalk and road + sidewalk connection/corner pieces to the level editor
- added new grass, beach/sand, rock and fence parts to the level editor

Update 5: Scoreboard improvements,dedicated server and Linux fixes + more!

Full changelog:

- fixed dedicated server sometimes kicking players when steams auth system was unavailable
- increased ping networking priority to ensure they get through more often (fixes issues like firefighter sometimes not receiving fire ping)
- sniper tracer dart deals no damage (ensures the hit cop doesn't notice that he was hit)
- increased tracer dart duration from 10s to 20s
- mine and bomb buggy collision fixes
- fixed geek sometimes pinging dead/fired cops
- players that died in a round and then reconnect in the same round now are killed instantly
- robbers now can see the current amount of running crypto miners
- added global rank display to scoreboard
- increased Combat Medic healing duration from 5s to 10s, increased Combat Medic healing cooldown from 20s to 30s
- reduced Combat Medic healing per second from 25 HP to 10 HP
- exiting playtest in level editor will now automatically load the playtested map in the level editor again
- fixed metal detector PC on Big Bank not working
- improved crane hook collision
- fixed not being able to place deployables in the Big Bank sewers
- multiple Linux crash fixes
- fixed class global rank not being displayed on the scoreboard in the first round

Update 4: New classes and masks, class changes, map improvements and bugfixes!

This update adds two new classes: A new robber called "Crypto", which focuses on disabling cop gadgets and slowly accumulating money by using the banks PCs to mine crypto coins, which count towards the robbers saved money amount. Equipped with a pistol and a taser he isn't very strong in direct engagements, but his ability disables all cameras, sentries, elevator buttons and other cop gadgets in a large radius for eight seconds. His main target is to slowly install crypto miners to the banks PCs, without the cops noticing them since they can uninstall them before they finish mining their coin.



The other class is a new cop called "FED Agent", she can place holograms of herself to deter robbers from engaging in illegal activity in that area, but her main focus is on interacting with money bags dropped by the robbers. She automatically uncovers nearby money bags, and can pick them up and hide them somewhere else in the employee zone of the bank. Money bags she picks up also automatically get replaced with a paint bomb that looks like a money bag to the robbers, but instead of gaining money, they will be marked by a big color splash that will reveal their identity until they change clothes. She is equipped with a taser and a brand-new "Heavy Pistol", with very high damage, but only semi-automatic firing and a small magazine, so be aware of that!



There are also some changes to existing classes to help balance them a bit, and help weak and rarely played classes become a bit more fun and viable. Below are the winrates and playrates of all classes in the last two weeks:



One of the weakest classes in the last patch was the Sniper, while providing some distraction he wasn't very versatile, which is why he received a big buff in this update: He can now hold his reload key (default "R") to switch between four different types of ammunition, high caliber rounds against players which deal high damage, Shock ammo that temporarily stuns hit players and disables hit gadgets, explosive ammo that can destroy vault doors, and Tracer darts that reveal the location of the hit cop for 10 seconds.



The Distractor class also received some buffs, he now uses a modified pistol that uses incendiary ammo which has a 50% chance of spawning a small fire at the bullet impact location, this helps him ignite plants from further away and gives him more versatility. His decoy launcher now also has a much smaller audible range, and the decoys now also spawn a small fire when exploding, allowing him to use them to ignite plants with a delay.

There are also three new types of masks, two that reduce received fall and explosive damage respectively, and one that slowly damages the robber that equips it but in return, provides interest on money he holds on his back while he is in an employee zone, allowing him to multiply his stolen money if he can somehow manage to hide inside the bank while carrying the money.

Big Bank also received some much-needed changes, with a rework to the second-floor jewelry area, giving robbers more cover in that area, combined with a new wall-mounted ATM that allows them to quickly climb up into that area, it should make it easier for robbers to steal the jewelry or use the drill in that zone. The lower teller area was quite empty before, this has been changed with new lootable cash registers, players will also find a new kitchen, lots of new signs to help navigate the bank, and a new bulletproof camera in the big upper vault.



Along with those changes, this update comes with lots of bug fixes, you can take a look at them in the full changelog below. If you have any questions or feedback, please let me know below!

Full changelog:
- fixed holes in all maps that players could use to get below the map
- potential fix for dedicated server kicking all players when player got votekicked
- fixed multiple UI bugs after voting for a new map
- improved casino roof stairway collision
- potential fix for metal detectors beeping when player close, but not walking through it
- fixed boxing in third person still showing the first person arms
- added new robber class "Crypto" (emp, crypto mining software, pistol, taser)
- reduced taser stun duration from 2.5s to 2s
- taser can now overheat, small heat penalty when firing and bigger heat penalty when hitting a player/NPC
- fixed placed ability count not updating when placed object got destroyed
- added new cop class Fed Agent (fake money bag, money bag forfeiture, silenced pistol, taser)
- motion detectors, sentries, ladders, riot barriers, teargas traps and fake money bags can now be picked up by the player that placed to remove their ability cooldown
- increased Crypto EMP range from 5m to 10m and EMP duration from 5s to 8s
- reduced Insider drill speed by 25%
- increased silenced pistol reserve ammo from 24 to 36
- greatly increased visual bullet speed (was very slow before, looked confusing especially on sniper rifles)
- can now emp elevator buttons, making them unusable
- replaced FED Agent primary with new Heavy Pistol
- FED Agent now reveals nearby money bags
- added 3 additional PCs to Casino map
- decreased bomb buggy collision size so it can fit through smaller windows
- improved sniper scope
- Sniper can now choose between normal, tracer, armor-piercing and shock bullets
- reduced smoke and decoy launcher audible range
- decoys now spawn a small fire after exploding
- reduced Distractors molotov cooldown from 20s to 10s
- FED Agent passive now automatically places a paint bomb
- new FED Agent ability allows her to place a hologram that looks like her
- fixed sniper ammo menu getting stuck
- increased sniper shock dart stun time from 1s to 1.5s
- fixed sniper tracer dart not working
- delayed doctor respawn notification by 3 seconds
- selected robber mask now gets saved for each robber class
- added new "reduced fall damage" and "money bag interest" masks
- fixed FED Agent hologram not getting despawned after a round ended
- fixed hornet drone showing the option to pickup money bags
- fixed tech drone being able to pick up paint bomb bags
- Firefighters ladder now takes 0.5s to be usable after placement (fixes robber/NPC hardcheck)
- fixed robbers not seeing dropped money bag UI hint
- fixed robbers being able to see money dropped by the FED Agent
- fixed missing employee zone on New York map
- fixed robber sometimes not spawning at the spawn location he chose
- allow cops to pull off mask (if they somehow managed to get one on)
- fixed being able to put on mask between rounds, but before switching teams to cops, resulting in wearing a mask as cop
- reduced Crypto mining duration from 25s to 20s
- increased Crypto EMP range from 10m to 15m
- bandana mask no longer increased money pickup speed
- bandana mask now reduces HP by 1 per second (automatically removes mask if HP get too low, and prevent user from equipping it again if it would result in death)
- added new "-75% damage from explosions" mask type
- Big Bank reworked second floor jewelry area
- Big Bank reworked teller area
- Big Bank added new upper vault cameras, new signs to make navigating easier, new kitchen area
- Big Bank added new customer area wall ATM that allows robbers to climb up to the second floor
- fixed multiple money bag UI issues
- Distractors decoy now spawn a small fire after exploding
- fixed getaway vans showing for the FED Agent when she carried money
- fixed metal detectors beeping when rockets flew past them or when trying to place something inside of them
- fixed Heavy Pistol skins not working correctly